Skyrim

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EasierRider

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EasierRider

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56 comments

  1. jonasjairus1
    jonasjairus1
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    I found Stendarr's Beacon Enhanced and Ruhmastered LE thanks to using this mod first. If I had cash I'd throw it at you. Thank you so much for the mod, you made playing as a Vigilant so much better.
    1. EasierRider
      EasierRider
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      • 183 kudos
      Thank you so much! Glad to help
  2. mallakite
    mallakite
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    Any plans to bring the changes made in the SSE version to the LE version? Thanks.
    1. qwertypol012
      qwertypol012
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      • 75 kudos
      https://www.nexusmods.com/skyrim/mods/88045/
  3. GorgonZolaProductions
    GorgonZolaProductions
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    A nice little addition.
    1. EasierRider
      EasierRider
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      Much appreciated!
  4. anwjrzlffj
    anwjrzlffj
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    • 11 kudos
    Thanks for making this!
    1. EasierRider
      EasierRider
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      • 183 kudos
      Thanks!
  5. GhostSainttt
    GhostSainttt
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    • 1 kudos
    Any chance of getting this ported to Xbox one?
    1. Ruhadre
      Ruhadre
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      EasierRider just did ;)
  6. lioncat84
    lioncat84
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    Has anyone ported this to Special Edition, or tried using it in SE?
    1. Ruhadre
      Ruhadre
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      I asked EasierRider for permission to port it, just waiting for a reply.
    2. gamerking111
      gamerking111
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      seeing as he stated he has stopped working on it entirely more than a year ago id say he will not be updating it and may not respond. sad as SE is the only version of skyrim i can play while heavily modded oldrim is all fucked up for me.
    3. Ruhadre
      Ruhadre
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      Oh...I don't wait to give spoilers Just be patient. EasierRider and I have been talking a bit ^_^
  7. tsunamizero02
    tsunamizero02
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    Ruhadre sent me. Have an endorsement.
  8. ModernErasmus
    ModernErasmus
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    Is this compatible with interesting npcs? It has some scripted events at the beacon with Viranya.
    1. StringingTerror
      StringingTerror
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      it's a conflicting navmesh so it could cause stability issues. Correct me if i'm wrong, but i think the load order will control which navmesh it'll use, so loading this mod before interesting npcs will keep Viranyas quest going smoothly, but at the cost of something from this mod causing problems.
    2. Tar
      Tar
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      Any way to solve this navmesh issue?
      Im using Interesting npc's.
    3. Ruhadre
      Ruhadre
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      The navmeshing works fine. Conflicting does not automatically mean stability issues. He changed the navmeshes around so NPCs wouldn't try walking into the new walls he made.

      In my Keeper Carcette mod, my npcs move around just fine with this loaded, and I use all sorts of idle markers and such. As long as the NPC wasn't being placed somewhere funny (which I doubt), then there really shouldn't be an issue.
  9. Ruhadre
    Ruhadre
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    For anyone interested, I created a patch for Stendarr's Beacon Enhanced. Does a lot more than just move that wood pile for VIGILANT compatibility.

    https://www.nexusmods.com/skyrim/mods/88045/
  10. plarles
    plarles
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    Is this mod compatible with "Vigilant of Stendarr Quests"?
    1. Ruhadre
      Ruhadre
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      More than likely. I will have to verify.