Skyrim
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Joey Ireland

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JoeeyIreland

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8 comments

  1. mlandstreet
    mlandstreet
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    Joeey,

    I have played with this issue some. It seems that there are issues when the vendor crosses the 32767 threshold or the 65565 threshold. This tells me it has to do with signed and unsigned short integers. It almost has to be a bad variable type or cast in Bethesda's code as the player and vendor are both able to work with no problem as long as a transaction does not cross the thresholds.

    If you know what script to modify to catch each transaction and do the math using all long integers then update the inventories and gold amounts properly this would be a pretty simple fix. I just haven't researched enough in the scripts to find it.

    Hope this helps a little.
    1. JoeeyIreland
      JoeeyIreland
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      Thanks for the comment,

      I have a fair amount of scripting knowledge so I will start there I have reviewed this problem and it seems you are right in the areas so I will spend my time fixing this for you guys. I'm also in the process of creating other mods like companions and questlines so if any modder would like to jump on board and help a little this would be good but I will jump straight onto fixing 5his problem first

      Cheers
    2. Cliven
      Cliven
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      Does this mean the vendors are 16 bit in a 64 bit game?

      P.S. I miss the mudcrab merchant. . . But even he had only 10k.
  2. JoeeyIreland
    JoeeyIreland
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    It turns out that the creation kits problem is that if the vendors money goes over 30,000 the buy/sell will break but if I remove the gold and use gold001 to the vendor and change the count it could have a different effect
  3. dukeskyrunner
    dukeskyrunner
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    This certainly would be easier than saving, killing the vendor, reloading whenever I had a mountain of loot to sell. But yeah, the gold limit. I seem to remember that being a thing in Fallout 3 and New Vegas also. So it's a long-standing engine thing. I do remember a mod for New Vegas that got around it by adding a console near a vendor that reset his gold when you activated it. If there's no other option, you could try something similar.
  4. JoeeyIreland
    JoeeyIreland
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    Slicer i have reviewed this mod and you are indeed correct thank you for your feedback and i will jump onto this problem
    thanks
    1. Nighkomoro
      Nighkomoro
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      I was about to say this is a truly great mod... if it worked. The gold limit has been there for a *VERY* long time. Its something Bethesda never fixed/were capable of fixing. Idk which. Regardless, if you somehow can fix it, I will be extremely impressed. I wish you the absolute best of luck and welcome you offically to the "Modders Club"
  5. Slicer9875
    Slicer9875
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    Does this actually break the limit set by the game? What I mean is that if the merchant has above a certain amount of gold which is above 30,00-35,000: I'm not sure of the exact number, you no longer receive any gold when you sell the items to the merchant.