Certainly the name of the mod is not correct, it would have probably had as many downloads as there are Skyrim players, what a good idea and great detail, it looks great. thank you
Absolutely love this mod !! But, most of the torchbugs dont appear at night ? Would be cool if they did (they do but not as much as in the morning or mid day / late day.) Is it any way to edit when they spawn myself ? Would be sooooooo bomb
Hm, no matter what I do I can't seem to get this to work. The critters don't show up at all in most cases except for one very glitchy moth near the gildergreen which blinked in and out of existence for a few seconds.
Edit: After looking over the comments on the 101 Bugs mod it seems that the problem was a script packaged with the Improved Fish mod. Deleting critter.psc and critter.pex fixed the problem.
There is spam in my log; Error: Cannot check if the reference has a named node because it has no 3D stack: [ (000E7A7A)].ObjectReference.HasNode() - "<native>" Line ? [ (FF001600)].critterMoth.GoToNewPlant() - "critterMoth.psc" Line 272 [ (FF001600)].critterMoth.OnUpdate() - "critterMoth.psc" Line 138 what to do?
14 comments
i realy hope autor of this mod reduces respawn time like 25% of current rate at least
Edit: After looking over the comments on the 101 Bugs mod it seems that the problem was a script packaged with the Improved Fish mod. Deleting critter.psc and critter.pex fixed the problem.
Error: Cannot check if the reference has a named node because it has no 3D
stack:
[ (000E7A7A)].ObjectReference.HasNode() - "<native>" Line ?
[ (FF001600)].critterMoth.GoToNewPlant() - "critterMoth.psc" Line 272
[ (FF001600)].critterMoth.OnUpdate() - "critterMoth.psc" Line 138
what to do?