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[size=3]Always wanted to see [color=skyblue]Skyrim's creatures[color=skyblue] without having to slay or chase them?
[color=skyblue]Watch all 45 creature races[/color], tamed and from very close. And even make them perform a few tricks (aka "animations"). Just go close by, and activate them ('e' key).
Where? On the [color=skyblue]Battle-Born Farm Road[/color], southeast of Whiterun.
But don't expect anything fancy or "immersive". This is simply my [color=skyblue]test mod for the new FNIS Creation[/color] functionality. And it shall also serve as example for creature animation modders. But I thought some users might also like to have this. Show the kids that they don't need to be afraid of trolls. ;-)
Note: in the absence of existing custom creature animations I was only able to use renamed vanilla animation files for this mod ("FNIS
[size=4][color=yellow]Requirements[/color][/size]
[list]
[*]Dragonborn DLC (to see DB creatures)
[*]Dawnguard DLC (to see DG creatures)
[*][url=http://skyrim.nexusmods.com/mods/11811]FNIS 4.0 Beta 3[/url] or higher
[*]FNIS CreaturePack 4.0 (an FNIS optional file)
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[size=4][color=yellow]Installation[/color][/size]
[list]
[*]Install FNIS Zoo
[*]Install FNIS 4.0 Beta 3 or higher
[*]Install FNIS CreaturePack 4.0 (FNIS optional file)
[*]Run FNIS generator, button "FNIS Behavior "Creaturers""
[/list]
[size=4][color=yellow]Open issues[/color][/size]
[list]
[*]Ice and storm atronachs custom animations don't work (yet). You can still see them with their standard idle sequences.
[*]For some strange reason, the dog behaviors cause CTD when a custome wolf behavior exists. So I had to switch off the wolf again. (Only standard idles)
[*]If there is a turmoil (like dragon attack, civil war) the creatures can leave their places. They should be back when you re-enter the cell.
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