Skyrim

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Skyrim (PC) My Batch Files

To make your own batch file, open up Windows Notepad, input your console commands [i.e. �player.additem 0000000f 100�; gives 100 gold to the player] then save the file under the name that you want to utilize in the console [i.e. �money�]; do not save as .txt; and then place the file in: Computer>Local Disk (C:)>Program Files (x86)>Steam>Steamapps>Common>Skyrim

Then in-game, type �bat [money]� in the console and presto! You have your new batch file!


+++++++As of UPDATE VERSION 2.3, the method for executing my batch files in-game is now to pull up the console and type in [bat "BFG/filename"] --with quotes and slash. If you are updating from version 2.2 or lower, go into the SKYRIM folder, address C:\Program Files (x86)\Steam\steamapps\common\Skyrim, and manually remove all Batch Files Galore batch files. Any future updates will no longer require manual installation and copy and pasting of documents. All updates should be easily handled by Nexus Mod Manager.+++++++++

--UPDATE VERSION 2.5--

Removed "The List" section of the README, as this is included in the Microsoft Word document user-list labeled "Batch Files" included in the BFG folder (found in C:\Program Files (x86)\Steam\steamapps\common\Skyrim\Data), and is therefore redundant.

Revised user-list (the Microsoft Word document entitled "Batch Files" found in the BFG folder) to include sub-categories.

Created a new sub-category for user-list: "Enemy Spawns".
Created a new sub-category for user-list: "Weather".
Created a new sub-category for user-list: "Alchemy".
Created a new sub-category for user-list: "Ingredients".
Created a new sub-category for user-list: "Crafting/Enchanting/Construction".
Created a new sub-category for user-list: "Starter Sets".
Created a new sub-category for user-list: "Weapon and Armor Types".
Created a new sub-category for user-list: "Perks/Spells/Shouts".
Created a new sub-category for user-list: "Racial Abilities".
Created a new sub-category for user-list: "Stone Blessings".


Re-alphabetized all categories, sub-categories, and entries in user-list.

Changed description of "SoulHunter" in user-list to describe that empty soul gems are given.

Changed description of "CriminalImmunity" in user-list to accurately reflect a DLC dependency.

Changed the name of file "Clear" to "Sovngarde".

Created "AlchemicalCreationWarrior" batch file. Uses console to create (10) custom potions. Effects are Fortify Health, Fortify Health Regeneration, Fortify Block.

Created "AlchemicalCreationWarriorMassProduce" batch file. Same as "AlchemicalCreationWarrior", but supplies (100) potions.

Created "AlchemicalCreationMage" batch file. Uses console to create (10) custom potions. Effects are Fortify Magicka, Fortify Regenerate Magicka, Resist Magic.

Created "AlchemicalCreationMageMassProduce" batch file. Same as "AlchemicalCreationMage", but supplies (100) potions.

Created "AlchemicalCreationThief" batch file. Uses console to create (10) custom potions. Effects are Fortify Sneak, Fortify Lockpicking, Fortify Pickpocket.

Created "AlchemicalCreationThiefMassProduce" batch file. Same as "AlchemicalCreationThief", but supplies (100) potions.

Added new HF "AlchemicalRecipeWaterbreathing" batch file. (25) Garlic, Nordic Barnacle, Salmon Roe; the highest valued potion in the game. Effects are Waterbreathing/Fortify Magicka Regen/Fortify Health Regen.

Added new DG/DB "AlchemicalRecipeDamageHealth01" batch file. (25) Burnt Spriggan Wood, Jarrin Root, Poison Bloom; Highest valued poison in the game. Effects are Poison Damage/Damage Magicka Regen/Slow.

Added new DB "AlchemicalRecipeParalysis" batch file. (25) Canis Root, Cyrodilic Spadetail, Netch Jelly. Effects are Paralyze/Drain Stamina/Fear.

Added new "AlchemicalRecipeDamageHealth02" batch file. (25) Blisterwort, Human Heart, Jarrin Root; Second-highest valued poison in the game and the only five-effect poison craftable. Effects are Poison Damage/Drain Stamina/Frenzy/Drain Magicka/Damage Magicka Regen.

Added new "AlchemicalRecipeRegenerateMagicka" batch file. (25) Fire Salts, Jazbay Grapes, Red Mountain Flower; High valued potion. Effects are Magicka Regen/Restore Magicka/Fortify Magicka.

