Skyrim

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Earrindo

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Earrindo

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34 comments

  1. jothardan
    jothardan
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    • 9 kudos
    Does anyone know where the second Resource pack went? It seems to have been deleted.
    1. Earrindo
      Earrindo
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      erm, there is no second pack?
      The file even says, "the whole shebang"
    2. jothardan
      jothardan
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      • 9 kudos
      Oh, I see, there were two different links when I searched this pack on google, that was why.
  2. LegendLegacy
    LegendLegacy
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    • 4 kudos
    Thank you, this is great. Well done!
  3. User_46821278
    User_46821278
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    • 20 kudos
    Thank you for this!
  4. Ulfric1
    Ulfric1
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    • 2 kudos
    What should the texture paths be?
    1. Earrindo
      Earrindo
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      It should say in the nif files. Most of it is just the default dragonborn telvanni texture path but there are a few that may be textures/earrindo/telvanni, however I would make sure by checking the meshes that aren't registering their textures properly in nifskope.
    2. Ulfric1
      Ulfric1
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      Cool well thanks. Also, do the completely new nifs have their collision boxes done or is that left up to the person using them?
    3. Earrindo
      Earrindo
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      The new nifs all have collision already
  5. Elianora
    Elianora
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  6. karpik777
    karpik777
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    Could you share which models were made from scratch?
    1. Earrindo
      Earrindo
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      shelf fungi house pods, circular gates and spiral roots
    2. karpik777
      karpik777
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      • 2 kudos
      Would you have anything againts me trying to convert them for MW use* (or, if you'd be willing, release the nifs in a MW-friendly format)? I always feel the telvanni tileset there could still use some more models.

      *obviously in this case I'd have to ask for a specific list of meshes which don't use dragonborn assets (barring textures - those would be changed anyway).
    3. Earrindo
      Earrindo
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      aside from textures, the meshes listed are all 100% mine, and sure, you can convert them to MW. The UVmapping is a bit specific to the dragonborn textures, if you take a look at it, but aside from that youre welcome to use them.
      I dont have time to do any conversions myself though
  7. deleted31005
    deleted31005
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    • 223 kudos
    Absolutely wonderful, I'm making a Telvanni town and player tower "Tel Nalta II" with this in the middle of lake Ilinalta.
    Wish you would make more though, Telvanni towers in Morrowind were just to die for, really miss those.
    Endorsed.
  8. Azathmarath
    Azathmarath
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    • 0 kudos
    I can't up load them into CK what do I need to do to use these files? Just put em in meshes/architecture/Telvanni/.. or do I need to do something else? When I do get them to show up I can only add them to CK as misc items and after I save the textures and meshes disappear after I reload the file. Help me please!!!
    1. Earrindo
      Earrindo
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      not my department. go check tutorials on the CK
  9. Ironman5000
    Ironman5000
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    • 403 kudos
    OOH! I think another project can be added to the list now, dunno what yet but these are just too nice not to use.

    Thanks for sharing
    1. Earrindo
      Earrindo
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      • 163 kudos
      my pleasure ) Hopefully they will come in handy for someone ^_^
  10. batmanna
    batmanna
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    • 140 kudos
    Great work. Endorsed asap , only one question, how you made colllisions ?
    1. Earrindo
      Earrindo
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      just do a search on custom architecture in skyrim. You have to set up chunkmerge and nifconvert, both are required if you want to use custom collision. Also as a tangential piece of info, dont use optimize to make the collision mesh, use prooptimizer, its way better at maintaining the form of your mesh.