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Thalioden

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Thalioden

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65 comments

  1. VoidCruaver
    VoidCruaver
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    Please update mod to account for USLEEP so I don't need to use the TES5Edit script to convert it. I already did so, so the request is now more for others. Also I have a hard time seeing the regeneration effect. Is it hidden or a big?

    USLEEP Version: www.nexusmods.com/skyrim/mods/80827/?
    You're welcome.
  2. Xoriendruid
    Xoriendruid
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    Ok for some reason this does not work with npc make overs ive tried so far, I dont get it if esp races does not affect race records.
  3. Xoriendruid
    Xoriendruid
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    Just a little comment it saids on the main page that this mod does not alter race scripts or something along those lines and ive read thats what you watch out for with race mods, therefor you should be able to run any texture overhaul for npcs or self.

    On another note does this mod have any issues? I read below about the kajjit claws issue, just was not sure.
  4. Dux Bellorum
    Dux Bellorum
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    This looks great, really want to give it a go but as I've followed the SRLE guide, I have the Legendary UKSP and this requires separate USKPs for Skyrm and Dawnguard. Would it be safe for me to switch it to be dependant on the UKSP Legendary and remove the other two? If so, can anybody recommend the best method? Looks like the modder has moved on but an updated version with Legendary UKSP would be cool.
    1. SoySauceB
      SoySauceB
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      It's entirely safe, just use http://www.nexusmods.com/skyrim/mods/71316/? as directed.
    2. Dux Bellorum
      Dux Bellorum
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      Cool, thanks! I managed to do it with a combo of Wrye Bash and TES5Edit but that tool would've been so much simpler!
  5. SoySauceB
    SoySauceB
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    For some reason, the Hist Claws ability isn't showing up in the Magic Effects or working as intended. I only have the official expansions, the unofficial patches, SkyUI, Live Another Life, and this mod active at the moment. Is there any way that I can fix this problem through TES5Edit?
  6. ShinyApocalypse
    ShinyApocalypse
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    Love the mod and ESP classes too. Great job. Just wondering if maybe you could incorparate Imperious - Races of Skyrim = http://www.nexusmods.com/skyrim/mods/61218/? into it. I really like the passive buffs in it and the quest rewards. If not useing that maybe andding something similar. again Great Mod
  7. srle11
    srle11
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    I 'm playing as Altmer in PerMa and my Channel Magicka power doesn't do anything.And it worked in SkyRe.Help please.
  8. jorge009
    jorge009
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    why khajiit cant use bows?
    1. Thalioden
      Thalioden
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      Khajiit can use bows. It's just alot harder for them. Razor blades on the end of one's fingers tend to interfere with bow strings ...
    2. KakushiSenshi
      KakushiSenshi
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      Cats can retract their claws........ -_-

      Khajiit are from a desert environment, and they constantly complain about the cold, so any protection from the cold their fur gives them is negated by their natural adaptation to desert environments.
  9. moonyvilan
    moonyvilan
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    Is this compatible with Ethereal Elven Overhaul?
    1. Thalioden
      Thalioden
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      I don't use EEO, and there is not much conflict info on the EEO mod page, so I don't know. But it seems unlikely. If you experience conflicts, let me know.
    2. SilentStorm
      SilentStorm
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      EEO seems to mess with some of your race settings for the elven races. such as height, starting magika and stamina, carry weight and regen rates.
  10. Flickore
    Flickore
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    So the Khajiit become awful with bows and fairly magically impaired? Perfectly suits my play style. Thanks. Nice mod.
    1. vlaka
      vlaka
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      Crossbows counteract their ineptitude with bows