I really like the layout, though I gotta admit that while 3 script extenders is better than 2, untill you make it compatible with the other 2 (like they are with each other) I doubt you are gonna get alot of downloads. I know you are probably working on it already but just wanted to let you have my 2 cents. Cheers and keep it up.
@argie84 - Awesome THANK YOU SO MUCH. I will really be looking forward to your next releases then. I like the FluxMOD additions too, but I really can't live without SkyUI anymore and the ability to call your horse back, via ScriptDragon Horse Whistle script, after it has run away from combat from cowardly horses mod. SBW support with ability to load SKSE and SD scripts will be awesome.
When do you think you'll have a next release?
"Yes, sure, it can support SBW. Will be included in next version.
Yes, as said, FluxMOD Launcher supports SKSE and SD, but they are not cross compatible. You cannot run both yet (FluxMOD and SKSE) because they are similar in nature and cannot be two processes at once. That will be fixed to allow better management for users.
Anyway, newest version will include support for it. Or atleast partial. Need to test it.
PS. There is so much happening that needs covering (mod wise) that is hard to keep track for compatibility. But I'll do my best to make it work. "
Yes, sure, it can support SBW. Will be included in next version.
Yes, as said, FluxMOD Launcher supports SKSE and SD, but they are not cross compatible. You cannot run both yet (FluxMOD and SKSE) because they are similar in nature and cannot be two processes at once. That will be fixed to allow better management for users.
Anyway, newest version will include support for it. Or atleast partial. Need to test it.
PS. There is so much happening that needs covering (mod wise) that is hard to keep track for compatibility. But I'll do my best to make it work.
Is there anyways to also include a FluxMOD that support the Skyrim Borderless Window (SBW)?
What I normal due is load SBW via NMM as a custom config. the SBW loads skyrim4GB in a windowless environment with my mods selected in nmm, and I used Scriptdragon for some amazing scripts. However I now want to use the new amazing SkyUI which forces me to use SKSE. Nice thing is skyrim4GB v1.5 automatically calls the .dlls of the SKSE so it has support for it. But when it does that it completely ignores my scriptdragon scripts. I've loaded via FluxMOD and it allows both SKSE and scriptdragon to run.. but doesn't allow for the borderless support of SBW. I use the SBW because it SIGNIFICANTLY emproves speed in the game.
Also noticed that if I use FluxMOD my SKSE doesn't work properly. I get the error screen for SKSE within SkyUI when I use FluxMOD. Everything in it works with the exception of the filter due to the plugin needed to be loaded via SKSE. The scriptdragon scripts work just fine though.
lol, I did not say to steal it. I said to make your mod optionally compatible by adding a version without favorite menu changes. Of course, they might work together, and I would try it to see, but I don't want to install the FluxMod thing. Again, if it's not clear, I never mentioned stealing anyone's code or otherwise copyrightable material.
- Favorites Menu got some reworking - Shout Meter is now ALWAYS BLUE until it is ready again. This way you see better when Shout is ready - Now you cannot lose enemy name and health unless they go outside preset range - Fixed several loading bugs - Code cleanup
19 comments
When do you think you'll have a next release?
"Yes, sure, it can support SBW. Will be included in next version.
Yes, as said, FluxMOD Launcher supports SKSE and SD, but they are not cross compatible. You cannot run both yet (FluxMOD and SKSE) because they are similar in nature and cannot be two processes at once. That will be fixed to allow better management for users.
Anyway, newest version will include support for it. Or atleast partial. Need to test it.
PS. There is so much happening that needs covering (mod wise) that is hard to keep track for compatibility. But I'll do my best to make it work. "
But yeah, everything will be open. More easily maintained and users can customize it. This is just a test project mostly to see what it can do.
Something cannot be without some kind of launcher because of the code needed for something, etc..
For example, new version will up your Skyrim by few FPS. For that I need overlay.
Yes, as said, FluxMOD Launcher supports SKSE and SD, but they are not cross compatible. You cannot run both yet (FluxMOD and SKSE) because they are similar in nature and cannot be two processes at once. That will be fixed to allow better management for users.
Anyway, newest version will include support for it. Or atleast partial. Need to test it.
PS. There is so much happening that needs covering (mod wise) that is hard to keep track for compatibility. But I'll do my best to make it work.
What I normal due is load SBW via NMM as a custom config. the SBW loads skyrim4GB in a windowless environment with my mods selected in nmm, and I used Scriptdragon for some amazing scripts. However I now want to use the new amazing SkyUI which forces me to use SKSE. Nice thing is skyrim4GB v1.5 automatically calls the .dlls of the SKSE so it has support for it. But when it does that it completely ignores my scriptdragon scripts. I've loaded via FluxMOD and it allows both SKSE and scriptdragon to run.. but doesn't allow for the borderless support of SBW. I use the SBW because it SIGNIFICANTLY emproves speed in the game.
Also noticed that if I use FluxMOD my SKSE doesn't work properly. I get the error screen for SKSE within SkyUI when I use FluxMOD. Everything in it works with the exception of the filter due to the plugin needed to be loaded via SKSE. The scriptdragon scripts work just fine though.
lol, I did not say to steal it. I said to make your mod optionally compatible by adding a version without favorite menu changes. Of course, they might work together, and I would try it to see, but I don't want to install the FluxMod thing. Again, if it's not clear, I never mentioned stealing anyone's code or otherwise copyrightable material.
- Favorites Menu got some reworking
- Shout Meter is now ALWAYS BLUE until it is ready again. This way you see better when Shout is ready
- Now you cannot lose enemy name and health unless they go outside preset range
- Fixed several loading bugs
- Code cleanup