Skyrim

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Goblinfire

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Goblinfire

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19 comments

  1. Merronmist
    Merronmist
    • member
    • 1 kudos
    might want to add in a bugs tab
  2. derpberp1
    derpberp1
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    • 0 kudos
    Thanks man, I spent about an hour looking for mods similar to this. Every one would turn up with borders at the province gates, rather than the hold gates, and it was really irking me.

    Like, "Why would I want gates between Skyrim and Cyrodil, if I can't even get gates between the holds!?"

    And while these borders are still not quite as militaristically guarded as I would prefer, this is a fantastic substitute.

    Great job!
  3. edespino
    edespino
    • member
    • 6 kudos
    Hii. before nothing sorry for my englishs i not native speaker i hope i can be understable. I am using touring carriages ( make the carriage travel in real tine ) and when try travel from Solicitude to Markath the carriage get stuck near before reach Markath were is the bring and one legion outpost. I ignored because sometimes touring carriages make that and fast travel to Markath.

    Well i try travel from Markath ot Whiterun again get stuck before arrive to brige, again ignored thinking was bug of touring carriage. Reload and enter to city wait some time and when get out found hire bountiy hunter, run because i am lv 3 and before arrive to brige the bounty hunter stop chase me ( same place were stuck the carriage ) i think again was some kind ai trouble, make the bounty hunter had limeted range of liberty. Well to end i kill them and try back to Whiterun walking and then my follower get stuck in same place, then i notiice something not was right.

    The only mod i had which add stuff around zone is you mod and lamp of skyrim. I uninstall lamp of skyrim and still get stucked when i uninstall you mod my follower move right the carriage travel right now to Whiterun. I think you mod somehow make invisible block.

    Well i hope that could be fixed because really add inmerstion to game. Thank you.
    1. Goblinfire
      Goblinfire
      • supporter
      • 5 kudos
      Thanks for letting me know about this bug, I will definitely fix this for the next version.
    2. Oxytwist
      Oxytwist
      • supporter
      • 6 kudos
      Oh in that case will you check than too, if it is compatible with Artmoors lead the way - more roadsigns?
  4. jakeoberg
    jakeoberg
    • BANNED
    • 33 kudos
    Hey im sure its fine with you but i have your mod as a suggestion to get with mine. You don't have to, but i was wondering if you could put a link to my mod in yours? They go together very well

    I am the author of The Honored Dead and dark Dungeons and i am a recognized mod author Would be cool to collaborate!!!
    1. Oxytwist
      Oxytwist
      • supporter
      • 6 kudos
      Because of his link, i have found this mod.

      Tx both.

      PS if Azakiel is right. Pls clean this mod.
  5. Azakiel
    Azakiel
    • member
    • 1 kudos
    I recently downloaded this mod and took a quick look at it in TES5Edit, and it looks like you have a number of dirty edits (16 UDR, 32 ITM, and 4 deleted navmeshes).

    It would be a good idea to release a cleaned version of this mod.
  6. aceventura45
    aceventura45
    • premium
    • 2 kudos
    Great Idea!!! Really helps give a more immersive feel to the game.

    I never liked the fact I could just cross borders without consequences. Now, there are a few.

    You should talk to the modders at Civil War Overhaul, to see if they can't help you out with scripting. They might be delighted at what you are trying to do.

  7. night312
    night312
    • member
    • 0 kudos
    This mod has work great for me thus far. Nicely done. Endorsed

    Cheers
  8. RexJayden
    RexJayden
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    • 9 kudos
    I have seen others attempt to make mods like this and for different reasons things don't work out. Thanks for doing this - - kudos to you!
  9. Lorneos
    Lorneos
    • premium
    • 24 kudos
    Sounds good. I will give it a try

    Edit: Kudos and endorse
    1. Goblinfire
      Goblinfire
      • supporter
      • 5 kudos
      Thanks, glad you liked it!
  10. Cyrion001
    Cyrion001
    • member
    • 7 kudos
    Why only Stormcloak camps? the Imperials would want to have their borders secured too, wouldn't they?

    Other than that - nice Idea.
    1. Goblinfire
      Goblinfire
      • supporter
      • 5 kudos
      I originally wanted to but it didn't really fit the lore because Jarl Balgruuf refused to have Imperial Troops in his hold so they wouldn't be able to have a border there, and Helgen was supposed to be the Riften/Falkreath border watch before it was destroyed. The only place that would make sense was in Morthal at the Pale Border so for the moment I added a small scout camp at Stonehills so if there is a Stormcloak attack the scout could warn the town and then Castle Dour.