Hey, I just ported the first person part of this mod over to SSE for my personal use, and it seems to work just fine. Third person wasn't necessary since that is already included in FNIS. Would you mind if I uploaded this in the SSE Nexus so that others might benefit from it, as well? I'll give the proper credit to you, of course.
Hi, necroing your old post since I'd like to have access to this mod myself in AE. I'm having the dual wield dagger issue weirdly still and would appreciate the fix
If anyone runs into this, I got it to work on SSE by running this mod through Cathedral Assets Optimizer and deleting the equivalent files Nemesis makes in the overwrite folder. Every time you run Nemesis, you'll need to delete those files.
I tried it out, it worked, and even a bit too good in my opinion. Remember all those laughable vanilla dual wielders? Yeah, well, now they are harbingers of doom.
Necromage "normally" is bugged. Even if you consider that you should have a bonus to spells cast on your vampiric self, effects of enchantments and even more so effects of perks have no real reason to be affected. Fix the necromage itself first.
Yes, that bug is the best part of vampirism, but that IS a bug, and it's neither balanced nor realistic.
For some reason the unoficial skyrim patch didnt fix it, i had to download it from here, and im glad you did this mod, thank you very much, works perfectly .
Attack speed when dual wielding daggers has been fixed and should be fully functional now. (meshes\actors\character\_1stperson\behaviors\1hm_behavior.hkx, meshes\actors\character\behaviors\1hm_behavior.hkx) (Bug #14070, Bug #166)
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Yes, that bug is the best part of vampirism, but that IS a bug, and it's neither balanced nor realistic.
Animation Fixes
Attack speed when dual wielding daggers has been fixed and should be fully functional now. (meshes\actors\character\_1stperson\behaviors\1hm_behavior.hkx, meshes\actors\character\behaviors\1hm_behavior.hkx) (Bug #14070, Bug #166)
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