A dagger is a short sword and, accordingly, its range should be between the fist and the sword in a larger direction to the sword, because all daggers have different lengths!
Thanks for making this mod. It is a must have for me in every playthrough. I think you forgot to edit the DLC1GargoyleVariantGreenRace and DLC1GargoyleVariantBossRace. Their melee reach is insane
As this mod edit race records so other mods also edit races will likely overwrite each other depends on load order. A simple solution for that is put esp of this mod at last of your load order. Moreover, mods that add extra races will most likely created with skyrim's vanilla melee range in mind, which means you need manully alter these records too and Skyrim immersive creature and monster mod are two typical examples that require mannul edit.
When Mator Smash is more mature that tool will solve this problem easily... just load this mod early and check the wanted subrecords in its settings, and you'll get the best of both worlds.
hey, polymorpher, for hand's distance use fObjectHitH2HReach. tell me, you know a parameter for shield's bash distance? fCombatBashReach does not work and no more parameters with ObjectHit prefix :\ ps: thx for you mod. i was so stupid for to look inside tesv.exe :(
154 comments
I simply cannot let me start playing SSE while you don't release it to SE.
also this mod seems to work well: https://www.nexusmods.com/skyrimspecialedition/mods/29847
what about that newer mod? seems like it may not have the same issues
I've been using this mod for ages and it's simply essential.
Thanks!
ps: thx for you mod. i was so stupid for to look inside tesv.exe :(
This is highly incompatible.
Open TES5EDIT and delete everything under race (in this mod's plugin) to keep just the weapon reach changes.
You can leave it if it doesn't conflict with your other mods (tes5edit will show)