Skyrim

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MonkeyD2013

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MonkeyD2013

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5 comments

  1. tanis01
    tanis01
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    After trying this mod out, i have to agree with everyone else that its horribly overpowered, the fire resistance in place of the normal weakness is excessive, but worst of all this mod seems to render the final battle with Lord Harkon just plain unwinnable.

    I cant be certain, but im fairly sure that fighting Lord Harkon is not supposed to be a 40 minute running slog where he easily tanks more damage than all 30 or so dragons ive killed thus far combined; where i have to completely recharge my enchanted Ebony Greatsword 10 times, and burn through every healing potion i have followed by half of my magika potions for healing magic...

    And he still kicked my ass, when he stopped insta-heal teleporting and simply turned invincible so that i could no longer damage him with anything.

    The invincibility at the end is probably a game bug, but the rest of it appears to have been caused by this mod.
  2. DaeDRaBlOoD
    DaeDRaBlOoD
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    • 3 kudos
    Just follow my suggestions which i gave u on ur vampire seduction mod page if u want to create ur own unique vampires for skyrim that don't deviate too much from lore plus it has both drawbacks & advantages at both stage 1 & stage 4 & don't let anything demotivate u if u want to learn to do something..by the way if u r going to make vampire seduction last 2 hrs in game might as well make it something which can be used anytime with the original time limit but let it scale with ur level for balance same goes for that reanimation spell but stick to what abilities the vampires of skyrim show in the game
  3. ZeroSbr1
    ZeroSbr1
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    Erm...I hate to say it, but by the look of your screens it looks like you just souped up a few powers to make them OP, added a new power here and there that aren't even original, and the rest of them are the same.

    Look, I'm sorry, but anyone can screw with a few values, give effects new names and tie them to vampirism, and whatnot. I was expecting NEW effects with BALANCED powers and maybe even a few NEW gameplay mechanics.

    One of the laziest mods I've seen to date. Is it me or have all the mods lately just been completely lackluster? Or maybe it's the same as usual, but I only notice the lackluster ones? From my point of view, it seems that modders just aren't trying anymore, and this only proves me right.
    1. MonkeyD2013
      MonkeyD2013
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      Your thinking is right. Except for the fact that ;

      - Vampire's Seduction has been maxed to affect up to level 1000 any NPC + last for 2 hours in-game
      - Vampire's Servant entended time to 15 minutes and affect any NPC up to level 999.
      - Vampire's Sight now is a permanent power, compared to vanilla's some limited seconds.
      - for Dread Cloak, the time period it remains actived has been increased twice the vanilla's version of this power.
      - Vampiric Strength has been increased just slightly.

      and yes, as the title of the mod says it all : Daywalker Vampire MOD - WIP ==> WIP ( Work In Progress ).
      many changes were made into beta versions, however due to some conflicts, will take time before an update can be released.
      + I am a newb, and nobody is helping me, + I have a life of my own too :-p. Sorry.

      Anyway, thank you for your comments. ^_^
    2. ZeroSbr1
      ZeroSbr1
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      • 16 kudos
      For all your points except the last one, like I said, you just screwed with the values. I'm a newb too, and I commend you for your effort, but with Better Vampires out there which does everything this does and more, I wouldn't be surprised if you never got over 10-20 endorsements. I'm not saying it's a bad mod, there's no such thing. I'm just saying it's a lazy mod.