didn't understand what is this tool about - if I use simple BWC script in blender than in 99% cases my meshes are needed to be fixed with manual weight paint correction So I suppose this tool will have same problems at problem areas of clothes... Endorsing ASAP
It will work without Nifskope at all ! There is only one export script has dependance from Blender 2.62+
What I mean is can I open a Nif in Nifskope that has no skindata and use this tool to create the skindata in Nifskope as I utterly despise Blender and cannot get any of the blender tutorials to mach up with what is on my monitor when I open a nif in blender lol
Just a small note reading through the credit section of the readme. We as group are called "Niftools". Seeing as your tool also has a similiar name, can you take that into consideration too either to rename this tool or for future tools.
Glad to see you are keeping up the good work Anton.
(... i was afraid it can be issue, but this name was so suitable to my tools ...) OK, i will think up another name or just take off prefix "NIF" and correct description.
Thanks you ! I made all possible tools for myself to make it possible to work with game's meshes in Blender. And off cause - animation! I proud i can create all existing kinds of game's animation (body and static) with one click on my tools. Now i have no limitations and can do all i want (and even more ).
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So I suppose this tool will have same problems at problem areas of clothes...
Endorsing ASAP
What I mean is can I open a Nif in Nifskope that has no skindata and use this tool to create the skindata in Nifskope as I utterly despise Blender and cannot get any of the blender tutorials to mach up with what is on my monitor when I open a nif in blender lol
Ladno v lubom sluche skachau i odobru
Внутри есть инструкция на русском языке !
Glad to see you are keeping up the good work Anton.
OK, i will think up another name or just take off prefix "NIF" and correct description.
Thanks you !
I made all possible tools for myself to make it possible to work with game's meshes in Blender. And off cause - animation!
I proud i can create all existing kinds of game's animation (body and static) with one click on my tools.
Now i have no limitations and can do all i want (and even more ).
There is only one export script has dependance from Blender 2.62+