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The Arts of Battlemage
by Withe01
ver 1.0
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This MOD makes the combatstyle of the Battlemage style possible.
1. Addition of Staff Type Arms.
2. Addition of Magic Which is Interlocked with Specific Action and Exercised.

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What's "Battlemage"?
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The mage who holds a combat at close quarters using magic.

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Required DLC
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Dawnguard
Dragonborn

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Description
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1.about Weapon
:It is basing on the staff which exists in Vanilla and Other DLC.

Battlemage's Staff = Two-handed Hammer.
Battlemage's Staff[Shot] = Crossbow.

:Craftable by Blacksmith.
:Category = Daedra.
:No use some Perks.

:Creation of Unique arms is attained after the specific Quest clearance.

:Upgrade becomes possible if set to a fixed level.
*Only a bolt becomes a production recipe addition.

1.1 type Two-handed Hammer
:The performance is proportionate to Battlestaff of SkyRe.

1.2 type Crossbow
:The performance is proportionate to Crossbow of SkyRe.

1.3 Bolt
:It is a magic bolt for the Crossbow type.
:The performance is proportionate to the bolt of SkyRe.
:Appearance appropriate for magic is carried out.
:Almost all bolts explode at the time of impact.


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-List Unique Staves-
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Name : Required Quest
Spider Control Rod : Hard Answers
Staff of Magnus : The Staff of Magnus
Dragon Priest Staff : The World-Eater's Eyrie
Skull of Corruption : Waking Nightmare
Sanguine Rose : A Night To Remember
Wabbajack : The Mind of Madness

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-The level which becomes upgradable -
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Novice : LV 1 over : Initial
Apprentice : LV16 over : +1
Adept : LV31 over : +2
Expert : LV46 over : +3
Master : LV61 over : +4

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2.about Magic Arts

:Specific action is interlocked with and magic is released.
:In short, it is the same as "the Bloodskal Blade" of Dragonborn.
:It can use, if special armor is equipped.
:Special armor can be made with blacksmith.
*Equipment of this armor will decrease the maximum Magicka.
:Upgrade becomes possible if set to a fixed level.
:If you upgrade, you can Add more Damage. But increase magicka-cost.

2.1 Motion

a.Forward Power-Attack, Sprint Power-Attack
:Very Short-range Magic.

b.Backward Power-Atatck
:Short-range Magic. Area Attack. High Cost.

c.Bash
:Rune magic.
:It is the same as a Dawnguard Rune Hammer.

d.Block
:Ward.
:It is the same as a Spellbreaker.


2.2 Elemental

a.Fire
:High-Power.

b.Frost
:Special effects are useful.

c.Shock
:There are few things with resistance.

d.Sunlight
:Resist is disregarded.
:A basic damage is a little low.
:It is special virtue to Undead.
:Only this is dependent on Restration skill.

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Recommended MOD
----------------------------------------------------

Withe01 Poleaxe Animations by Withe01
:A part of magic is set up supposing the motion of this.
:Even if there is nothing, trouble is not in operation.

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Changelog
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20130807 Release

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Source
----------------------------------------------------

:Apocalypse Spell Package by Enai Siaion
>>I used a part of material, and also was allowed to refer to script.
:T3nd0s Skyrim Redone by T3nd0
>>I used a part of material, and also was allowed to refer to script.
:Imbued Weapons - Bloodskal Effect with any Melee Weapon by ChizFoShiz
>>I used a part of material, and also was allowed to refer to script.
:Master of Weapons - All in One 1-20 by Daren
>>I used a part of material.