Added new "AlchemicalRecipeFortifyDestruction" batch file. (25) Ectoplasm, Tundra Cotton, Wisp Wrappings. Effects are Fortify Destruction/Fortify Magicka/Resist Magicka.

Added new DB "AlchemicalRecipeFortifySneak" batch file. (25) Abecean Longfin, Ashen Grass Pod, Namira's Rot. Effects are Fortify Sneak/Fortify Lockpicking.

Added new "AlchemicalRecipeFortifyBlock" batch file. (25) Honeycomb, Slaughterfish Scales, Thistle Branch. Effects are Fortify Block/Resist Frost/Fortify Heavy Armor.

Added DG/DB "HarbingerOfDeath" batch file. Here it is! The Alpha! The Omega! The "Grandmaster" batch on steroids! This uber-juiced batch file will give your character MAX everything! Extremely useful for quick-testing a playthrough. He/she will level straight up to the top, with max skills, all perks, all spells, all racial abilities, all standing stone abilities, all Solstheim elemental stone blessings, all words of power (learned AND unlocked), zero shout recovery time (permanent), 1000 health, 5000 magicka, 2500 stamina, 10000+ carry weight capacity (also all permanent), one of every kind of ingredient to eat and discover the effects for, one of every kind of enchanted weapon magic effect to disenchant, a full set of Dragonplate armor with a Dragonplate Shield, a Dragonbone bow, and a Dragonbone Sword, as well as 25000 gold, and a butt-load of gems. Also, one lockpick and one sweet roll. This batch file will also create a stormy weather effect if executed outside. NOTE: Some of these effects (such as learning the words of power and leveling up) cannot be undone--so do not use this batch file unless you wanna cheat the hell out of your saved game. Also, due to the weather effect that this batch file creates, I do not recommend using it in the Soul Cairn, because the weather may stay permanent there.

Added "DarkBrotherhoodEquipment" batch file. Gives a full set of Ancient Shrouded armor, as well as Cicero's jester clothes. Adds an ebony dagger, and ebony bow, 150 ebony arrows, some potent poisons, and a handful of deadly ingredients to the player's inventory.

Added DB "BeginnerThiefEnhanced" batch file. Gives a full set of Thieve's Guild Armor, Guild Master's Armor, Blackguard Armor. All the Thieve's Guild potions, Chillrend, the Nightingale Bow, a ton of lockpicks, some deadly poisons, some scrolls of detect life, and several valuable gems.

Added "Rainy" batch file. Temporarily changes the weather to rain.

Added "Snowy" batch file. Temporarily changes the weather to snow.

Added "Clear" batch file. Temporarily changes the weather to clear skies.

Added "Bloodmoon" batch file. Temporarily changes the weather to a blood moon.

Added "Foggy" batch file. Temporarily changes the weather to fog.

--UPDATE VERSION 2.4--

Changed the file name DB "Stalhrim" to DB "StalhrimEquipment" and edited the amount of raw Stalhrim received to 17, which is just enough to temper the items once. Also edited the amount of arrows received to 150, and added a Necklace of Warmth and 5 Enchanter's Elixirs (to make it easier to apply potent frost enchantments). Items will automatically equip to the player like the rest of my equipment batch files. NOTE: While testing, a bug occurred where the player will be unable to equip or unequip weapons or armor after executing this batch file. To fix this: pull up the console and type, "player.unequipall" --no quotes. There should be no more issues after that.

Changed the "Grandmaster" and "WordsOfPower" files to appropriately give you the first two Whirlwind Sprint shouts, and excluded the last one because it's quest-specific. Also changed "Grandmaster" to give the player 55 dragon souls, instead of 60. This will allow you to unlock all shouts right at the beginning of the game without having the leftover dragon souls.

Changed the file name "Beginner" to "BeginnerWarriorEnhanced". Created a new batch file called DB/HF "BeginnerWarrior" that adds a set of iron armor, an iron sword, a long bow, 150 iron arrows, some Hearthfire-specific baked goods, a few potions, one of them the Dragonborn-specific full recover potion, a few torches, 50 lockpicks, and an Amulet of Talos. This batch file is much more scaled-down than its counterpart, "BeginnerWarriorEnhanced", and is intended for players who want a good starter set, but don't want to start the game being overpowered.

