Like I said, "when I get the chance to mess with the game again". Too much stuff happened.
Anyway, I'll have to update this, make a decent installer, add the masks from Konahriik's Accountrements as I had planned before... I just wished Complete Crafting overhaul had already been ported to SSE.
Yep, it'll be an SSE update, sorry there. I'll change some permissions just to be sure anyone can use this to some extent.
Decided i wanted the closed helmets back, disabled the mod... any closed helmet now is invisible and makes my hair invisibletoo!! i can't find a fix and ive been messing with my load order for 2 hours now. This is so frustrating is there any way to fix this?
Hi, I use legacy of the dragonborn and it has a imperial helmet called "imperial crested helmet". It is just the vanilla full helmet, but unlike the full helmet, when I equip it my face is invisible. I tried moving your mod above and below but to no avail . Everything else in your mod works fine in my game btw, so I am at a loss for what to do. Is there anything I can do to fix this?
This will be updated when i get the chance to mess with the game again, which won't be anytime soon, unfortunately. I believe i'll be back to modding in february '16
ayyyy.... i hope you can update the mod soon! at least can you make a version only to add improved closefaced helmets versions of immersive armors's helmets? i dont really care to use circlets with helmets at the same time thanks
I did that, but not to all of them. The issue behind this is because some of the armors do not have an open helmet equivalent for the custom models. [crimson spellbinder if i remember well]
You need an extra file for that, the main esp AND the IA patch have to be on, otherwise it won't work.
i have done everything that i was told to in the description but circlets still unequip my helmet when i put them on.. i dont know what ive done wrong. your esp is the only esp with "helmet" in it that i have active... whats going on?
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Anyway, I'll have to update this, make a decent installer, add the masks from Konahriik's Accountrements as I had planned before... I just wished Complete Crafting overhaul had already been ported to SSE.
Yep, it'll be an SSE update, sorry there. I'll change some permissions just to be sure anyone can use this to some extent.
The script probably needs to detect and enable or disable some body slot and visibility details for both circlets and helmets to be compatible.
Not sure if I'll upgrade this mod anymore for LE tho. IF anyone wants the next upgrades, I can try doing something about it.
... I don't remember well how it was called, but it is basically just unmarking one or two things on armor addon in the CK [i did it in tes5edit]
at least can you make a version only to add improved closefaced helmets versions of immersive armors's helmets? i dont really care to use circlets with helmets at the same time
thanks
You need an extra file for that, the main esp AND the IA patch have to be on, otherwise it won't work.