Skyrim

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David Jungnickel

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HabakukFreitag

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25 comments

  1. MsNightshade
    MsNightshade
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    All we need now are some tree people to chop down! XD
  2. apiCS
    apiCS
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    Hi ! I was just wondering if you could make the Axe damage higher? (Just to make it realistic.) Make it to 23?
    1. HabakukFreitag
      HabakukFreitag
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      Heya, a bit late, sorry, I had much thigns to do...
      I will eventually realse some updates, not sure, because its a long time ago I worked with the creation kit and skyrim modding^^
      I will see what I can do!
      Anyway, thanks for the post and the request!
      Greetings for you!
  3. pakhamster
    pakhamster
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    i cant find it if i want to craft it and the console command also says that the ID is invalid, please help
    1. HabakukFreitag
      HabakukFreitag
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      Hey hey,
      I hope this works:
      Try to typ in

      help "foresters axe"

      The right ID should appear!
      Then you can use the normal code for placing an object at you!
      greetings
  4. louiediedlastfriday
    louiediedlastfriday
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    this is pretty cool. can you make (that is if you accept requests) a longer version of the old variant?
    but still have it be a one handed weapon
    1. HabakukFreitag
      HabakukFreitag
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      Yeah, sure, I will upload it to morrow, because I am busy this evening
      Stay tuned!
    2. HabakukFreitag
      HabakukFreitag
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      Is the mod working for you?
      That would help me, for solving a problem another user got!
      Thanks
    3. louiediedlastfriday
      louiediedlastfriday
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      it works but is it really supposed to function/sheath like a dagger?
      great work by the way.
    4. HabakukFreitag
      HabakukFreitag
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      First of all, thanks
      Yeah, the problem was, that I actually edited my dagger "kalt", so, principaly its a dagger with an axe model, because the edited axe model, the real one from skyrim, doesent work with textures, I must have done a fault, anyway, I used my "Kalt" nif files, because for "Kalt" the textures were working.. Everything a little bit alpha-like, but I dont know very much about the Creation Kit and nifskope yet, but I will in the future! Just give me some days (its the holyyays currently^^), and I will learn something, and once update it! But thanks at this point
  5. ForestTech
    ForestTech
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    Very nice
    1. HabakukFreitag
      HabakukFreitag
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      Thanks a bunch!
    2. ForestTech
      ForestTech
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      Yep,

      Also I just tested this one in-game, this one showed as invisible, your other mod: Kalt, works though.

    3. HabakukFreitag
      HabakukFreitag
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      Hmm, your sure about that?:O
      It would be a pleasure, if you could send me a screenshot, that would be nice, so I can fix this as fast as I can! Thanks
    4. ForestTech
      ForestTech
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      Unfortunately, yep.

      Here it is equipped, shown on the left with the favorite menu, yet when I equip it the weapon is use-able but completely invisible.





      Was this intended to be a dagger? Because it's a dagger in-game, or was it intended to be a war-axe?
    5. HabakukFreitag
      HabakukFreitag
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      Oh, well, I see:/ damn...
      Ok, I am sorry for the dumb question, but, did you realy installed the mod correctly?
      Meshes + textures folders?
      If you done that, the next question: are you familiar with NIF files and the creation kit?
    6. HabakukFreitag
      HabakukFreitag
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      I am interested, if anybody else got these problem, or is it just you.. Meaby you could ask a friend or somebody, that would help me alot!
      The problem is, I am new in modding, especialy skyrim modding and the creation kit itself! So, I dont realy know this problem, ive just got the problem last week, that no textures were showed up, but invisibility is very new to me:/
      So, lets see if we can solve this bug, I will do what I can man
    7. HabakukFreitag
      HabakukFreitag
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      Hohoo, "ForestTech" solved the problem, huge thanks for him at this point, by simply renaming the "foresteraxe" folders in the meshes and textures folders to "forestersaxe" with the s at the end of forester!
      Hope you got it, I will update it now!
      Greetings from me!
    8. HabakukFreitag
      HabakukFreitag
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      Lol, sorry, I just noticed that you are ForestTech^^
      Its late, I have to go to bed
  6. ForestTech
    ForestTech
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    Lol, I found it.

    Okay after looking in Nifskope and the CK, I noticed the paths for the meshes and textures were actually set to the folder: "forestersaxe"

    When you first download the file, it has the folder has "foresteraxe" without the s at the end.

    I tested this by adding an "s" at the end of forester for the meshes folder, and after I loaded the game, the axe was now visible, except it had purple textures. So I thought maybe that was the case for the textures folder as well. I renamed the "foresteraxe" folder there to "forestersaxe" and the textures showed in-game as well.

    So in short, a simple renaming of "foresteraxe" to "forestersaxe" is all that is needed.
    1. HabakukFreitag
      HabakukFreitag
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      Thank you very very much, thats it, it works!
      Realy huge thanks for you for solving this bug, I update it now!
      You saved my evening^^
      Cheers
  7. panelle
    panelle
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    modern*
    1. HabakukFreitag
      HabakukFreitag
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      Thas because I divided the mod in old AND modern!
    2. Incensement
      Incensement
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      • 20 kudos
      I think he meant the typo. It says moRdern in the title.
      But the axes look awesome anyway, thanks.
    3. HabakukFreitag
      HabakukFreitag
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      Aaahh, yeah, I see^^
      Thank you very much man