Sadly, I also had the issues of it crashing when I tried to enter it. I tried moving it to the last to load on my skyrim window as well as a fresh save but neither helped. Nice looking mod too..
It's a little heavy. I am working on breaking it apart in the next update which should help with loads. Watch for the update and try it then if you like.
I will be working on it in between another large project that is being headed from a team in France. It is not forgotten, just taking longer than I planned. This opportunity was one I couldn't pass. Check it out and set it to follow if you like what you see. http://www.moddb.com/mods/i-am-the-king
this is cool mod but i realized in the lybary the display cases do not work so i can not dispaly any weapons in there, is there any chance you fix that in the next update
I am working on an update. It's taking a little while since I have accepted to help with a project that is adding a very large new worldspace with quests. I am adding another area to this mod for more Dragonborn things. I know about the display cases. I need to see how they work so I can fix them.
Are there any mods you know of that outright don't work with your house? (I have expanded cities and towns but I thought your house would be far enough far for that not to be a problem) Every time I try to enter the house my game crashes bummer because it looked very cool! Anyways I'm not expecting you to have a detailed list or anything Im just wondering if there is a big obvious reason for crashing
No. I don't know of any that don't work. I suspect some people are having problems due to resources. I suspect things like cities and towns are very resource intensive. I did optimize and clean it with TES5Edit. You might try a clean save and see if that helps. If you do happen to discover anything, please let me know and I will alert the troops.
The Sheogorath statue is naked for me, and the two mannequins in the center room refuse to stand where their activators are (the rest work). I've tried everything; console commands, leaving and entering, placing items on them, etc., but they always stand in a completely different spot. I'm not using any mods that directly affect mannequins. Also, the three Elder Scrolls appear on a stand, even though I've sold them all. Help would be appreciated; I really enjoy the mod.
PS: An idea: Storage for unique items, for example the bugs in a jar and the items you are able to retrieve from the Thieves Guild after giving them to Delvin Mallory. Also, Black Books.
I don't mean to make light of your problem, but Sheogorath is my absolute favorite. It's so funny to me that he is naked. Send me a pic if you can. I will look at it and make sure I didn't do anything stupid. I will check the manni's, too. I'm thinking I might not have put X markers on a couple of them. The Elder Scroll rack is just a prop for now. I am planning to make them active later. Although, I will have to consider what to do with the rack if the player has sold them. Maybe just provide the codes so they can complete the collection?
I am working on the other things, too. I will post another expansion when they are ready. There is just so much stuff and I am doing it in phases so the bug list is easier to work. Thank you for taking the time to comment. I really appreciate it.
Sheogorath naked and on the ground: http://i.imgur.com/9tGohre.jpg
Creepy mannequins: http://i.imgur.com/rgCzQKX.jpg
Also, one of the Daedric statues has a functioning door. I thought it was funny, but no idea if intentional - the Mehrunes Dagon statue, I think it is. Looking forward to more updates! This is my favorite player home mod already.
Edit: Some items are very hard to pick up from the house, specifically ingredients in the kitchen cellar and some gold coins.
OK. Now that I am able to pick myself up off the floor from laughing. Wiping away tears, now. That is too, too, funny. Where did Sheogorath get those underwear? Do you have a mod that changes the unmentionables? I did take a standard mannequin and give him Sheo's characteristics and it looks like the creepy manni's have been fixed.That doesn't sound right, but I am going to go with it. Is Sanguine OK? Not that he ever was, but I did the same thing for him. This is most curious.
And no, that door isn't supposed to be active. I totally forgot to break it. Putting it on my list now.
I use a body texture replacement mod for human males, yes. That might be what conflicts. If Sanguine is supposed to be in the basement, too, as a clothed mannequin like Uncle Sheogorath, he's invisible to me. I can't see him anywhere and I just went to check. Edit: Yeah, he's not where he's supposed to be according to your uploaded images.
I understand you mean for the weapon racks in the circular room to be for Daedric artifacts, but most work as a default weapon rack (meaning they just take what weapon you have equipped). Not sure if the idea was that it should be like a Daedric trophy room. Oh, and a minor thing: The Shrine to Clavicus the Vile has an 'activate' function.
I put X markers on the boys in the Daedric display room. Maybe they will stay in their places now. I'm sorry to hear Sanguine took a walkabout. I was hoping we would know if he was boxers or briefs. I'll just have to settle with knowing Sheogorath is doing the Fishy Stick in his cheesy briefs. My only suggestion is to change load order. Maybe if they are already dressed, it won't try to change them.
I did fix the door and Clavicus Vile activation. Thanks for bringing those to my attention. Let me know if you find anything else. Thanks again.
45 comments
hey psylvermom
this is cool mod but i realized in the lybary the display cases do not work so i can not dispaly any weapons in there,
is there any chance you fix that in the next update
http://www.youtube.com/watch?v=4k10x_A-0h4
http://www.youtube.com/watch?v=sf0_Lp3hZzo
Help would be appreciated; I really enjoy the mod.
PS: An idea: Storage for unique items, for example the bugs in a jar and the items you are able to retrieve from the Thieves Guild after giving them to Delvin Mallory. Also, Black Books.
I am working on the other things, too. I will post another expansion when they are ready. There is just so much stuff and I am doing it in phases so the bug list is easier to work. Thank you for taking the time to comment. I really appreciate it.
http://i.imgur.com/9tGohre.jpg
Creepy mannequins:
http://i.imgur.com/rgCzQKX.jpg
Also, one of the Daedric statues has a functioning door. I thought it was funny, but no idea if intentional - the Mehrunes Dagon statue, I think it is. Looking forward to more updates! This is my favorite player home mod already.
Edit: Some items are very hard to pick up from the house, specifically ingredients in the kitchen cellar and some gold coins.
And no, that door isn't supposed to be active. I totally forgot to break it. Putting it on my list now.
If Sanguine is supposed to be in the basement, too, as a clothed mannequin like Uncle Sheogorath, he's invisible to me. I can't see him anywhere and I just went to check.
Edit: Yeah, he's not where he's supposed to be according to your uploaded images.
I understand you mean for the weapon racks in the circular room to be for Daedric artifacts, but most work as a default weapon rack (meaning they just take what weapon you have equipped). Not sure if the idea was that it should be like a Daedric trophy room.
Oh, and a minor thing: The Shrine to Clavicus the Vile has an 'activate' function.
I did fix the door and Clavicus Vile activation. Thanks for bringing those to my attention. Let me know if you find anything else. Thanks again.