SKYRIM
Timing is Everything - Quest Delay and Timing Control by kryptopyr
Skyrim » Gameplay effects and changes
Added: 10/07/2013 - 03:05PM
Updated: 26/01/2014 - 11:16PM

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Uploaded by kryptopyr

Description

Last updated at 23:16, 26 Jan 2014 Uploaded at 15:05, 10 Jul 2013



TIMING IS EVERYTHING

The primary function of this mod is to adjust the starting requirements for quests that are only triggered once the player reaches a certain level. This serves several purposes. For example, you might want to delay the start of Dragonborn or Dawnguard until later in the game, or perhaps you feel that receiving a letter from a Jarl discussing the "fame of your exploits across Skyrim" is a bit odd for your level 9 character who doesn't yet have a single great deed to his name. Or maybe you're planning to use a character past level 50 and simply want to spread the quests out across more levels to add further interest to late-stage gameplay.

On the other hand, maybe you've been eying that choice piece of land in the Pale, but you can't purchase it until you complete a quest that doesn't start until you reach level 22. Maybe you want a specific follower, weapon, or reward that only comes from a later quest, or perhaps you're just seeking the challenge of completing higher-level quests at a relatively early level.

Earlier or later, whatever your reasons, it's entirely up to you. You can change the requirements for all 17 included quests, or you can just change one of them. All of the default settings used by this mod are the vanilla defaults, so none of the quest requirements will change until you decide to change them.


Requires SkyUI, Dawnguard, Hearthfire, and Dragonborn.
Before anyone asks... No, I do not intend to make a vanilla-only version, or a version supporting only one or two of the DLCs. Sorry, but this is an all-or-nothing mod. I'm simply spending too much time trying to maintain and support different versions of my other mods, and I want to keep this one simple.



WARNING: THERE ARE SOME MINOR SPOILERS IN THE DESCRIPTION BELOW.
I've tried to keep these very minimal, but it was impossible to describe what this mod does without some reference to quest events.

  • Delay the start of Dragonborn. Choose from 9 different points along the main quest, or select 'Unknown' and a random starting point will be chosen for you. You can also determine a minimum level requirement that must be met in addition to the main quest stage, and you can set the percent chance for random cultist attacks.
  • Delay the start of Dawnguard. Stop random vampire attacks from decimating the population, or allow the crisis to build by increasing the difference between the level at which the vampire attacks start and when Dawnguard recruitment begins.
  • Delay the start of Hearthfire until you've actually accomplished something worthy of recognition by the Jarls, or make it possible to purchase land in the Pale sooner by lowering the level requirements for the "Kill the Giant" quest.
  • Delay the start of many of the Daedric Quests or choose to do them early.
  • Adjust the frequency of random dragon encounters. Change the number of days between attacks and/or change the percent chance that they'll occur.
  • Allow random werewolf encounters for non-Companion characters. Dawnguard added 4 new world encounters involving werewolves, but by default they are conditioned to occur only after the player joins the Companions. You now have the option to bypass this condition. After all, why should the presence of other werewolves in the world be dependent on the player's membership in this faction?

Keep in mind that once a quest has been triggered, changing the setting will not stop the quest. You must make any changes prior to the beginning of the quest. There are a few exceptions where the values still have some use even after a quest has been triggered. This is the case with the Dawnguard Vampire attacks. Even if you've already begun the quest, you can stop further attacks by setting this value to something higher than your current level. However, I've also included settings to adjust the frequency of the random vampire attacks, which can also be used to prevent further attacks.

Dragonborn note: As long as you are not in Solstheim, BOTH player level and main quest stage requirements must be met before the Dragonborn quest will start. However, if you are in Solstheim, the quest will instead trigger based off of the main quest stage and a random % chance. If you wish to run around Solstheim without triggering the Dragonborn quest, set the Cultist Attack Chance to 0 while you are in Solstheim. Also note, that if you choose "after the Graybeards summon the Dragonborn" there is an additional random chance condition that I've placed on only this setting. This is to help delay the start of the Dragonborn quest so it doesn't happen immediately after the summons.

Also be sure to check out the companion mod to Timing is Everything...
The Choice is Yours


ALSO CHECK OUT MY OTHER MODS...