Does this mod conflict with Spectraverse - Magic of the Magna Ge (www.nexusmods.com/skyrim/mods/53780)? Spectraverse also adds a small dungeon west of Falkreath along the road as well. I'd like to try this in my next playthrough but want to ensure there are no conflicts between this & Spectraverse. Thanks.
I'm kind of surprised I hadn't noticed this before, but I was heading into riverwood and glanced across the river, and noticed that there were a couple of trees sticking out of what looked to be a mis-placed rockface. It turns out that Norzelfd makes terrain edits to that location, and when I excised them from the mod, the terrain went back to normal...
If you'll allow the question, while I know how to remove the edits to Location and Worldspace in TES5Edit, I don't know if that will have any consequences for the mod otherwise... It all seems to be navmesh and rocks, so it looked safe to remove... but is it? That's the question, I suppose. Is it ok to clear out the Riverwood edits?
This review is long overdue and for that I'm sorry. First off the blade traps were plentiful and one or two were quite a combination surprise. I liked the layout which was very detailed and not over overly crowded with loot. The Dwemmer mech opponents were appropriate for an installation that was resurgent and just enough human wizards/bandits to make it diversified. All in all it provided about 30-45 minutes of enjoyable dungeon delving, it has rightly earned a place in my permanent load order, thank you for sharing. A well deserved Kudo.
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Not so good as your awesome VOLUNDR but a good dwemer ruin anyway.
Congratulation and thnx for sharing with us
If you'll allow the question, while I know how to remove the edits to Location and Worldspace in TES5Edit, I don't know if that will have any consequences for the mod otherwise... It all seems to be navmesh and rocks, so it looked safe to remove... but is it? That's the question, I suppose. Is it ok to clear out the Riverwood edits?
p.s. (You make awesome dungeons)