je trouve ton taff superbe man! juste une petite question tu a une idée de la date ou tu publiera la config ? histoire que je sache quand m'acheter mon prochain GPU et encore merci de nous offrir un tel résultat beaucoup de boulot
I think guides like this are great. I don't personally think they should be frowned on. A lot of people myself included spent literally months learning all the lingo and putting together a network of mods that actually result in a beautiful playable game. I recently just got the texture pack combiner to function correctly. There is a lot to learn and a lot to choose from. People on here forget how much of a learning curve there is.
Sure, but is it really necessary now with STEP out there? STEP is pretty basic.
But I agree that there is a pretty steep learning curve. In the beginning I was using NMM and I had no clue what would happen if two .esps were in conflict. I can't believe I was hesitant to Wrye Bash, it's such an amazing tool >_<
I also appreciate guides like these as myself has read tons of em before i started modding skyrim and each one is different and gives different insight and info usally which i like so i def would not frown upon this as its something new so ill be watching this.
Yeah you need to hide this mod until you're ready to upload a and actual file. Also if your mod is just a list of other author's mods I'm not sure if that's entirely legal either.You could ask permission from the various mod authors to combine them all into a single mod but that's a rather ambitious task to complete, not to mention that you probably won't get permission from all of the mod authors.
If you're looking for a good overhaul mod, have you checked out "Requiem" it really combines many solutions into a single mod and overhauls many gameplay aspects to Skyrim... it's literally like playing a whole new game... IMO the way Skyrim should have been.
Ah okay... I actually tried to see if the process had already been used on Nexus and yes, there are some people who have made trailers or preview their future work. as has already been said in other posts, it is almost impossible to ask the authors of all mods permission to make a patch. exe. And I put this subject in the section "videos and trailers", it's necessary to put what kind of File to download? My videos?
The UPSO released in a very short time, it is being finalized, proofreading and repair shells. For simplicity of implementation will be available directly via a website, it was much more convenient to do this and rmoi power. And I m'dexcuse advance for the site design for the ehure this is not yet a priority ...
i like this! i think if you could give people specs on what the lowest possible requirements to use this guide in its entirety would be very helpful. that way they could just look up their specs and see if it could work for them.
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What ENB r u using the the preview picture slideshow?
But I agree that there is a pretty steep learning curve. In the beginning I was using NMM and I had no clue what would happen if two .esps were in conflict. I can't believe I was hesitant to Wrye Bash, it's such an amazing tool >_<
If you're looking for a good overhaul mod, have you checked out "Requiem" it really combines many solutions into a single mod and overhauls many gameplay aspects to Skyrim... it's literally like playing a whole new game... IMO the way Skyrim should have been.
Minimum System **** (high resolution, not ultra): Quad-core CPU (Intel Core i3-530), 8GB of RAM (maximum 16GB) and 13 + minimum 24GB storage card compatible with DirectX 11 1GB of RAM (Nvidia GTX 560 / Radeon HD5870)
if you want, give me your configuration, and I say if you can run the UPSO v2.1 and what resolution.
thanks in advance...