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179 comments

  1. Garul
    Garul
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    A patch for frogotten magic redone would be great. I heavily use the arcane weapon spell, which basically is a bound weapon spell. But for some reason the more dmg and soultrap for bound weapons perk does absolutely nothing
    1. drwebs1
      drwebs1
      • supporter
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      yeah, I wish I knew how to fix this. Sperg is amazing and with sperg + forgotten magic the game is so fun. A lot of the skills to match up right though.
    2. Neurosis404
      Neurosis404
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      • 4 kudos
      +1
    3. killgore
      killgore
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      • 38 kudos
      you can use bound armory extravaganza it's compatible with sperg (the addon bonuses from armory don't work but you do have the full sperg bonuses)
  2. marjimdt
    marjimdt
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    would you please update to include immersive armor v.8?Thank you
    1. mlq88
      mlq88
      • member
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      Are there any problems you have encountered?
  3. Kibbo86
    Kibbo86
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    Hi there, I have a patch reqest. 
     
    Frostfall includes three *skin spells, which help keep you warm the way clothing does.  These spells are designed to scale up with the vanilla Mage Armour perk. 
     
    Their magnitudes are not affected by SPERG's Mage Armour perk, and cannot scale at all. 
     
    Could you please create a patch for this?  
     
     

    The affected attribute is called the spell's 'Exposure Protection' in the spell description. The affected spells are:

    Foxskin
    Wolfskin
    Bearskin
    1. dlseanan
      dlseanan
      • member
      • 0 kudos
      +1
  4. Velgath
    Velgath
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    If anyone is concerned, the WAF:R patch is not necessary as long as you put SPERG below it in your load order - it will override any problematic changes from WAF:R. The Immersive Armors patch is still useful if you want armors to behave 100% appropriate to how they're supposed to in SPERG (without it, the Matching Set perks will still work, but not with the same stats/conditions as specified by SPERG).
    1. Cabum
      Cabum
      • member
      • 3 kudos
      thanks for making it clear.
    2. raphaell666
      raphaell666
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      Just double checked it, and this is true. The patch is entirely unnecessary when using WAF:R if you load SPERG (and the SPERG dlc patches) below it. The default LOOT ordering puts SPERG below WAF:R so most people should be OK by default.
    3. SkyrimFantom
      SkyrimFantom
      • supporter
      • 169 kudos
      Below mean before ?

      WAF-R.esp
      Sperg.esp

      ?
  5. Fuuhn
    Fuuhn
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    • 0 kudos
    Hello there!
    I would love to see a patch coming for SPERG and Undeath Immersive Lichdom.
    the thing is mainly for the conjuration tree perks that would need work on it i believe..
    maybe also some of the spells would need to be included so other perks from SPERG would add the spells from UIL aswell?
    Anyhow i hope to see something in the future..its seriously annoying me that all big perk mods got a patch for UIL but SPERG is left out as the only one
    1. Viceroy10
      Viceroy10
      • supporter
      • 0 kudos
      know if anyone has done this yet?
  6. EariosRandomness
    EariosRandomness
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    • 0 kudos
    Compatibility with RE - Real Estate would be nice.
  7. chypres89
    chypres89
    • supporter
    • 25 kudos
    update for immersive armors 8 ? i thin it works with 8. havent noticed ay problems yet
  8. DeathVigilante
    DeathVigilante
    • member
    • 0 kudos
    Great mod.
    Really enjoying my current playthrough.
  9. FlashFighter212
    FlashFighter212
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    Can you do a patch for the Fists of Steel/Ebony mod and Maybe Budcats unarmed mod? So that some of us can finnally play as unarmed characters
  10. battlecarrier
    battlecarrier
    • supporter
    • 3 kudos
    Unless I'm missing something, it seems like WAF-R causes screwy damage values on weapons if you take perks from the Smithing tree... With only the starting perk and "Prospector", Iron/Steel Battleaxes are doing the same damage, and Iron Warhammers are doing MORE damage than Steel. Easy enough to manually revert WAF-R iron weapon damage increases with TES5Edit, but that compatibility patch seems like a better place to do that.