Changed the file name DB "ArcaneMastery" to DB "BeginnerMageEnhanced". Added a file called HF "BeginnerMage" which adds a starter set specifically for mages at a much more scaled-down version of it's counterpart, "BeginnerMageEnhanced". "BeginnerMage" will add a basic set of scrolls, low-level potions, some ingredients, soul gems, a set of each magic school's novice-level robes, a novice hood, and a low-level amulet and ring. For the sake of keeping a balance between this file and the other beginner class starter sets, this batch file only gives the player 650 gold, as opposed to the usual 1500--the idea being that the player will sell any unused magic robes to make up the difference.

Added DG/DB "Ammunition" batch file. Gives the player 1000 of every kind of arrow/bolt (and Riekling Spear). Test ammo, or ammo otherwise unobtainable in the game has been excluded. Note: This file does NOT include Sunhallowed or Bloodcursed Elven arrows.

Added "BasicEquipment" batch file. This will add all fur, hide, leather, and scaled armors to the player. Will also add the Long Bow and Hunting Bow, the woodcutter's axe, a knife and fork, and 150 rusty arrows. Also grants enough smithing materials to temper each item once.

Added "IronEquipment" batch file. Includes all iron armors and weapons, as well as an Amulet of Talos. Also grants enough smithing materials to temper each item once.

Added DG "SteelEquipment" batch file. Includes all standard steel equipment. Also grants enough smithing materials to temper each item once.

Added "ElvenEquipment" batch file. Gives all standard elven weapons and armor and enough smithing materials to temper each item once.

Added DG "DwarvenEquipment" batch file. Gives all standard dwarven weapons and armor, as well as Dawnguard-specific crossbows and bolts. Also provides enough smithing materials to temper each item once.

Added DG "DwarvenEquipmentAetherial" batch file. Same as "DwarvenEquipment", but with the addition of the Aetherial Shield and Aetherial Staff. WARNING: Contains quest-specific items--use at your own risk! No bugs ever occured during testing while using these items before completing the quest, Lost to the Ages. I have not included the Aetherial Crown because using the console to obtain that item without first completing the quest, Lost to the Ages, and choosing the crown as a reward at the end, renders this object too buggy. To obtain all items, I recommend using this batch file to obtain the Shield and Staff, and complete the quest, Lost to the Ages, and choose the crown as the reward.

Added "OrcishEquipment" batch file. Includes all standard orcish weapons and armor. Gives enough smelting materials to temper each item once.

Added "EbonyEquipment" batch file. Includes all standard ebony weapons and armor. Also gives enough ebony ingots to temper all items once.

Added "GlassEquipment" batch file. Gives all glass armor and weapons and a Necklace of the Peerless Squire which fortifies Light Armor by 25 points. Gives enough smithing materials to temper each item once.

Added "ImperialEquipment" batch file. Includes all Imperial Soldier weapons and armor, as well as Penitus Oculatus gear. Also includes all smithing materials required to temper each item once.

Added "StormcloakEquipment" batch file. Includes all Stormcloak armor and a steel mace and a steel battleaxe. Also gives the player all smithing materials required to temper each item once.

Added "BladesEquipment" batch file. Includes all Blades' armor and weapons, as well as a couple unique Blades' weapons. Includes all smithing materials required to temper each item once.

Added DB "NordicEquipment" batch file. Gives all Nordic Carved armor and Nordic weapons, as well as an Amulet of Talos. Includes enough smithing materials to temper each item once.

Added DG "DragonEquipment" batch file. Gives Dragonscale and Dragonbone armor and Dragonbone weapons. Includes enough smithing materials to temper each item once.

Added "DaedricEquipment" batch file. Includes all daedric armor and weapons, and a Necklace of the Peerless Knight, which boosts Heavy Armor by 25 pts. Gives enough smithing materials to temper each item once.

Added DG "VampireEquipment" batch file. Includes Dawnguard-specific Vampire armor and clothing, Harkon's Sword, and special jewelry to enhance Vampire Lord abilities; Ring of the Beast, Ring of the Erudite, Amulet of Bats, Amulet of Draining Grip, Amulet of the Gargoyle. Also includes 25 Potions of Blood and enough crafting materials to temper all items at a workbench and/or grindstone once.

