Touring Carriages by DayDreamer
Skyrim » Immersion
Added: 20/07/2013 - 10:16AM
Updated: 05/10/2015 - 01:17PM

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Uploaded by wasite


Last updated at 13:17, 5 Oct 2015 Uploaded at 10:16, 20 Jul 2013

Touring replacement for Scenic Carriages and Real Carriages, with many additional features.

Travel to 9 holds:
  • Whiterun to "all the hold capitals."
  • Other carriages are (deliberately) more limited to their regions.
  • Carriages meet at the major holds, allowing easy transfer.
  • Carriages arrive periodically at hold capitals on their routes.
  • Each carriage has its own quest/script and runs independently.
  • Lore friendly.

Stops in settlements along the way (just ask the driver).
  • Learn of villages and inns from the travelogue as you pass them.
  • Visit them on a later trip.
  • Carriages arrive periodically at settlements on their routes.
  • Now including Granite Hill.
  • Now including Helgen.
  • Now including Heljarchen (Nightgate Inn).
  • Now including Markside Stable.
  • Now including Nimalten Wood.

Travelogue commentary (already present in vanilla files) is actually working in multiple languages.
  • 65 vanilla lines only heard in Real Carriages.
  • 21 additional shared lines found hidden in the vanilla files.

  • Pausing anywhere along the way.
  • Sleeping (fast travel). Carriages now arrive at destination with you.
  • Variable speed. (Ask driver to hurry.)
  • Up to 3 followers travel with you.

Installs at any time:
  • Without hiding in safe cells or running scripts.
  • Can be installed from a save standing and staring at a vanilla carriage.

Removes cleanly:
  • Without hiding in safe cells or running scripts.
  • Restores to vanilla state immediately after arrival at the home city.
  • Restores to vanilla state after the carriage is out of sight.


Trips finish in major holds. Once you've reached a major hold, you can update this patch. At this point, the most recently used touring carriage may not function, but the original hold carriage will work. The upgrade will complete as you enter the city (or a nearby building) or take an original carriage. If you are in a minor hold or other settlement, the non-functioning carriage will disappear as you enter a building.