Skyrim
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Anton

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Anton0028

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10 comments

  1. newmiller
    newmiller
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    • 906 kudos
    didn't understand what is this tool about - if I use simple BWC script in blender than in 99% cases my meshes are needed to be fixed with manual weight paint correction
    So I suppose this tool will have same problems at problem areas of clothes...
    Endorsing ASAP
    1. Anton0028
      Anton0028
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      • 309 kudos
      This tool allow you to transfer weight paint from Blender 2.62+ to NIF file with your model. (model must be already existed in NIF file)
  2. morrowind1979
    morrowind1979
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    • 58 kudos
    In response to post #7752458.
     

    It will work without Nifskope at all ! There is only one export script has dependance from Blender 2.62+

    What I mean is can I open a Nif in Nifskope that has no skindata and use this tool to create the skindata in Nifskope as I utterly despise Blender and cannot get any of the blender tutorials to mach up with what is on my monitor when I open a nif in blender lol
    1. Anton0028
      Anton0028
      • supporter
      • 309 kudos
      Well, you will can, if someone will make script for your 3D editor to export vertex groups in TXT format used by this tool.
  3. Severus616
    Severus616
    • member
    • 141 kudos
    Ne Poymu o chem tut. Eto kopiruet skin na new mesh s originalnogo, vanilnogo?
    Ladno v lubom sluche skachau i odobru
    1. Anton0028
      Anton0028
      • supporter
      • 309 kudos
      In response to post #7753479.
       

      Внутри есть инструкция на русском языке ! 
  4. neomonkeus
    neomonkeus
    • member
    • 9 kudos
    Just a small note reading through the credit section of the readme. We as group are called "Niftools". Seeing as your tool also has a similiar name, can you take that into consideration too either to rename this tool or for future tools. 
     
    Glad to see you are keeping up the good work Anton.
    1. Anton0028
      Anton0028
      • supporter
      • 309 kudos
      (... i was afraid it can be issue, but this name was so suitable to my tools ...)
      OK, i will think up another name or just take off prefix "NIF" and correct description.


      Thanks you !
      I made all possible tools for myself to make it possible to work with game's meshes in Blender. And off cause - animation!
      I proud i can create all existing kinds of game's animation (body and static) with one click on my tools.
      Now i have no limitations and can do all i want (and even more ).
  5. morrowind1979
    morrowind1979
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    • 58 kudos
    will this work with Nifskope only???
    1. Anton0028
      Anton0028
      • supporter
      • 309 kudos
      It will work without Nifskope at all !

      There is only one export script has dependance from Blender 2.62+