This page was last updated on 09 April 2017, 6:02AM
Changelogs
Version 4
Some minor edits to a few levelled spawns for balancing
Toned down the Flame/Spirit Lord enemies to be less OP, and stop appearing at player lv.1
Added several new creatures, see the txt file in the download
Version 3.2
Fixed the missing Scamp textures
Made new classes of the humanoid Flame enemies, so now there will be mage, melee, and ranged (bow and arrow) types making full use of their levelled elemental weapons
Added levelled Spirit Lord enemies (using the flame lord model) which specialize in shock magic, and have new levelled lightning-based playable Spirit Staffs
Added Flame Lurkers, another type of fire atronach which uses hand-to-hand attacks that inflict fire damage and use fire shouts
Added a couple more Dreugh types, one fire-based one shock-based.
Version 3.1
Fixed invisible creatures
Added levelled elemental fire weapons for the levelled Flame Lord
Added Alpha Dreugh
Version 3
Added the Scamp, just like the ones from Oblivion. Will level with the player using armoured variants
Goblin, found alongside falmer and use levelled magic
Daedroth, just like the ones from Oblivion. Will level with the player using armoured variants
New humanoid Flame Atronach, levels with the player (Flame Warrior > Flame Lord > Flame Overlord > Flame Demigod) and will use more powerful fire magic as it levels.
Dreugh, a tough enemy found at higher levels
Dwarven Worm, uses fire magic
New Drake varieties
New Dragon Daedroth varieties
New Cyclops varieties
New Giant Cyclops varieties
New Daedra Spider Varieties
New Naga Varieties
New Draugr varieties
Version 2
Added several new monsters
Toned down the difficulty of the Rot Fiend
Version 1.2
Re-applied the Hell Dog (non gory)
Added the Female Frost Giant
Added the Reaper
Added the Dremora Werewolf
Added an Immerive Momod alternative file, using no creatures from other games