Skyrim

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Taiga

Uploaded by

UberGrainy

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28 comments

  1. FinalWingz
    FinalWingz
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    Doesn't work for me... I extracted everything in the data folder, but it does nothing, and the robes are purple/pink in 3th person. HELP ME PLEASE?
  2. DarkRaze
    DarkRaze
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    NICE MOD DUDE!.... but there's been a glitch or a bug maybe because for some reasons my character just keeps looking on the ground, I don't know why but I can't seem to make my character look up again...
  3. Witawzy
    Witawzy
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    I Like Your Work Although When I equip The Nocturnal Robes My Character's Breasts Looks flat But Very nice Work.
  4. Witawzy
    Witawzy
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    I Like Your Work Although When I equip The Nocturnal Robes My Character's Breasts Looks flat But Very nice Work.
  5. timmi3131
    timmi3131
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    how do i convert it into the archmage robes?
  6. lofl
    lofl
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    Cant download ...Download Manually just saying "Your file is prepared for download..." nothing happens..let it 5 hours loading...nothing happens..and mod manager doesnt work either...
  7. lordofhunger731
    lordofhunger731
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    Doesn't seem to wanna work with Nocturnal Ghost Clothes - CBBE version. I have both installed and I still get the based Archmage Robe first person meshes.

    http://skyrim.nexusmods.com/downloads/file.php?id=3254

    Help, por favor?
  8. UberGrainy
    UberGrainy
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    I tried adding a nifalphaproperty to the first-person meshes for the Nocturnal Robes and Ebony Armor, but the game would always close itself. I think the game doesn't like having transparencies on first-person meshes.

    The mesh is like that because I basically dragged the body away from first-person camera view so that it doesn't glitch.
  9. White Dust
    White Dust
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    Really like the 1st perspective view... though, I was trying to add an alfachannel (using nifscope) for the partially transparent texture I'm using, though, when I want to save I'm getting an error "link points to wrong block type"

    I assume it has something to do with the following screenshot, how I see the mesh in NifScope:
    http://tweakers.net/ext/f/F3L5Y71OD1uLJnjCWiYslQvo/full.jpg

    Is there some sort of work around, Or can it be fixed?
  10. UberGrainy
    UberGrainy
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    You'd need to be able to modify the verts of the mesh, and I'm not sure if Nifskope supports that. The reason I used MaxTools for 3ds Max is because that seems to be the only method available for animated models. Static model import/export can be done with other modeling programs, so it's much easier.