Added DG "VampireEquipmentAuriel" batch file. The same as "VampireEquipment", with the addition of Auriel's Shield, Auriel's Bow, 150 Sunhallowed Elven Arrows, and 150 Bloodcursed Elven Arrows. WARNING: CONTAINS QUEST-SPECIFIC ITEMS AND ABILITIES--USE AT YOUR OWN RISK! This batch file adds the "Auriel's Bow" hidden spell to the player, enabling the scripting of the eclipse and sunfire effect to work properly. Auriel's Bow won't work properly without it. Since this batch file adds quest-specific items and this quest-specific spell, use at your own risk! I've never had any issues using this batch file before completing the Dawnguard questline, but I included the optional "VampireEquipment" batch file without these items in order to prevent a corrupt save.

Added "BeginnerThief" batch file. Beginner class set oriented towards stealthy characters specializing in thievery. Offers a full set of entry-level Thieves Guild armor, as well as a low-level glass dagger of paralysis, and multiple, moderately-valued potions. Also includes a few gems, lockpicks, and torches. No gold was added to this starter set due to its already healthy supply of higher valued items.

Added DG "DawnguardEquipment" batch file. Gives all Dawnguard Faction weapons and armor, including Rune Weapons. Also adds three Dawnguard Faction spell tomes. NOTE: Special Rune weapons will need to be unequipped and then equipped in order to work.

Eliminated Alchemy list, and follower ID codes from BFG folder--They are incomplete or outdated. Kept Quest Form IDs word document in folder along with README.

Included a new word document in BFG folder, "Batch Files Galore Alphabetical Listing", prepared on Microsoft Word 2010. This is a highly condensed list of all my current batch files in alphabetical order. This is useful if updating from before version 2.3, where I had recommended that all my files be manually transferred directly into the SKYRIM folder. After update 2.3, I now recommend that you eliminate all batch files in the SKYRIM directory, and instead just use Nexus Mod Manager to download the files, and use them in-game by typing, [bat "BFG/FILENAME"] --with quotes. This list will aid in clearing out the Skyrim directory of my old batch files as simply as possible.

--UPDATE VERSION 2.3--

Changed in-game method to use my batch files. This will make installation and uninstallation with Nexus Mod Manager much easier.

--UPDATE VERSION 2.2--

*****DELETED DG/DB "MageStuffAetherial" --Completely revised the mage stuff into a different batch file, and removed the Dragon Priest Masks and the Aetherial Crown. The Crown perk added to the player was too buggy. I recommend completing the quest as normal and then selecting the crown as a reward. You can obtain the shield and the staff through the console by typing in, [help "Aetherial"] and adding the items. But the crown just doesn't work properly if added through the console. If you used this file in the game, simply execute a new batch file included in this update: "Ungifted", and then type in the console, "player.removeperk 0200D00A" to get rid of the Aetherial Crown Perk. Then sell or throw away the old Crown.
NOTE: If you have already completed the quest, "Lost to the Ages", and have already used this batch file in-game, just use the file "Ungifted", and keep the perk added to the player. Nothing game-crushing will come from this, you'll just essentially be resetting your Standing Stone abilities. Once you've cleared the abilities from "Ungifted", just go reselect your old ones.
If you haven't yet completed "Lost to the Ages", but have already used this batch file in-game, simply punch in "bat ungifted" and then "player.removeperk 0200d00a" into the console and go re-select your Standing Stone ability. You can then complete the quest, "Lost to the Ages" and select the crown as a reward and it will work as expected.
If updating from previous Batch Files Galore version, manually access Skyrim folder by going to Computer>Local Disk (C:)>Program Files>Steam>Steamapps>Common>Skyrim and delete the file [MageStuffAetherial.txt]

Swapped the names of the files "Stalhrim" and "Ice". "Stalhrim" will now provide the Stalhrim weapons and armor, and "Ice" will now provide 100 pieces of raw Stalhrim.

Updated "GrandMaster" and "Sorcery" spells to include Lightning Bolt and to exclude useless, quest-related spells like Summon Unbound Dremora and Vision of the Tenth Eye.

Edited "MageStuff" --Now only provides 50 of each of Shalidor's Insights scrolls, 50 of each soul gem (empty), and 100 custom-made, overpowered magicka potions.

