Even if this does not work with Expanded Twon and Cities (somes pines are in new buildings) and Whiterun Gatehouse and Walls Restoration, that I both like (and maybe not with Dawn of Whiterun too), that is a good mod
Will you try to make this compatible with each of these mods ?
I am using some other mods though, like Summer Skyrim and Flora overhaul Summer edition. Also Open Cities. So maybe there is an incompatibility between this mod and some of them.. but just wanted to see if you know how to fix this?
I love the look of your mod with the red shrubs and I wish I could get it to look like that. With all other mods that affect plant textures disabled (I had SFO Expanded Diversity,) I still get green shrubs of various kinds with some flowers mixed in. SFO wrote all over my plant textures and I'm not sure I want to remove that mod entirely yet but I would like to see what your mod looks like in my game. Can you tell me what shrub that is?
Looks good. Are there any lighting glitch bugs or any incompatibilities? Also is this recognized by BOSS masterlist? This info would help. Thanks in advance!
I wanted to say that I LOVE your Whiterun mod's style. Can I make a request though? Is there any way you can lower the density of the bushes? There are far too many items at once in my Whiterun and entering the city causes me to lose more than 3-8 fps. After going into console and manually disabling random grasses all throughout Whiterun, I was able to regain my fps. However I was hoping that perhaps you can make a "Lite" version of your Atmospheric Whiterun mod for some of us? I want to be able to gain the effects without having to randomly click and disable a hundred grasses the next time I install the mod. I also want to install the mod for a friend who is not familiar with the console and/or modding. Me having to do that would ruin the experience for him, I think.
As a sidenote, I would like to share with you that I cleared up all the grass around the grindstone, smelter, and anvil. Also I removed all of the grass on the eastern wall of the House Gray Mane since I have gravestones there (probably from another mod) and I removed the grass on the little circular island in front of the Hall of the Dead because another mod had put a statue of Mara there with other flora.
Yeah was just about to make a similar comment. After installing, my fps in Whiterun dropped by 15-20. My work around was turning FXAA on, and it's mostly returned back to an acceptable frame rate. Yeah so a note to anyone that wants to use this mod. It is really taxing on your gpu, so beware.
I have I really significant FPS drop with this mod. where I normally get between 40 and 60 FPS in whiterun with all my (graphical improving) mods (like Syrim flora overhaul, RCRN, Climates of Tamriel, Realistic lighting overhaul immersive saturation boost, ect.), I get around 20-25 Fps with this mod, in some places where I can see a big part of the city it even drops down to 15. Is there maybe something I can do to fix this without unchecking these mods or won't I be able to play with this mod, which would be a shame because I have been looking for something like this for a long time. I have FXAA enabled on RCRN and in the options at steam.
I am running a: Saphire HD 7850 Intel core i7 3770 3.40 GHz 16 GB RAM 1,8 TB hard drive
@ Ansury: Unfortunately no, I don't think it works due to how Open Cities work (no interior city-cell I presume). Any mod that simply mods a city/town; the interior cell & adds some stuff in it, doesn't work with Open Cities by default.
Hi, looks good, definately will try. Can you tell me please what mod you use for changing fence around Gildergreen and on bridge to Dragonsreach in pictures 5 and 15? Thanks in advance.
34 comments
High quality. Very beautiful. Thank you.
Even if this does not work with Expanded Twon and Cities (somes pines are in new buildings) and Whiterun Gatehouse and Walls Restoration, that I both like (and maybe not with Dawn of Whiterun too), that is a good mod
Will you try to make this compatible with each of these mods ?
https://dl.dropboxusercontent.com/u/4047131/MyPublic/2014-06-19_00001.jpg
https://dl.dropboxusercontent.com/u/4047131/MyPublic/2014-06-19_00002.jpg
I am using some other mods though, like Summer Skyrim and Flora overhaul Summer edition. Also Open Cities. So maybe there is an incompatibility between this mod and some of them.. but just wanted to see if you know how to fix this?
As a sidenote, I would like to share with you that I cleared up all the grass around the grindstone, smelter, and anvil. Also I removed all of the grass on the eastern wall of the House Gray Mane since I have gravestones there (probably from another mod) and I removed the grass on the little circular island in front of the Hall of the Dead because another mod had put a statue of Mara there with other flora.
Is there maybe something I can do to fix this without unchecking these mods or won't I be able to play with this mod, which would be a shame because I have been looking for something like this for a long time. I have FXAA enabled on RCRN and in the options at steam.
I am running a:
Saphire HD 7850
Intel core i7 3770 3.40 GHz
16 GB RAM
1,8 TB hard drive
http://skyrim.nexusmods.com/mods/1647