Skyrim

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tg08096

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tg08096

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35 comments

  1. tg08096
    tg08096
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    Version 1.14 fixes the Atronach perk. Atronach perk now requires Stability.
  2. JoMot
    JoMot
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    Hi all, I come to bring JOY! this mod works in Skyrim Special Edition!! (Well it loads up and the first skill says that it increases as my skill increases). will be playing with it and will reply to this if something breaks
  3. KeiMhia
    KeiMhia
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    Alteration's Atronach perk still requires the "Expert" perk before it can be purchased. I confirmed it became available only after I gave myself the expert perk [and it's predecessors] in the console.

    I checked the older version I had in TES5 edit and it was still linked to expert. After upgrading to 1.13 I checked the mod with TES5 edit again and the Atronach entry was missing, perhaps it was dropped from the upload by accident.
  4. Eriq
    Eriq
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    Very underrated mod.
  5. gammie0324
    gammie0324
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    Does anybody not notice it says "Uncrapper"? LAWL that is freakin HILARIOUS! XD
  6. BurninatorX
    BurninatorX
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    What will happen to points I have already put into these perks? Will I just get them back, or is this mod not really compatible with already existing characters?
    1. tg08096
      tg08096
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      You will not get any spent points back. It is compatible in that any new perks not previously unlocked will gain the benefit of having to be chosen only once, but it is best used with new characters.
    2. Kyushi73
      Kyushi73
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      Before installing this mod, i recommend you to end the main quest of Dragonborn (I don't say more, would be spoil...)
    3. Deagroth
      Deagroth
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      Kyushi73's suggestion is a good one for an existing character you don't want to lose due to the nature of the final reward of the Dragonborn DLC.

      At first I thought he was alluding to some horrendous bug that should not be spoken of else all of Nirn would implode, but after spoiling myself I find he is just giving wise advice.

      If you haven't finished/don't have/can't be bothered with the the Dragonborn DLC, people might be better of making a new character.
  7. bastianbu
    bastianbu
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    Hi there
     
    thank you for your great mod and the working fix for the 1 handed weapons
    I would like to ask if you culd integrate an smithing tree into your mod:
    This one Seems very promising: http://skyrim.nexusmods.com/mods/26722/?
     
    but seems not to be maintained or made compatible with the new dlc´s any more
    if you could integrate something like it (not an exact copy) into your mod i would be very pleased.
     
    Best Regards
     
     
     
    ps. sorry for my bad english but i am not an native speaker ...
  8. tg08096
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    Hey folks. I just uploaded 1.12 with the enchanting fix. I also fixed the one-handed issue (for real this time).

    Everything should work as it should now. Thank you for reporting these issues.
  9. Mr_Magic
    Mr_Magic
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    I was trying to find why my enchanting abilities are so low when I reached level 100. I edited the "esp" and found a problem. Perk Echnanter00 is taking its value from Alchemy instead of Enchanting.
    1. quaggz
      quaggz
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      Found the same problem. Anybody know a fix?
    2. Coaster
      Coaster
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      I used tes5edit and changed the references from alchemy to enchantment. Since this doesn't add or delete anything, this is a safe fix if you are uneasy with the editor.
  10. Coaster
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    I like this mod. However... the fix for one-handed in your version 1.1 did not take, and, as the previous user mentions, you are using alchemy instead of enchanting in the enchant perk. Anyway, I corrected around these mistakes, and am happily playing.