Edited "GrandMaster" --Gives the player 60 dragon souls now instead of 56.

Edited "SoulHunter" --Now provides 50 of every kind of soul gem instead of 25.

Added DB "ArcaneMastery" --Gives the player some useful spell tomes, as well as the Conjure Dragon Priest spell. Gives every version of Master Robes, all Miraak's things, the Aetherial Staff, Ahzidal's Ring of Arcana, Ahzidal's Ring of Necromancy, the Diadem of the Savant, the Spellbreaker artifact (Neither of these affects the Mage Armor perk, so they�re great for spellcasters); also gives multiple generic staves from all the schools, loads of scrolls including Shalidor�s Insight scrolls. 25 of each soul gem (empty) are also added, along with a full set of Psiijic clothing, Azura�s Star, The Black Star, and 100 custom-made and very overpowered potions of Magicka. Finally, it gives the player a single silver ring, custom enchanted�and ridiculously overpowered, that fortifies Alchemy and Unarmed Damage.

Added DB "DragonPriest" --Gives the player every single Dragon Priest Mask (except the Wooden Mask). This includes Konahrik, the uber-powerful golden mask with tusks that you get as a reward for collecting all the masks, and also the ones added by the Dragonborn expansion. This should NOT break the game in any way. I've played dozens of playthroughs with all of these masks "cheated" into my possession.

Added "Ungifted" --Removes all Standing Stone abilities from the player.

Added "Blessed" --Adds all Standing Stone abilities to the player. Also, The Apprentice Standing Stone�s Weakness to magic is not present using this batch file. Only the bonus to magicka regeneration is applied.

Added DB "SecretsoftheSkaal" --Gives the player all powers from the six elemental stones found on Solstheim. (Earth Stone, Beast Stone, Wind Stone, Tree Stone, Sun Stone, Water Stone)

Added "MixedBlood" --Gives the player all racial-specific abilities.

Added �HighElfBlood� �Grants the player all High Elf racial-specific abilities, resistances, and buffs.

Added �OrcBlood� --Grants the player all Orc racial-specific abilities, resistances, and buffs.

Added �WoodElfBlood� �Grants the player all Wood Elf racial-specific abilities, resistances, and buffs.

Added �DarkElfBlood� --Grants the player all Dark Elf racial-specific abilities, resistances, and buffs.

Added �NordBlood� --Grants the player all Nord racial-specific abilities, resistances, and buffs.

Added �BretonBlood� �Grants the player all Breton racial-specific abilities, resistances, and buffs.

Added �ImperialBlood� �Grants the player all Imperial racial-specific abilities, resistances, and buffs.

Added "ArgonianBlood" --Grants the player all Argonian racial-specific abilities, resistances, and buffs.

Added "KhajiitBlood" --Grants the player all Khajiit racial-specific abilities, resistances, and buffs.

Added "RedguardBlood" --Grants the player all Redguard racial-specific abilities, resistances, and buffs.

Added �MuggleBlood� --Removes all racial-specific abilities, resistances, and buffs.

Added DG/HF/DB "MassIngredients" --Gives the player 100 of every type of ingredient.

Added DG/HF/DB "StockIngredients" --By selecting a container in the reference window of the console, you can execute this batch file and add 1000 of every kind of ingredient directly into storage. TIP: Use player-owned containers.

Added DG/DB "StockForgingMaterials" --By selecting a container in the reference window of the console, you can execute this batch file and add 1000 of every kind of item used in smithing directly into storage. TIP: Use player-owned containers.

Added HF "StockHouseBuildingMaterials" --By selecting a container in the reference window of the console, you can execute this batch file and add thousands of items used in crafting a player-home with the Hearthfire expansion directly into storage. TIP: Try placing these items in the chest outside next to the workbenches.

Added HF "StockFoodAndWine" --By selecting a container in the reference window of the console, you can execute this batch file and add 50 of various types of wines/alcohols, as well as foods, that can't be crafted by the player, or are otherwise extremely rare or hard to obtain, directly into storage. TIP: Use player-owned containers.

Added HF "StockCookingIngredients" --By selecting a container in the reference window of the console, you can execute this batch file and add 100 of all food types used in cooking and baking directly into storage. TIP: Use player-owned containers.

