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Mardoxx

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Mardoxx

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107 comments

  1. M4DMAXX27
    M4DMAXX27
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    Are there a same for SE? for Poison and Smithing Dialog? 
    1. ScoomaCat
      ScoomaCat
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      • 5 kudos
      it calls Yes Im Sure
    2. M4DMAXX27
      M4DMAXX27
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      Right! I found that out a few days after my comment... and its really nice Mod! 
  2. rodr1ss
    rodr1ss
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    Thank you. it's great. now i have started to use poisons thanks to you
  3. endermaniac
    endermaniac
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    Yes, I want to poison the iron sword.  Yes, I want to create the leather bracers.  Yes, I want to overwrite my save file.  Great mod, btw!
  4. aartcoin
    aartcoin
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    Does anyone know a mod that does the same but to smithing stuff? Cuz its really annoying to consent about every iron dagger.
    This mod is great by the way )
    1. MW2366
      MW2366
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      MDX_NoAnnoyingDialogs on Mediafire.
      Here's the link to the forum post, and the search post, respectively:
      http://forums.bethsoft.com/topic/1451875-no-poison-dialogues/?p=22988550
      https://www.reddit.com/r/skyrim/comments/2rohcq/help_disabling_the_confirmation_box_when_smithing/
    2. Darklocq
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    3. Minas697
      Minas697
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          Thank you for the link, it does exactly what I was struggling to find! Maybe it's worth mentioning that it's from the same creator, would inspire confidence when accessing an external link but caution is always advised.
  5. Darklocq
    Darklocq
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    What does "replaces others for HUDMessages" mean? I can't really parse that.

    Regardless, thanks for making this mod. I've been driven half-mad by this annoying dialog box. I have another mod that auto-applies poisons among various other "get the interface out of the way of game immersion" features, but it just ends up spamming with this unnecessary other interface "feature". It was really strange of Bethesda to implement this in the first place. How often do any of us go digging around in our inventory and select a poison when we didn't really mean to? More to to the point, given how cheap and common poisons are, who on earth would care if they did it by accident? Heh.
    1. dzee349
      dzee349
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      I think it means instead of the dialogue box you just get the HUDMessage confirmation at the top left of your screen.
    2. Darklocq
      Darklocq
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      Ah, I see.  It's still not clear what the "others" are.  I may have to dig around in the code of this to figure out what it's actually doing.
  6. BlueFenix
    BlueFenix
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    iammitochondrion ported it to SE, but his mods are gone now for some reason.
  7. tukwidth
    tukwidth
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    Please port this over to SE. I tried my best to figure out how to make it work and failed.
  8. FatalCharm
    FatalCharm
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    Does this mod remove the 'poison flag' from poisons, or does it accomplish it by other means?
    1. Mardoxx
      Mardoxx
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      No it doesn't so won't give rise to any incompatibility.
      What it does, basically, is rewrites the game code where it would usually show the message boxes, and instead, accept it or show a HUDMessage at the top left.
    2. FatalCharm
      FatalCharm
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      Well Done. A lot of people have been trying to accomplish this.
    3. FatalCharm
      FatalCharm
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      Ok, one more question. Given what you know about the way the game code works, could a script be attached to the mechanics of poisoning your blade? For example, could a mod be made which gives you a small chance of cutting yourself while poisoning your blade (and if you cut yourself, you -- the player character -- would feel the effects of the poison)?
    4. Shadeybladey
      Shadeybladey
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      THAT would be cool. Maybe a percentage chance that decreases with your Alchemy skill?

      I want more deadly poisons as well...
    5. FatalCharm
      FatalCharm
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      Here is what I was thinking. You start out with a percentage chance of poisoning yourself accidentally -- let's say 50%. Once you poison yourself one time at that percantage, the chance is adjusted to 20% until you poison yourself accidentally again .... then it would go to 10%, 5%, 3%, and finally 1%.

      This would give you a game experience of 'learning' to poison your weapon properly through trial and error. Even when you're really experienced though, you'd still always have a 1% chance of messing up when you poison your weapon.
    6. dlwngjs122
      dlwngjs122
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      It's a brilliant idea
    7. MoonKhajiit
      MoonKhajiit
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      Someone has already done it? cos it sounds extremely immersive.
  9. Oblivionplayer437
    Oblivionplayer437
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    Dear Mardoxx, would you consider releasing a future version for Skyrim SE as well? This is just so useful a mod. Many thanks and kind greetings,
  10. gh0stwizard
    gh0stwizard
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    Please, create a version for Skyrim SE. Thank you.