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thenexusforumslol

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thenexusforumslol

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  1. thenexusforumslol
    thenexusforumslol
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    Updated to v1.1 to fix Lightning Storm spell. Download new version and overwrite old esp file.
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    Uploaded optional version. Perk is hidden and not included in Destruction tree. More details how to activate inside of optional package.
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    Uploaded crazy99 version. This is for fun or tesing, not intended for normal gameplay. Use it on your own risk!
  2. TheGamerdude535
    TheGamerdude535
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    Is this compatible with Better Magic and Better Magic rebalanced??
  3. 3st90
    3st90
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    I'd download it in a heartbeat, if it wasn't for those "fixes".
    1. ItsHazard
      ItsHazard
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      Word. I'm frustrated at that.
  4. ItsHazard
    ItsHazard
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    I would love this mod, but f*#@ that "does not affect player enchanted weapons 'fix'". You should add a version that removes that bullcrap.
  5. kyseth87
    kyseth87
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    Hello,

    I built a super easy mod that basically gives perks to all the vanilla followers. One of those perks was your True Destruction Scaling. I am thinking about uploading the mod just for anyone else that wants follower perks.

    However, I wanted to ask you first about linking to you. Mine would be dependent on your mod. Let me know if that's cool.
    1. thenexusforumslol
      thenexusforumslol
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      Sure, you can use my mod in your mod
  6. thenexusforumslol
    thenexusforumslol
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    Sure, you can use my mod in your mod
  7. Brokenfast
    Brokenfast
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    Can you add a version that increases damage by 0.5% per level instead? 1% is little too much, especially since all other combat skills don't give that high a bonus either
  8. PandemoniumXIII
    PandemoniumXIII
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    I'm not sure but, without the mod the spell blizzard does 20 DPS and with the mod it still says 20 DPS. For the spells it seems to display the damage change the description when I put the perk in the tree but for this one it didn't change. any idea's :O ?

    Thanks!
    1. thenexusforumslol
      thenexusforumslol
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      I'll check that.
  9. MrFantastic
    MrFantastic
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    is there a reason why you made it increase damage every 1% per 1 skill point for meele its 0.5% per skill point so at level 100 in the one handed tree it would be a 50% damage increase where as for spells it would be 100% why not make the mod increase spell damage by 0.5% to keep it inline with the one handed skill system?
    1. thenexusforumslol
      thenexusforumslol
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      I dont know why I did this You are free to change to any % comfortable for you.
  10. Kaelwyn
    Kaelwyn
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    This is an excellent mod , works perfectly. Now too find one for Restoration.
  11. Fofus
    Fofus
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    is this compatible with apocalypse spells??
    1. thenexusforumslol
      thenexusforumslol
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      Nope.
    2. Wildyeti
      Wildyeti
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      if you are akready using apocalypse, there are so many options to make magic viable anyway. you no longer have to rely solely on destruction magic. I'm using apocalypse myself and found that this increase in strength from the destruction-scaling to the vanilla-spells alone was more than enough since, most of the apocalypse destruction-spells work of different mechanics, like a barrage of fireball/ice-spears. so while this doesn't improve the apocalypse-spells, it improves those spells that were terribly underpowered (vanilla-spells), while the apocalypse-spells are already powerful enough if you use them right (since they are mostly situational)