Added "StockFortune" --By selecting a container in the reference window of the console, you can execute this batch file and add 25K gold septims, 25 gold ingots, 5 of every kind of lesser gem, and 10 of every kind of flawless gem directly into storage.

Added "RemoveAllPerks" --Removes every single skill perk from the player. This is useful if you want to start fresh at a lower level, resetting all your skills to 15 with the new Skyrim patch 1.9 Legendary setting, and then by setting your level to 1 with [player.setlevel 1], and your attributes to minimal levels by using [player.setav health/magicka/stamina #]. I attempted to include a character reset batch file, but after patch 1.9, the console commands don't work as they should for resetting skills. So this is the best I can do.

Added DG/DB "RemoveAllSpells" --Again, useful if trying to reset a character's level, or if you simply don't want to use magic anymore. This will "unlearn" all vanilla spells from all magic schools.


Edited Batch Files Galore "README" to accurately reflect all changes and current state of the mod.

**********Included a Microsoft Word document containing all my batch files that is categorized alphabetically and categorically so users may print off an easy-to-read list. Prepared on Microsoft Word 2010.**********

**********Included additional Microsoft Word documents that have a complete list of Quest ID #'s (useful for [player.movetoqt [ID]]), potential followers, pets, and spouse IDs, and an alchemy ingredients list helpful for making useful potions. Most of this information was obtained from http://www.uesp.net/wiki/Main_Page. Prepared on Microsoft Word 2010**********


--UPDATE VERSION 2.1--

Added "GuardDuty" --Spawns tons of guards that will most likely slaughter each other. If spawned during a fight, however, they will battle your enemy before turning on each other. DEATH TO THE STORMCLOAKS! IMPERIAL SCUM!


--UPDATE VERSION 2.0--

*****DELETED DG "GoToValerica" --File caused glitches on play-through. If updating from previous Batch Files Galore version, manually access Skyrim folder by going to Computer>Local Disk (C:)>Program Files>Steam>Steamapps>Common>Skyrim and delete the file [GoToValerica.txt]

*****DELETED "Storage" --So many mods out there have much better on-the-go storage features... plus I'm not certain if this works correctly or not if you modify your Breezehome alchemy lab into a Children's Room.

Changed file DB "CriminalImmunity" to now pay off bounties for Raven Rock in Solstheim for the Dragonborn expansion.

Added DB "Diseased" --Gives all diseases to the player, minus Sanguinare Vampiris. Execute a few times to ensure all diseases are added.

Added DB "SpiderScrolls" --Gives the player 25 of every kind of spider scroll, from the Dragonborn expansion.

Edited DB "Stalhrim" to only add 100 pieces of Stalhrim instead of 1000.


--UPDATE VERSION 1.3--

Added DB "Ice" --Gives all Stalhrim armor and weapons.

Added DG/DB "MageStuffAetherial" --Gives a lot of magic-oriented gear including a working Aetherial Crown and three Dragon Priest masks.

Added DB "MageStuff" --The same as "MageStuffAetherial" minus the Aetherial Crown and Dragon Priest masks.

***In "Blacksmith", added Bone Meal, Netch Leather, and Chitin Plate for Dragonborn armor forging.

***Organized README file and description on mod site page into categories to make it easier to find specific batch files.


--UPDATE VERSION 1.2--

Added "Berserk" --Hyper-accelerates health, magicka and stamina regeneration in and out of combat. Doubles weapon speed, greatly increases movement speed and jumping height, fortifies unarmed damage by 750 pts, allowing for easy K.O.s with bare hands, and makes the player absorb all incoming magic, boosts his/her damage resistance by 500 points, and removes the cooldown for all shouts.

Added "CalmAgain" --Removes all effects from 'Berserk'.

Added "Storage" --Opens a player-owned chest in Breezehome for storage.

Added "Airborn" --Lets you jump super high.

Added "Grounded" --Returns player to normal jump height and fall damage values.

Added "StartTimeShift" --Hyper-accelerates time.

Added "StopTimeShift" --Resets the global time variable to its default value.

****Removed shout cooldowns with "Grandmaster"


--UPDATE VERSION 1.1--

Added DB "AshlandBrawl" --Spawns tons of Dragonborn-specific monsters.

Added "Clear"--Sovngarde weather effect.

Added "Beginner"--Excellent starter set.