Does anyone here know how you can enable the inventory again? Nothing like fast travel or anything, only the inventory. I (obviously) couldn't find anything in TESV-Edit and I somehow cannot open the mod in the Creation Kit. So if anyone knows PLEASE tell me!
Ok, I'm gonna add to the train; being locked out of inventory is pointless. Suddenly, an amazing idea to make roleplaying in the darkness fun, interesting and hard, turned into a simplistic arcade mod about railroad gameplay. You could at least give us an option to disable that, either in the MCM or TES5Edit The mod had so much potential to include this roleplaying aspect of being scared of the perils of the darkness, being constantly paranoid if the noises you're hearing from the woods are real or an illusion, and having to keep track of your supplies for the night. But forcing my mage character to hack n slash with a silver sword while he has a plenitude of effective spells which i worked hard to earn, or COMPLETLY nullfiyng my other character's archer abilities, completly DESTROYS the experience of the mod.
PLEASE add an option to remove this restriction. There's absolutly no reason whatsoever to temporarily remove all of the player's resources that we earned throughout the playthrough, and force us to play in a very specific and simplistic way. Skyrim is about variety, after all, and we all like making different builds.
Your idea is incredible and this mod has an absurd amount of potential to increase the gameplay mechanics of Skyrim. The absolutly ONLY thing making the mod unplayable is this one restriction! Please!
Okay so I get the Maxwell reference but I feel like I should also know the Charlie one. Can ya tell me? Hahah cuz if I dont know it I always dig psyche stuff
Whhhhyyy, why our inventory being locked? We can't use inventory even in a dungeon fight when there is being night outside. What is the point of having this mod?
reading the description I thought neat! and then came to the part where i cant use powers, or weapons i assume nor magic or really anything to defend myself..? so close.
good mod, his problem is that he FORCES the dovahkiin to use a silver sword, and if you only lifted the tree of conjuration and destruction it simply won't do more than 20 damage to draugrs with almost 500 life ... no order the mod only works if you are a warrior...
really? out of all things you couldve done you decided to force the player to use a sword and unable to use power or open inventory at night. so much for potential.
205 comments
https://www.nexusmods.com/skyrimspecialedition/mods/53672
Suddenly, an amazing idea to make roleplaying in the darkness fun, interesting and hard, turned into a simplistic arcade mod about railroad gameplay. You could at least give us an option to disable that, either in the MCM or TES5Edit
The mod had so much potential to include this roleplaying aspect of being scared of the perils of the darkness, being constantly paranoid if the noises you're hearing from the woods are real or an illusion, and having to keep track of your supplies for the night.
But forcing my mage character to hack n slash with a silver sword while he has a plenitude of effective spells which i worked hard to earn, or COMPLETLY nullfiyng my other character's archer abilities, completly DESTROYS the experience of the mod.
PLEASE add an option to remove this restriction. There's absolutly no reason whatsoever to temporarily remove all of the player's resources that we earned throughout the playthrough, and force us to play in a very specific and simplistic way. Skyrim is about variety, after all, and we all like making different builds.
Your idea is incredible and this mod has an absurd amount of potential to increase the gameplay mechanics of Skyrim. The absolutly ONLY thing making the mod unplayable is this one restriction! Please!
so close.
so much for potential.