Can you please write out: • How to use this in TES5Edit (what is the script applied to? what's the procedure for that?) • How to use it with WTF • The pascal script you used to write min levels to max levels • How to then apply it to these encounter zones
Writing out everything in detail would be a great service. I'm not a modding expert and I'm sure not everyone interested in this idea is one either. Just writing out step-by-step instructions would make the lives of everyone else easier and would be sure that nothing screws up for anyone. This would be well-appreciated.
Also, would this and WTF work with new area mods such as Falskaar? If so, what's the process for that?
Can you also provide that script that copies min levels to max levels? Can you list a procedure in how to use this in conjunction with WTF, along with that aforementioned script? Please spell it out as if I don't know anything (because, to be honest, I only recently learned how to use TES5Edit for cleaning and merging and I don't know much of TES5Edit.)
2 comments
• How to use this in TES5Edit (what is the script applied to? what's the procedure for that?)
• How to use it with WTF
• The pascal script you used to write min levels to max levels
• How to then apply it to these encounter zones
Writing out everything in detail would be a great service. I'm not a modding expert and I'm sure not everyone interested in this idea is one either. Just writing out step-by-step instructions would make the lives of everyone else easier and would be sure that nothing screws up for anyone.
This would be well-appreciated.
Also, would this and WTF work with new area mods such as Falskaar? If so, what's the process for that?
Can you list a procedure in how to use this in conjunction with WTF, along with that aforementioned script? Please spell it out as if I don't know anything (because, to be honest, I only recently learned how to use TES5Edit for cleaning and merging and I don't know much of TES5Edit.)