This is an interesting mod since it adds lots of followers just wish it had left Lydia alone, Lydia looks ugly atm after installing this otherwise its a good mod so far.
I like the way you've managed to spread these followers out throughout the main area in Dragonsreach. It really helps to make the room and the upstairs area look much more lively. I did find one minor 'issue', though I was able to fix it pretty quickly in CK. It seems this mod also gives Lydia one of the Apachii hairstyles. If this was intended, you might want to add it to the file description.
A quick question I wanted to ask since It hasn't been mentioned anywhere. Are all of these followers candidates for marriage? My first assumption is yes, since they all seem to have the compatible voice files for it, but it's good to know for sure.
I'm curious to see how these npcs might affect things for someone doing the Battle for Whiterun, if at all, lol.
Thank you for bringing up Lydia i completely forgot. I will note the hair change for lydia on the main page. To answer your question, yes all the NPC's are marked for marriage for their relationship status.
Hi, I would just like to say I love this mod and you have done a really good job with this! You've made a diverse bunch of followers that don't look out of place at all. Look forward to playing with this ^_^. Also, if you're looking for ideas, is there any chance you could make the female orc slightly more beautiful? One of my mains was a female orc and she was pretty damn gorgeous (sadly the save was on console), so I was thinking it would be lovely to have a more charming female since the game already has the typical (angry) ones. Great work though, if I can provide you with any help I would be glad to try.
I have updated the Female Orc Nargat to look more appealing. This is now an optional file download version 0.2A This leaves the default nose on the orc face that is otherwise not an option in the nose slider selection. Slightly altered other face morphs. Lightened the Tattoos Made Nargat not blind, and now has high contrasting colored eyes to her green skin.
Thanks hun, for this wonderful mod. Now i don't have to travel the Map looking for followers i really want and they are all beautifully done. Thanks for helping me get the faces and bodies to match because there is great quality in the textures. Thank you so much!
First, thank-you for this. The followers all had a nice, unique feel to them. That was, and this brings me to my second point, after I went in to the CK and extracted all the face gen data. All of the NPCs added had "gray face". I'm not sure if it was a problem on my end or the mods but I thought I'd let you know.
The 'grey face bug' has been in the game after the creation kit patch I believe, and it's nothing to do with the mod. Luckily there's a few ways to fix it which can be found on youtube
The mod adds the extracted facegendata with the correct folder structure. NMM should install it correctly. That being said i have tried this mod on another computer and still get gray faces. by extracting the face gen data manually on the other computer resolved the issue. All followers in the mod can be found by doing a search under actors for "ML" high light all the NPC's and select Ctrl+F4, Yes to extract all face gen data. then wait until it says done. Once done launch the game and check the npc's. It is best to have your character outside prior to testing so it force loads the data when you enter the building that contain the NPCS. FYI: yes their is one NPC that is not in the game if you look in the editor, it was my testing female Argonian .
i was wanting exactly this mod, even thinking about making one myself... you've spared me the trouble! why are there no female khajit followers in vanilla, i ask you?
Female Khajit , Female and Male High Elves and Female Argonian do not have the supported voice files for follower conversations. So these races in my mod use a default generic voice. Sounds out of place, but sometimes people from different walks of life who travel to distant lands begin to pick up the dialect and sound just like the natives.
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A quick question I wanted to ask since It hasn't been mentioned anywhere. Are all of these followers candidates for marriage? My first assumption is yes, since they all seem to have the compatible voice files for it, but it's good to know for sure.
I'm curious to see how these npcs might affect things for someone doing the Battle for Whiterun, if at all, lol.
To answer your question, yes all the NPC's are marked for marriage for their relationship status.
You've made a diverse bunch of followers that don't look out of place at all. Look forward to playing with this ^_^. Also, if you're looking for ideas, is there any chance you could make the female orc slightly more beautiful? One of my mains was a female orc and she was pretty damn gorgeous (sadly the save was on console), so I was thinking it would be lovely to have a more charming female since the game already has the typical (angry) ones. Great work though, if I can provide you with any help I would be glad to try.
This leaves the default nose on the orc face that is otherwise not an option in the nose slider selection.
Slightly altered other face morphs.
Lightened the Tattoos
Made Nargat not blind, and now has high contrasting colored eyes to her green skin.
That being said i have tried this mod on another computer and still get gray faces. by extracting the face gen data manually on the other computer resolved the issue.
All followers in the mod can be found by doing a search under actors for "ML" high light all the NPC's and select Ctrl+F4,
Yes to extract all face gen data. then wait until it says done. Once done launch the game and check the npc's. It is best to have your character outside prior to testing so it force loads the data when you enter the building that contain the NPCS.
FYI: yes their is one NPC that is not in the game if you look in the editor, it was my testing female Argonian .
why are there no female khajit followers in vanilla, i ask you?
ill try this out right away
So these races in my mod use a default generic voice. Sounds out of place, but sometimes people from different walks of life who travel to distant lands begin to pick up the dialect and sound just like the natives.
Yes that will be my excuse.