So you couldn't be bothered to optimize the textures and upload it as a separate file...why? Besides, whenever I use Optimizer Textures, there's seriously no significant quality loss. And before you claim my eyes are bad, I have 20/15 vision.
What else do you want me to say. you accuse me of being lazy on a mod i made and decided to share with you. Then you disrespect me. i could go one better an have a moderator look at your comment to i guess. But theirs no point in that.
Like I said, I guess there was nothing else to be said. And seriously, I haven't said anything moddable yet, and if I have then this site has disappointed me. Maybe I could've worded everything I said a bit better, maybe I couldn't have. I apologize for my severe depression getting the best of me, it does that. What I meant to say from the beginning was "Why don't you make a compressed version for us optimizing freaks?". Again, sorry for offending you.
Just saying, you could possibly be a bit less combative by simply saying 'would you mind giving us a compressed version?' instead of being confrontational... also, no offense, but you sound a bit like you're trying to play the victim with 'my severe depression'. It's terrible that you have depression, but don't bring it into unrelated matters. I can refer you to a psychologist if you like but other than that nobody here can be expected to change their behavior for that.
Thank you for this awesome sword! And I appreciate the uncompressed textures, I often edit textures myself, and too less authors release their textures uncompressed.
Really nice sword. Your current esp doesn't include the ability to craft, however.
My recommendation on the texture compression (I use GIMP): DXT1 on the main texture, DXT1 on the environment map (_m), and DXT5 on the normal map (_n). Don't generate mip maps on any texture. This process will reduce the texture sizes from 40mb to 8mb with no quality loss (FYI, the mip maps, not the DXT1 compression, are to blame for any quality loss). I'll upload comparison shots shortly, for those curious.
Every compression will have a quality loss. It doesn't matter what type of compression. Sure after the first compression the quality loss is barely visible, but if you edit a texture and compress it again you will clearly see the loss(color gradient). It would be better to scale down a texture(less details, but colors stay the same) than compressing it to get a smaller size.
Certainly. I wasn't clear in my original post, but I'm describing the visual quality in game rather than an absolute difference. I compared the original textures to compressed textures with mip maps and compressed textures without mip maps. There is a noticeable difference in game between the uncompressed files and compressed with mip maps, but there is no noticeable difference between the uncompressed files and the compressed files without mip maps.
thanks heap for that info. I ll try your sugesstion as well. I also looked in my esp file and the ability to craft is in their. So i dont know you may be looking in the wrong section?
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Thanks for sharing Demonhunter
And I appreciate the uncompressed textures, I often edit textures myself, and too less authors release their textures uncompressed.
My recommendation on the texture compression (I use GIMP): DXT1 on the main texture, DXT1 on the environment map (_m), and DXT5 on the normal map (_n). Don't generate mip maps on any texture. This process will reduce the texture sizes from 40mb to 8mb with no quality loss (FYI, the mip maps, not the DXT1 compression, are to blame for any quality loss). I'll upload comparison shots shortly, for those curious.
I'll be using this blade consistently Thanks!
I ll try your sugesstion as well.
I also looked in my esp file and the ability to craft is in their. So i dont know you may be looking in the wrong section?
For anyone wanting to compress the textures themselves, get the texture optimizer.
just dont compress them to dxt1, it will destroy the detail