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Unclejack

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Unclejack

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40 comments

  1. Debatemaster1
    Debatemaster1
    • member
    • 2 kudos
    Can confirm it merges perfectly. Just be mindful of where it is in the load order: redoing a merge can be a pain in the ass. 
  2. deleted150923488
    deleted150923488
    • account closed
    • 9 kudos
    No Elder Scrolls game should have regenerating health by default! Thank you for fixing this stupid, immersion--breaking feature.
  3. aer12345
    aer12345
    • member
    • 0 kudos
    Potion of regeneration and the lady stone won't work at all. idk if it's a conflict but the only mod I use to manually modify health regen is Skytweak.
    1. Unclejack
      Unclejack
      • member
      • 4 kudos
      Hello Aer12345,

      The mod should be compatible with most other mods, the mod only modifies the health regeneration by applying a negative buff to the player altering the HealRateMult, it does not set any of the health regeneration values (Healrate, HealRateMult, CombatHealthRegenMult) to a certain value. In this way, it should be cancelled out by/compatible with any buffs increasing the rates. Did you test whether the mod works without SkyTweak? DId you by chance change the Healrate to 0 using Skytweak? That could explain the decreased health regeneration.
  4. Taffer42
    Taffer42
    • supporter
    • 33 kudos
    I've been looking for a mod to drastically reduce hp regen (to about 10% of normal), but all the ones I found edited the base races, so affected more than the player. This mod seems to do everything I want, and if I use xEdit to change the Magnitude value of the spell "Disabled Basic Health Regeneration" from 100 to 90, this seems to give me the regen rate I am looking for.

    However, since this mod does more than just disable regen, I was wondering....if I make the change mentioned above, how will this affect the rest of the mod? The Perk modifications, the vampire regen, etc.?
    1. Unclejack
      Unclejack
      • member
      • 4 kudos
      Hello Taffer42,

      it should be OK to change the value of the spell to 10% and in theory the other modifications by the Esp should not be impacted.
  5. JKM17
    JKM17
    • premium
    • 0 kudos
    Doesn’t work with Food such as from CACO
  6. daltonsullivant01
    daltonsullivant01
    • BANNED
    • 6 kudos
    your mod has been stolen added to the journey not sure by who
  7. willky7
    willky7
    • member
    • 2 kudos
    This mod is my life blood. Restoration is an actual trainable skill now. Had this for a while and just wanted to show my aprecciation for one of my essential mods
    1. Unclejack
      Unclejack
      • member
      • 4 kudos
      Thank you for the appreciation! Enjoy the game!
  8. LokiMK87
    LokiMK87
    • member
    • 1 kudos
    can you port this mod to Xbox?
    1. Unclejack
      Unclejack
      • member
      • 4 kudos
      I have no idea of how to port a mod to the Xbox, I also do not own an Xbox. But feel free to distribute the mod on the Xbox platform if you know how to.
  9. Combine99
    Combine99
    • member
    • 3 kudos
    For some reason this mod is stopping Histskin from working now, and it used to be fine. Here's my load order
    Spoiler:  
    Show
    0 0 Skyrim.esm
    1 1 Update.esm
    2 2 Dawnguard.esm
    3 3 HearthFires.esm
    4 4 Dragonborn.esm
    5 5 Unofficial Skyrim Legendary Edition Patch.esp
    6 6 ClimatesOfTamriel.esm
    7 7 SleepingDangers-SandsofTime.esp
    8 8 HighResTexturePack01.esp
    9 9 HighResTexturePack02.esp
    10 a HighResTexturePack03.esp
    11 b xspelltomehaste.esp
    12 c AcquisitiveSoulGemMultithreaded.esp
    13 d EnhancedLightsandFX.esp
    14 e ELFX - Dawnguard.esp
    15 f ELFX - Dragonborn.esp
    16 10 Weapons & Armor Fixes_Remade.esp
    17 11 SOTAntiCTD.esp
    18 12 EmpoweredMagic.esp
    19 13 Improved Artifacts - Complete Collection.esp
    20 14 SOTGenesisMod.esp
    21 15 BFT Ships and Carriages.esp
    22 16 Enhanced Soul Gems.esp
    23 17 ChaosDragons.esp
    24 18 Immersive Horses.esp
    25 19 portal2mod.esp
    26 1a Arvak_Fire.esp
    27 1b EP-Legendary.esp
    28 1c Better Claws And Gauntlets.esp
    29 1d DeadlyMutilation.esp
    30 1e DragonShoutsRebalanced.esp
    31 1f HeartBreaker.esp
    32 20 Thane Weapons Improved - Hearthfire Patch.esp
    33 21 Insignificant Object Remover.esp
    34 22 KillingTraps.esp
    35 23 DartTrap harder.esp
    36 24 KillingTraps_FirePlates.esp
    37 25 LootandDegradation.esp
    38 26 dD-No Spinning Death Animation Merged.esp
    39 27 PotionUpgrades.esp
    40 28 ClimatesOfTamriel-Dungeons-Hazardous.esp
    41 29 ClimatesOfTamriel-Nights-Level-4.esp
    42 2a ClimatesOfTamriel-Dragonborn-Patch.esp
    43 2b ClimatesOfTamriel-Dawnguard-Patch.esp
    44 2c ClimatesOfTamriel-Sound.esp
    45 2d ClimatesOfTamriel-Sound-Dawnguard-Patch.esp
    46 2e RaceMenu.esp
    47 2f RaceMenuPlugin.esp
    48 30 SkyUI.esp
    49 31 Unique Uniques.esp
    50 32 VioLens.esp
    51 33 Weapons & Armor_TrueWeaponsLvlLists.esp
    52 34 Auto Unequip Ammo.esp
    53 35 Hearthfire IHO Compatibility Patch.esp
    54 36 Genesis Dragonborn Patch.esp
    55 37 EmpoweredMagic_Dawnguard.esp
    56 38 EmpoweredMagic_Dragonborn.esp
    57 39 JaxonzRenamer.esp
    58 3a JaxonzRenamerFollowerTweak.esp
    59 3b Ciceriareplacor.esp
    60 3c Open Cities Skyrim.esp
    61 3d JKs - Open Cities Skyrim.esp
    62 3e Alternate Start - Live Another Life.esp
    63 3f Alternate Start -- New Beginnings.esp
    64 40 ujDisableBasicHPRegen.esp

    1. Unclejack
      Unclejack
      • member
      • 4 kudos
      Sorry for my late reply. I am currently playing an Argonian (new start) using the normal (old) version of Skyrim with the DLCs on PC. The skill seems to be working fine on this character and grants rapid health regeneration (~1070%, also visible with player.getav healrate and healratemult). However, it does appear that Histskin does not always work when the mod is activated and a save is loaded that previously did not use the esp. I do not know exactly why, but sometimes it also seems to work... peculiar. Did you fix the issue?
  10. Yoshh
    Yoshh
    • premium
    • 45 kudos
    So, let's say a food item from CACO gives me 3% more health regen... How would this work exactly? I checked the value for health regen in game and it was set on -100, which would become -97 with the food effect...
    1. Unclejack
      Unclejack
      • member
      • 4 kudos
      It should work I believe. The game starts the player with a value of 100, so the -100 will reduce the player to 0. But if you have 3% health regen, it should become -97 and the player should have 3% health regen.