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Slothen42

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Slothen42

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29 comments

  1. datastealer
    datastealer
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    WARNING

    This mod changes the vanilla "Human Heart" and "Human Flesh" ingredients. If you want to craft any item whit those ingredients requiered, simply you cant (mostly item lists dont recognize the name changes). Keep it in mind before downlaod this.
  2. deleted46946508
    deleted46946508
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    I was looking through the files for this in TES5Edit and saw the drop list for Grelod and wanted to say that that's pretty funny lol
  3. danielbo
    danielbo
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    I tested this 5 times, but made dragons only give 1 dragon bone. Usually dragons randomly drop 1-3 bones and scales. Anyone else have this problem?
  4. abborre
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    Looks good, gonna download this later and do some changes on it of my own, I'm gonna streamline it by removing racial heart and flesh and replace it with generic "humanoid" flesh and hearts, that can conveniently be used in cannibal cooking. I'm then gonna go ahead and create recipes for creating Blood Potions from the racial blood. Gonna have fun with this.
    1. abborre
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      I've made some recent improvements to my little addon to your mod. What I did was that I added conversion recipes to cooking pots that allows you to generalize racial variants of bodily ingredients. Thus I can "convert" argonian hearts to the generic "human heart" from the vanila game, or I can turn a piece of breton flesh into a pice of generic human flesh in the same fashion, allowing you to get more control over the ingredients you collect. As I mentioned before, I also added recipes that allow you to turn racial blood into the blood potions added by the Dawnguard DLC. 3 units of racial blood becomes one potion of blood. I used to have it set to 2, but my vampire ended up ridiculously overfed, so I nerfed the recipe a little. Also, falmer and hagraven blood requires 4 units to make a blood potion, as I figure their blood and souls are probably corrupted (considering that they don't have the "black" sould of other mortals) and might thus be less pure and potent.
      I'm thinking about uploading this file to the Steam Workshop so that others can use it as an addon to your mod and so that I'm at no risk of losing it. I don't think I need your premision, but I figured I'd at least notify you. If you have a problem with it, please let me know.
    2. Slothen42
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      I'm glad to find that my mods are appreciated.

      I too modify and combine mods to better suit my needs. It makes themore enjoyable, but very confusing to go back to after not playing for a while.
  5. Zakaji
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    As someone that is playing a Green Pact Bosmer with a needs mod (RND2.0), I would love to see these work with cannibal cooking. I'm sure there's a way to do it, as abborre said they were going to do a few edits to this, but I'm terribly inept with these things myself and would appreciate if it isn't too hard to do/someone else had done it, if they would share.
  6. datastealer
    datastealer
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    Ive looking for mod like this, now i can keep count of kills in my nazi/thalmor hunts.
  7. gthebolt
    gthebolt
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    not sure why this only has 7 endorsements. absolutely brilliant mod, has become essential for all types of playthroughs
    1. Slothen42
      Slothen42
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      I could be wrong, but I think my mods change too much of the base game, rather than just adding content.
      It makes them interact poorly with some other mods.

      I was working on a comprehensive update for all of my mods, but ran out of summer months.
      I might take up that project again this summer, but there will be a certain amount of relearning necessary.
  8. dpgillam
    dpgillam
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    any chance of getting the 3 DLCs put in a single esp, instead of 3 different downloads?
    1. gthebolt
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      they can be merged with TESEdit merge plugin, so you can do it yourself without the CK
    2. Slothen42
      Slothen42
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      The mods work that way because I'm still a bit of a noob at making mods.
  9. Tykiii
    Tykiii
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    Hmmm... just a thing I was looking for... only problem is I am not sure if I can use those new human parts as ingredients for blood potions from other mods. Probably not... Would be cool to add a dawnguard addon for it. ;;
    1. Slothen42
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      This mod would not work in that way. I'm currently rebuilding it from scratch to make it more compatible with other mods. It still won't do what you suggested, but that alteration would be a lot easier in the rebuilt version. This might mean it would be better to hold off on using my mod until I've finished the newer version.
    2. Tykiii
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      Aww... ok I will wait. ;;
      I am looking for a mod that allows to harvest human parts from living races and create blood potions out of them... preferably at the alchemist table... cos a cooking pot doesn't seem apropriate in my opinion.

      Btw. I read that some of the potions created out of your parts allow you to use a racial of a butchered race... what if I am using a mod that changes the racials?
    3. Slothen42
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      The current version lets you use the racial powers. I'm not sure If I want to include that in the new one.
      Some of them worked out a bit wonky.

      Mods that change how the racial powers work could potentially alter some of the racial power potions.
      It all depends on how they did it.

      I'm not sure how the blood potions work. From your first post I just thought you could combine the two mods and manually add blood potion recipes that use my mod blood. Your new post makes me think that the blood effect would need to be one of the four alchemy effects in each of the bloods.
    4. Tykiii
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      Hmm... well the mods I am talking about allow to craft potions via cooking pot.... (http://skyrim.nexusmods.com/mods/34693//?) or by a special spell that opens a forge menu (http://skyrim.nexusmods.com/mods/25852/?) I don't think there is one that allows to do it at the alchemist table... sadly.
      I am not a modder but I think cooking pot allows to create things that aren't actually tied to the effects of the ingreadients. Not sure why no one just added the blood potion effect to the human parts and allowed to craft it at Alchemy Table... I mean it sounds like a natural way to go.
  10. Seijin8
    Seijin8
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    Just wanted to note that a Bashed Patch through Wrye Bash and a Merged Patch through TES5Edit will make this mod compatible. Tested today and verified. Bandits are harvestable for alchemy now. Too cool! (And here's your first endorsement. Keep up the great work!)