Please update mod to account for USLEEP so I don't need to use the TES5Edit script to convert it. I already did so, so the request is now more for others. Also I have a hard time seeing the regeneration effect. Is it hidden or a big?
Just a little comment it saids on the main page that this mod does not alter race scripts or something along those lines and ive read thats what you watch out for with race mods, therefor you should be able to run any texture overhaul for npcs or self.
On another note does this mod have any issues? I read below about the kajjit claws issue, just was not sure.
This looks great, really want to give it a go but as I've followed the SRLE guide, I have the Legendary UKSP and this requires separate USKPs for Skyrm and Dawnguard. Would it be safe for me to switch it to be dependant on the UKSP Legendary and remove the other two? If so, can anybody recommend the best method? Looks like the modder has moved on but an updated version with Legendary UKSP would be cool.
For some reason, the Hist Claws ability isn't showing up in the Magic Effects or working as intended. I only have the official expansions, the unofficial patches, SkyUI, Live Another Life, and this mod active at the moment. Is there any way that I can fix this problem through TES5Edit?
Love the mod and ESP classes too. Great job. Just wondering if maybe you could incorparate Imperious - Races of Skyrim = http://www.nexusmods.com/skyrim/mods/61218/? into it. I really like the passive buffs in it and the quest rewards. If not useing that maybe andding something similar. again Great Mod
Khajiit are from a desert environment, and they constantly complain about the cold, so any protection from the cold their fur gives them is negated by their natural adaptation to desert environments.
I don't use EEO, and there is not much conflict info on the EEO mod page, so I don't know. But it seems unlikely. If you experience conflicts, let me know.
65 comments
USLEEP Version: www.nexusmods.com/skyrim/mods/80827/?
You're welcome.
On another note does this mod have any issues? I read below about the kajjit claws issue, just was not sure.
Khajiit are from a desert environment, and they constantly complain about the cold, so any protection from the cold their fur gives them is negated by their natural adaptation to desert environments.