A great tool. I have already used it to edit two scripts for my own mod.
I had found one problem though. Once the file has been recompiled (even writing string table and debug info) the file is different from the original and the game didn't run it. Obviously editing the file before recompiling didn't make things bether.
I solved it comparing the original version, with the unmodified recompiled one and then aplyng the changing areas from the original to the edited file (all of this with a HEX editor). Doing so, the script works perfectly in game.
The areas that aren't correctly recompiled are the start of the file and the start of the ASCIIless part (in other words both headers).
This could be because I use winXP 32 bit?
Despite this little inconvenience this mod opens a world of posibilities. I'll continue using it even after the CK release, to make some programing structures like FOR and WHILE loops, that previous game scripting didn't allow.
PEX Compiler was not working for me at all, until I tried this (manually correcting the header via comparing the modified with the unmodified PEX file). Now everything works as intended and it works like a charm. Thank you so much!
Could someone please enlighten a savage as to what exactly you guys are saying? I'm trying to use this program too and every time I open it, it quits working before it does anything
I tried using it on a file but after editing it in notepad++ it won't recognize it as a .psc file anymore and so no utilities are working to convert it back to a PEX
Fallout 4 has a few surprises among them the EMAD structure for external calls and parallel piping, and signal conditioning and compression for improved mod/resource communication, we could use a compiler with these features. These features could also be of Great use To Skyrim. OFC the rub is the game compiler also needs an update or an interface to use them.
Any idea what may be causing this? Actually I can guess that it's the windows skin, but I'm rather asking for a fix. Perhaps add a button to save the output to a text file or something? Did I forget to install some dependencies, perhaps?
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BLOATWARE
I had found one problem though. Once the file has been recompiled (even writing string table and debug info) the file is different from the original and the game didn't run it. Obviously editing the file before recompiling didn't make things bether.
I solved it comparing the original version, with the unmodified recompiled one and then aplyng the changing areas from the original to the edited file (all of this with a HEX editor). Doing so, the script works perfectly in game.
The areas that aren't correctly recompiled are the start of the file and the start of the ASCIIless part (in other words both headers).
This could be because I use winXP 32 bit?
Despite this little inconvenience this mod opens a world of posibilities. I'll continue using it even after the CK release, to make some programing structures like FOR and WHILE loops, that previous game scripting didn't allow.
thank you for your useful tool
Just something for you to think about
http://img441.imageshack.us/img441/40/pexd.png
Any idea what may be causing this? Actually I can guess that it's the windows skin, but I'm rather asking for a fix. Perhaps add a button to save the output to a text file or something? Did I forget to install some dependencies, perhaps?
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decompiler thread, maybe?