this mod is truly in a league of its own, and i, and im sure everyone else here desperately need to see this complete, compatibility with CoT would be amazing but other than that id be so happy with JUST this! simply amazing work......please finish!!
You know - for those that are "grumping at him" - there is a chance that he had a serious Real Life Issue hit him and he's not able to finish or be here.
Once again - I'll post this in hopes that it is read with understanding:
I do not know somewelshguy personally.
But I know a couple of other Mod Creators that got " slammed " with serious name calling for ' stopping without notice ' .... I wish people would stop and think about other's and not just themselves.
The thing is - The ones that I know of: 1 got hit with cancer. Good reason to drop off for a while. 2 lost their jobs and could not afford internet connection. 1 died. How rude to die without giving notice, right?
So understand it's not about you .. there could be serious real life issues going on that you are clueless about. You might want to start thinking outside of "ALL ABOUT YOU AND YOUR BOX" life.
Not just that but alot of people forget that these mods are being made by people for fun, for free, and in their free time. It'll happen when it happens or it won't.. and maybe just be happy that anything happened at all that you didn't have to do yourself cause that is always an option too! Just don't republish without consent.
why did the whole thread move to replying to this sticky post?
Well, I might as well migrate my question here:
This mod looks amazing and has a lot of potential but there was some major light flickering issues when I used it with either RLO or ELFX+patch - (I haven't tried it alone). Basically the light is inconsistent in really big places with lots of windows. It will render the light differently depending on how far you are standing from the point where the light is located. For example, say you're in Dragonsreach in the center of the room with your back to the fire. You're looking at the long guard at the entrance of the room with all the windows next to him. The way the entrance light looks as perceived from the center of the room is jarringly different then what it would look like when you're standing at the entrance yourself. When you're walking from the center of the room to the entrance, the light in the entrance flickers and changes like crazy by the time you get 2/3 of the way there. I could be wrong about this but I think this might because the mod is only rendering visuals X distance away from the player and in some places that are really large, those rooms are bigger then the distance set by the mod. Since, the last update was in 2013, I get the impression that the mod is no longer in development but I was wondering if the source code is available. I might try to tweak the render distance to avoid this flicker issu
Maybe he wasn't talking to us ?What is really odd is that his profile says he was active on the Nexus yesterday, so he clearly did not disappear. Oh well, I'll keep checking here.
Hi SWG, I've used youre immersive interiors mod for Oblivion for a little over 10 years, even got a retro version of skyrim to try this skyrim mod a few years back!
I thought about seeing if this mod was ever made possible with skyrim VR when I got a copy on sale a month ago, and I realized that your dev work had halted, I'm not too bothered by it, mostly the Oblivion mod sates a craving; I really have been playing it since my old windows XP build lol. Ultimately I'm leaving a comment to say I have loved your work and that having seen all the updates for Skyblivion and being a part of that community myself, I wanted to express my own desires to see a similar mod for it in (SKY)oblivion again one day, hahahah.
Does anyone understand how this works? After looking at all the files it seems its just the transparent window tex/mesh then he's literally modeled or yoinked town meshes and placed them on the outer parts of the interiors by hand. But then theres also pex scripts which I dont really understand (I dont understand much tbh lmfao). Would it really as simple (but tedious) as rebuilding/placing the town assets outside the interior spaces?
So I managed to get it working on SSE/AE (i'm on 1.6.640). Makes sense, since its just textures and meshes, with the worldspaces edited in CK (what the esp does). All you have to do is unpack the BSA file in the mod with a tool like BAE, and remove the BSL file. I ran them through CAO just to be sure they would be all good. It was a bit dodgy on my modded setup but it worked surprisingly well on vanilla skyrim.
I've been trying to reverse engineer this so I can do something similar myself, but i'm not really experienced enough to recreate the towns properly outside the windows like this guy has. Most experience I have with the CK is placing trees around lol. If I can find out how to recreate the towns apart from lining everything up by hand i'd probably do it.
I wouldn't get your hopes up haha I doubt i'll be able to do much. So far i've figured out how to make the window mesh transparent and that's about it, that's definitely the easy part of it though. I've made almost all the window meshes in riften transparent now, but it's still just a void outside :(
I had a go at landscaping but some buildings are WAY bigger on the inside than they are on the outside, so that is one of the biggest issues I reckon... I think I will work on making the window meshes for a few holds transparent first and uploading here it for people to use as a resource, then worry about landscaping later. Perhaps someone may want to help with that part :)
It would be really cool, I've been tracking this mod for seven years now )) Myself, I'm fascinated with Papyrus, I really want to learn it. I already have a couple of fun ideas of mods, some lore-friendly, some absolutely not ;)
Hi, they are others mods like this for the others cities and Solstheim too? If someone have an answer or is intresting to create a mod like this, I want to know please !
I don't know who needs to see this but: I've been playing with the Oblivion version of this and it's my top mod. I genuinely believed someone would come along and finish the Skyrim mod in the literally years since this mod came out; nobody ever has, so I'm going to have a go at it myself.
