i always liked this character in the vanilla game, and thought it was a shame i couldn't recruit her as a follower. looks like this mod fixes that, so cool.
One question though, do you have to do the pale blade quest before she is unlocked? and if not, does she act like she knows you if you haven't gotten around to it yet?
This is one of my favorite followers, and a good addition to the game. Given upgraded armor and weapons, she is powerful enough to be helpful without being overpowered...I still get plenty of leveling even with her and one other follower along. I really appreciate the effort you put into placing her ingame and providing a follower with a backstory...not just somebody who appears and is instantly your best (dare I say "bosom") buddy and sworn protector. As for absolutely needing to activate the mod after the Frostmere Crypt quest, I forgot to deactivate it for a new game start and had no problems. I did allow a reasonable time interval before going to Morthal and recruiting her after dismissing Lydia. I presume that the vanilla Eisa popped in for a mead at the Moorside and then wandered on to Quasmoke or Oblivion or wherever it is that superfluous vanilla NPCs go when they have finished their role. Thanks again for a great job, and keep up the good work. If there was a way to give this mod more than a simple "thumbs up" endorsement, I would certainly do so.
Could you please make a Vanilla Version of your Mod where she is Essential and just hangs around the Moorside Inn without your Mod, just force her to go to Morthal while i just see her at the Inn, hence i should still be able to Install that part of the Mod, since it would just be a Script. No follower no nothing.
A shame Bethesda never made Eisa into an official follower with additional backstory. Her story starts off rather interesting, and then abruptly ends with her running off to Morthal... Her former partner in crime, Ra'jirr, should have been part of this backstory expanding after the Pale Lady quest as well, with the player having the option to save him from the Pale Lady. With both these characters following you, this would have made a perfect set-up for players wishing to follow the way of a bandit/thief. The Dragonborn could get the option to start his own party of bandits. I mean, these two characters could have served as a competition for the Thieves Guild, given how good they were prior to their falling out with the White River Gang. Oh well, I guess Skyrim fans can't have everything.
32 comments
One question though, do you have to do the pale blade quest before she is unlocked? and if not, does she act like she knows you if you haven't gotten around to it yet?