Either this doesn't work for players with Dragonborn DLC or Hearthfire or Dawnguard DLC's or it just crashes me cuz it's too op. anyways, my problem is I can't load a saved game with this in my data folder, so whoever made this mod, if you can, I would highly appreciate it if you could possibly make it NMM compatible and make it so where I don't crash trying to load a saved game, that armor is beast, plus your overpowered mods also don't work because they're too OP, sorry to be so harsh if it sounded like that.
I think it would be Great if as well as an unenchanted set you could leave a set Enchanted with the Flame Cloak Effect (perhaps mainly for when riding HorseBack) As described here.
simply create an armour set that you know the ITEM CODES for. (see here: http://elderscrolls.wikia.com/wiki/Console_Commands_(Skyrim)/Light_Armors) In the console command window (simply press 'Tilde'
For a set of Stalhrim Light Armour I used: (where xx is the number position that the DragonBorn DLC stands in your Load Order if using DragonBorn Armour) 03 for me & most player.additem xx01CDA2 1 player.additem xx01CD7E 1 player.additem xx01CDA5 1 player.additem xx01CDA3 1 player.additem xx026237 1
& then used the commands: playerenchantobject <ObjectID> <Enchantment ID> <Enchantment ID> as described here: http://elderscrolls.wikia.com/wiki/Console_Commands_(Skyrim)/Enchantments for each item. (where xx is the number position that the DragonBorn DLC stands in your Load Order if using DragonBorn Armour) 03 for me & most. playerenchantobject xx01CDA2 0003AEA0 0003AE9E playerenchantobject xx01CD7E 0003AEA0 0003AE9E playerenchantobject xx01CDA5 0003AEA0 0003AE9E playerenchantobject xx01CDA3 0003AEA0 0003AE9E playerenchantobject xx026237 0003AEA0 0003AE9E
and Voila! permanent Flame / Frost Cloak effect for your Armour set. the effect could be magnified as described in the tips section here: http://elderscrolls.wikia.com/wiki/Console_Commands_(Skyrim)/Enchantments other Alternative effects could be applied too.
In combination with a couple of other mods i'm a happy chappy. depending on perk allocation too. Found a Daedric std. colouration - Light Armor Replacer mod. here.http://skyrim.nexusmods.com/mods/5640/? For Enchant-able Black Daedric Boots. & using the 'Chrisky Protective Circlet Mod' for what appears to be a Gold Ruby Circlet with Light Armor Status. Looking Good. Armor Items found in Dovahkiins Rest not Smithable it would seem? Even with Arcane Smith Perk.
With the Helm of Yngol even Bonemold Gauntlets & Boots (Light) or the Nordic Carved Gauntlets & Boots (Heavy) look pretty passable with the Crimson Daedric Armour. attached a couple more screenshots.
could you not have a second / unenchanted set of armour in there too... (same in stats & appearance) perhaps the unfortunate Dovahkiin's Follower. so we could use them interchangeably & add our own enchantments.
Having to choose between a single enchantment of 'Fortify Shouts' or a couple of our own enchantments (with Extra Effect Perk that is) is a pain.
We could decide our own blend of 'fortify Shout' & other attribute / skill enchantments. That'd be awesome !
nah SirReality's Enchantment Cleanser doesn't do items added by another mod it seems.
I see that the 'Blessing of Talos' Enchantment can be learned by disenchanting one of the Armour items, but it appears you then can't enchant any other types of items with that enchantment, unfortunately.
27 comments
By console commands as described here:
http://elderscrolls.wikia.com/wiki/Console_Commands_(Skyrim)/Enchantments
simply create an armour set that you know the ITEM CODES for. (see here: http://elderscrolls.wikia.com/wiki/Console_Commands_(Skyrim)/Light_Armors)
In the console command window (simply press 'Tilde'
For a set of Stalhrim Light Armour I used: (where xx is the number position that the DragonBorn DLC stands in your Load Order if using DragonBorn Armour)
03 for me & most
player.additem xx01CDA2 1
player.additem xx01CD7E 1
player.additem xx01CDA5 1
player.additem xx01CDA3 1
player.additem xx026237 1
& then used the commands: playerenchantobject <ObjectID> <Enchantment ID> <Enchantment ID> as described here: http://elderscrolls.wikia.com/wiki/Console_Commands_(Skyrim)/Enchantments for each item.
(where xx is the number position that the DragonBorn DLC stands in your Load Order if using DragonBorn Armour)
03 for me & most.
playerenchantobject xx01CDA2 0003AEA0 0003AE9E
playerenchantobject xx01CD7E 0003AEA0 0003AE9E
playerenchantobject xx01CDA5 0003AEA0 0003AE9E
playerenchantobject xx01CDA3 0003AEA0 0003AE9E
playerenchantobject xx026237 0003AEA0 0003AE9E
and Voila! permanent Flame / Frost Cloak effect for your Armour set.
the effect could be magnified as described in the tips section here: http://elderscrolls.wikia.com/wiki/Console_Commands_(Skyrim)/Enchantments
other Alternative effects could be applied too.
depending on perk allocation too.
Found a Daedric std. colouration - Light Armor Replacer mod. here.http://skyrim.nexusmods.com/mods/5640/?
For Enchant-able Black Daedric Boots.
& using the 'Chrisky Protective Circlet Mod' for what appears to be a Gold Ruby Circlet with Light Armor Status.
Looking Good. Armor Items found in Dovahkiins Rest not Smithable it would seem? Even with Arcane Smith Perk.
Edit. NVM found it. Gonna try the armor out.
i'm still seeking interchangeable apparel.
so we could use them interchangeably & add our own enchantments.
Having to choose between a single enchantment of 'Fortify Shouts' or a couple of our own enchantments (with Extra Effect Perk that is) is a pain.
We could decide our own blend of 'fortify Shout' & other attribute / skill enchantments.
That'd be awesome !
I see that the 'Blessing of Talos' Enchantment can be learned by disenchanting one of the Armour items, but it appears you then can't enchant any other types of items with that enchantment, unfortunately.