Nice piece of work there Simpsondesert.I like that you SPREAD IT OUT and not multi-levels where the map is useless.Endorsed.
BUG: the passageway to the room with the 5 thrones (wooden door) will not open.I had to TCL thru it.
SUGGESTION:You need to RELOCATE this dungeon about half mile WEST of Riverwood.Currently I have EIGHT dungeons in about the same place.Looks like everyone and their Great Aunt Petuna wants to put something "just west of Riverwood". Too much clutter.
If you plan on making a next version I recommend ,apart form changing the location ,separating the quest from the main file. The dungeon itself feels professional made. Good luck with your future projects.
The quest was fine - why didn't it have anything to do with your dungeon? But no problems with it ( good voice too). You made a very good dungeon. You clearly know how to mod. I couldn't sneak past any of the tombs - they all opened at the proper time. The trap behind the door on the left was well designed. Was everyone supposed to be fighting as soon as I entered the dungeon. You should fix a couple of the overlapping floor areas (flicker effects). The dungeons current location is the only real problem - it will conflict with several mods. Move it to a different location, maybe over by the Mill. Keep up the good work.
I'm Tracking ATM but I'll come back to it later on, and I'll give you full on honest feedback, I also recommend asking this guy to do a mod review for you AlduinV3.
Also if you want to add a title for your Description put; Grylum's Tomb You can choose any number instead of 3 and you can also put to make it the color you put, Gold, Blue, Red, Green, Dark Red, Lime, Dark Green, Dark Blue, Aqua, Black, White, Yellow. (Any will work)
Thanks for the feedback. Yeah I assumed the location might cause some issues. I just wanted to get it up and have people playing it to see if it worked. I'll move it in the next release. As for the quest I was having trouble with my other quest that I was working on. It had characters near the dungeon and in it but the quest markers weren't working. It was frustrating me a lot so I just gave up on it for the time being. Next dungeon I create will have a quest involved, and be totally badass of course. I can take another look at the flickering floors. I thought I had fixed them all.
I really appreciate feedback from the community, keeps me motivated to make bigger better things. Cheers!
Good dungeon mod, wasn't too small and it wasn't too big. Had a trouble getting my companions to come inside the tomb though. When I enter the tomb they didn't follow me in. Tried on 2 different saves with different followers. Not sure why they won't go in, could be conflicting with my other dungeon mod that I had in the same location. As seneca says the current location for your mod should be moved somewhere near the mill, since there are way too many mods that choose that area near Riverwood. Also a bit surprised your quest didn't involve the dungeon. All in all a great and entertaining dungeon mod.
12 comments
BUG: the passageway to the room with the 5 thrones (wooden door) will not open.I had to TCL thru it.
SUGGESTION:You need to RELOCATE this dungeon about half mile WEST of Riverwood.Currently I have EIGHT dungeons in about the same place.Looks like everyone and their Great Aunt Petuna wants to put something "just west of Riverwood". Too much clutter.
Thank you
The dungeon itself feels professional made.
Good luck with your future projects.
You made a very good dungeon. You clearly know how to mod. I couldn't sneak past any of the tombs - they all opened at the proper time.
The trap behind the door on the left was well designed.
Was everyone supposed to be fighting as soon as I entered the dungeon.
You should fix a couple of the overlapping floor areas (flicker effects).
The dungeons current location is the only real problem - it will conflict with several mods. Move it to a different location, maybe over by the Mill.
Keep up the good work.
Thanks for the kudos and feedback.
Who was fighting as soon as you entered the dungeon?
Also if you want to add a title for your Description put; Grylum's Tomb
You can choose any number instead of 3 and you can also put to make it the color you put, Gold, Blue, Red, Green, Dark Red, Lime, Dark Green, Dark Blue, Aqua, Black, White, Yellow. (Any will work)
As for the quest I was having trouble with my other quest that I was working on. It had characters near the dungeon and in it but the quest markers weren't working. It was frustrating me a lot so I just gave up on it for the time being. Next dungeon I create will have a quest involved, and be totally badass of course.
I can take another look at the flickering floors. I thought I had fixed them all.
I really appreciate feedback from the community, keeps me motivated to make bigger better things. Cheers!
Will endorse and track