Skyrim

472 comments

  1. MadFrenchie
    MadFrenchie
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    Sticky
    @all : Thanks for your comments and for the support on this serie, it is very appreciable.

    ----------UPDATED ----------
    ----------Version 1.1 - 10/04/13----------
    ----------DETAILS :----------

    - This new version is boss checked, TESV cleaned, and largely tested on the 1.9 game version.
    - A new dungeon : The settlement of Adal Matar now include a Mine,like all stronghold should have.
    this Mine is a clearable place in 2 cells, including a new enemy type : the Giant Ice trolls. It is also a fully functionable mine.
    - A lot of Fixes about visual glitches, some text errors, and few other minor things.
    - Difficulty enhanced : the thalmor high guards can now lvl higher.
    - Reduced a bit the generosity of the loot on some soldiers.

    ---------THANKS TO ALL FOR THE ENDORSEMENTS---------
    1. Diyos
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      hey dont want to sound like an ass or anything - just to ask any eta on the update?
    2. unahu
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      Boss is telling me that it has 5 undeleted nav mesh records, is it wrong or is it intentional?
    3. MadFrenchie
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      ...intentional ? it s a ck export navmesh bug reported by boss you 're talkin about... this mod is clean as possible. Bethesda is aware of this harmless bug, and they are "working on it..."
    4. badboyzay
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      thank you for the update
      I have high respect for people who support their mod for better quality. it's sad that there are many good mods out there got left out by the authors just because it didn't have many attention from people.
    5. Androktone
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      Both BOSS and TES5Edit show 17 ITMs and it's not a mistake. One example: Cell 000EA28B is identical to Skyrim.esm one (and empty in your mod).
    6. Jeenine
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      same thing here with loot:

      AdalMatar.esp
      CRC: BA0C35C4
      Note: V1.1+: This file contains 3 deleted NavMesh records that TES5Edit cannot repair automatically, and which are reported by the mod author to be harmless artifacts from Creation Kit export.
      Warning: Contains 17 ITM records. Clean with TES5Edit.
    7. chris270613
      chris270613
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      Why don't You Just Run it through TES5Edit and Stop making a Fuss....Some People are Never Happy..I have just Learnt how to Clean Files,but the Instructions were Difficult,in the End I Used Common Sense and can Now Clean in 6 Easy Steps....I didn't Really Notice any Problems with Visual Glitches etc..The Graphics were Superb,as they are on ALL Games with a GTX 980Ti..I have NO Idea on How to Make MODS and having a "Serious Lung Condition" I don't have the Time to Learn,so Appreciate All the Work by MOD Makers,who make the Game More Enjoyable....
    8. Hannes821
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      ?Hello! It would be nice to...

      ...have another skilled european modder in our international team!
      we are working on Atmora (sorry my French is too bad to talk to you ;-) )
      and so our new continent is 90% finished and gets a last polishing now!
      would you like to have a look? ("Expedition to Atmora" (home place of all free man))

      http://atmora-calling.freeforums.net

      greetings my brother in the west ;-)

      see you on utmost northern shores!

      Thanks for your great mods fighting the Thalmor

      and have fun here!
    9. simasisius
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      Wish i could have played as others. I found some thalmor in the eastmarch camp stole the secret agent notes from them found the advance camp and just climbed up the mountain. I don`t think it was suppose to be that way. Did i miss something ?
    10. deleted76694143
      deleted76694143
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      Перекопал весь сайт и не нашел ни одной нормальной орочей крепости, куда можно было бы привести жену и детей (хотя бы 2-х). Ваш мод поддерживает усыновление, или тоже нет?
  2. hmteach
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    Could you PLEASE port this to Bethesda so Xbox players can play this series?
  3. ItsKeithme
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    Please port.
  4. dmal
    dmal
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    FYI - Enhanced Landscapes adds a big slab of mountain that makes Adal Matar inaccessible. I just deleted it using Jaxonz Positioner.
    1. mj1990
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      Hello, i know this is an old post, but i'm having the same issue. I've downloaded Jaxons, but i cant do anything with it.. 

      How did you remove the mountain, or, how did you come by this issue?

      Thanks in advance. 
  5. mangaboy111
    mangaboy111
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    Aww man I wish I could CK better because this needs a patch with Dragonborn Gallery due to Adal Mata and a shrine Dragonborn Gallery adds overlapping. You can sort of get it to work if you use Mator Smash i didnt get any crashes due to nav meshes being overlapped or anything. But there is a shrine in the middle of the Stronghold dedicated to boethia that wouldn't be there. If anyone who can CK feels like making a patch that moves Dragonborn Gallery's shrine to somewhere else close by, that would be awesome. Until then I will wait until I play a playthrough where DBG isnt "essential" to play this series of mods.

