Allows you to easily make natural animation in Blender 2.62+ with utilization of IK armature and constrains.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
Do what you want with those tools (except tool "hkxcmd.exe", it has it own restrictions) just give me a proper credits.
File credits
TheFigment for the "hkxcmd.exe" tool Dimon99 for UNP body xp32 for Maximum Skeleton Niftools team for NifSkope Microsoft for Visual Studio 2010 Express Bethesda for the Game Blender team
Donation Points system
This mod is not opted-in to receive Donation Points
Name:Animation tool N3 - with IK armature Date:19/04/2013 Version:1.00 Author:Anton
Description:
This tools allow you to create complex animation as fast and easy as possible. Now you can use IK capabilities of Blender 2.62+ to make natural moves. The mod is successor of my previous mod "Animation Tools N1".
Simple introduction video i made to illustrate some capabilities of the mod:
Main features:
- easy and fast animation creation - use IK armature and Constrains - allows you to use Blender 2.62+ - to speed up (2~10 times) export process from Blender - you may delete all body parts from the project (don't forget to save your project before that)
How to use this tool:
1. Open file "Example_XXXXXX.blend" (for vanilla male or for UNP female) 2. Make your animation 3. Press button "RunScript" to create TXT file with animation keys 4. Run BAT file "Convert.bat" to convert keys from TXT file to KF and HKX. At the end, tools create for you new file "empty_new.hkx" with new animation ready to use in game. Just rename this file to the name you like and copy to the game folder.
Issues:
- If you get script error when press "RunScript" button, have try to manually write inside script a full path to the file "skeleton.txt" where you unpacked this tools. (in some cases Blender searches for this file in its installation directory, but not in the project directory as expected)
License:
Do what you want with those tools (except tool "hkxcmd.exe", it has it own restrictions) just give me a proper credits.
Credits:
TheFigment for the "hkxcmd.exe" tool Dimon99 for UNP body xp32 for Maximum Skeleton Niftools team for NifSkope Microsoft for Visual Studio 2010 Express Bethesda for the Game Blender team