Edit: BTW probably doing it from scratch, my own way. I fully endorse the finished Oblivion version by the way, no hate to the author. There's performance gains to be made by not pasting the whole of Whiterun outside, and perhaps new ideas like NPCs walking past.
Yeah, probably exclusively in fact, if/when I finish it, though I have started a while back. In March I was way more pumped tbh, I still think it's doable but there's issues like preculling and optimising it, and I think I now see the exact points and reasons SomeWelshGuy gave up lol
I kind of doubt that you're still checking this but thank you so much for this mod, it's honestly one of my favorites. I always hated how the houses in Skyrim felt like dungeons (because, essentially, they are) and this makes my Dovahkiin's house actually feel cozy.
11/10 cannot recommend enough, this must have been a ton of hard work, just letting you know that it is appreciated :)
This might be a dumb question, but is it possible to make it so that we can see the npc's outside as well when looking out through the windows? I know it would affect performance a lot but I would like to be able to see npc's walking around outside when I look out through the window. Since the mod creator seems to be inactive, I wouldn't mind if someone else answered me.
I ported this myself using a guide and it seems to work well except that the Nif Optimizer crashed and corrupted the files for some reason but since using that is completely optional you can just skip that part.
373 comments
I do not know somewelshguy personally.
But I know a couple of other Mod Creators that got " slammed " with serious name calling for ' stopping without notice ' .... I wish people would stop and think about other's and not just themselves.
The thing is - The ones that I know of:
1 got hit with cancer. Good reason to drop off for a while.
2 lost their jobs and could not afford internet connection.
1 died. How rude to die without giving notice, right?
So understand it's not about you .. there could be serious real life issues going on that you are clueless about. You might want to start thinking outside of "ALL ABOUT YOU AND YOUR BOX" life.
. o O ( Just saying )
Well, I might as well migrate my question here:
This mod looks amazing and has a lot of potential but there was some major light flickering issues when I used it with either RLO or ELFX+patch - (I haven't tried it alone). Basically the light is inconsistent in really big places with lots of windows. It will render the light differently depending on how far you are standing from the point where the light is located. For example, say you're in Dragonsreach in the center of the room with your back to the fire. You're looking at the long guard at the entrance of the room with all the windows next to him. The way the entrance light looks as perceived from the center of the room is jarringly different then what it would look like when you're standing at the entrance yourself. When you're walking from the center of the room to the entrance, the light in the entrance flickers and changes like crazy by the time you get 2/3 of the way there. I could be wrong about this but I think this might because the mod is only rendering visuals X distance away from the player and in some places that are really large, those rooms are bigger then the distance set by the mod. Since, the last update was in 2013, I get the impression that the mod is no longer in development but I was wondering if the source code is available. I might try to tweak the render distance to avoid this flicker issu
"Still staying tuned. Still no Christmas present. Will circle around the galaxy and check back"
*The present was abandoning the mod.*
(Also, it's kind of insane that some of these replies are from 7 years ago... Incredible!)
Can I have your permission to port this for SSE?
I thought about seeing if this mod was ever made possible with skyrim VR when I got a copy on sale a month ago, and I realized that your dev work had halted, I'm not too bothered by it, mostly the Oblivion mod sates a craving; I really have been playing it since my old windows XP build lol.
Ultimately I'm leaving a comment to say I have loved your work and that having seen all the updates for Skyblivion and being a part of that community myself, I wanted to express my own desires to see a similar mod for it in (SKY)oblivion again one day, hahahah.
Anyways, hope the years have treated you well :)!
All you have to do is unpack the BSA file in the mod with a tool like BAE, and remove the BSL file.
I ran them through CAO just to be sure they would be all good.
It was a bit dodgy on my modded setup but it worked surprisingly well on vanilla skyrim.
Screenshots
It doesn't cover all of the province, does it?
I've been trying to reverse engineer this so I can do something similar myself, but i'm not really experienced enough to recreate the towns properly outside the windows like this guy has. Most experience I have with the CK is placing trees around lol.
If I can find out how to recreate the towns apart from lining everything up by hand i'd probably do it.
I'll track your mod page to check it out if/when u release it
I've made almost all the window meshes in riften transparent now, but it's still just a void outside :(
I had a go at landscaping but some buildings are WAY bigger on the inside than they are on the outside, so that is one of the biggest issues I reckon...
I think I will work on making the window meshes for a few holds transparent first and uploading here it for people to use as a resource, then worry about landscaping later. Perhaps someone may want to help with that part :)
Myself, I'm fascinated with Papyrus, I really want to learn it. I already have a couple of fun ideas of mods, some lore-friendly, some absolutely not ;)
Edit: BTW probably doing it from scratch, my own way. I fully endorse the finished Oblivion version by the way, no hate to the author.
There's performance gains to be made by not pasting the whole of Whiterun outside, and perhaps new ideas like NPCs walking past.
if not: would you port it to SE ?
11/10 cannot recommend enough, this must have been a ton of hard work, just letting you know that it is appreciated :)
thanks.