    Also if you have this whole quest series installed its very easy to accidently end up in a massive 1v A whole army by accident because you just wanted to get a radiant quest done or one of those random quests like find this guy's helmet or my crew lost the shipment whilst drinking in a cave. Those quests can sometimes tell you to go to the locations added by this mod series before you even start the mod series so to speak. But yeah anyway would've been cool but its too in your face which means you can't leave it in your game unless you are definatly 100% gonna use it in that playthrough which makes it not so great for making a balanced all round load order.
  6. StormcloakViking
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    game keeps crashing every time i approach the lost ruins/Adal Matar area. i'd like to enjoy this mod (and especially kill Thalmor), but i can't when i can't even experience the content.
     
    i've ran LOOT and xEdit, they say it's clean, but it still CTDs the moment i get too close to the area. should it be somewhere in my load order that it isn't right now?
     
    Load order for anyone interested (PS - some of the Workshop mods have been removed, especially Temple of the Akaviri and The Bigger They Are, as they were causing CTD issues)
     
    Spoiler:  
    Show

     
    00 Skyrim.esm
    01 Update.esm
    02 Dawnguard.esm
    03 Hearthfire.esm
    04 Dragonborn.esm
    05 USLEEP.esm
    06 ApachiiHair.esm
    07 ApachiiHairFemale.esm
    08 campfire.esm
    09 moonpath.esm
    10 RSkyrimChildren.esm
    11 OSA.esm
    12 HBP.esm
    13 Bandolier Dawnguard (Workshop?)
    14 Sabre Gear Backpack (Workshop?)
    15 Knapsack Backpacks (Workshop?)
    16 Geralt Witcher Armor (Workshop?)
    17 Civil War Clean up.esp
    18 MMI.esp
    19 RaceMenuMorphsCBBE.esp
    20 SkyforgeWeapons.esp
    21 UniqueBarbas.esp
    22 ELFX.esp
    23 ELFX exteriors.esp
    24 RDO.esp
    25 Forts of Skyrim Rebuilt.esp
    26 immersive roads.esp
    27 3DNPCs.esp
    28 Prometheus Sovngarde gold.esp
    29 SovngardeNordHeroes.esp
    30 YsgramorNordicArmor v1.1.esp
    31 ELFX - no player homes.esp
    32 ELFX - no Hjerim.esp
    33 ELFX - no Severin Manor.esp
    34 Ancient Winterhold.esp
    35 Skyrim Immersive Creatures.esp
    36 RavenRockExpanded.esp
    37 WindhelmEntranceOverhaul.esp
    38 SkyrimBridges.esp
    39 LakeExpanded01.esp
    40 Skyrim Immersive Creatures (DL...C?).esp
    41 ELFX - weathers.esp
    42 Better Vampires.esp
    43 Hothtrooper Immersive Armor.esp
    44 Race Scale Remover.esp
    45 Temple of the Akaviri (Workshop)
    46 TES Arena Fortress 01 (Workshop - name not visible)
    47 TES Arena Fortress 02 (Workshop - name not visible)
    48 TES Arena Fortress 03 (Workshop - name not visible)
    49 EMCompViljaSkyrim.esp
    50 NewAmberguard.esp
    51 Run For Your Lives.esp
    52 Cloaks.esp
    53 Quest the Bigger They Are (Workshop)
    54 TheFrontier.esp
    55 TES Arena Fortress 04 (Workshop - name not visible)
    56 TES Arena Fortress 05 (Workshop - name not visible)
    57 Inigo.esp
    58 AshesoftheRedMountain.esp
    59 CalienteValArmorTweaks.esp
    60 CivilWarExtended.esp
    61 ELFX - no Breezehome.esp
    62 ELFX - no Proudspire Manor.esp
    63 ELFX - no Honeyside.esp
    64 ELFX - no VlindrelHall.esp
    65 EMViljainSolstheimaddon.esp
    66 TheDomain.esp
    67 ImmersiveWenches.esp
    68 TacticalValtheim.esp
    69 DragonmournInn.esp
    70 TES Arena Fortress 06 (Workshop - name not visible)
    71 The Great City of Dragon Bridge.esp
    72 Quest No Mercy (Workshop)
    73 moonpath_questdata.esp
    74 ELFX - Moonpath.esp
    75 RIC Dawnstar.esp
    76 TES Arena Fortress 07 (Workshop - name not visible)
    77 Immersive Horses.esp
    78 TES Arena Fortress 08 (Workshop - name not visible)
    79 TES Arena Fortress 09 (Workshop - name not visible)
    80 Immersive Horses Hearthfire patch.esp
    81 Skaal Armor Merchant.esp
    82 Paper World Map Solstheim.esp
    83 RDO Immersive Horses Patch.esp
    84 AdalMatar.esp
    85 SkyrimShadowStripingFix.esp
    86 Quest Sea of Ghosts (Workshop)
    87 as_WHRefugeecamp.esp
    88 Common Clothes and Armor.esp
    89 Frostfall.esp
    90 Places Oakwood Hearthfire Edition (Workshop)
    91 SofiaFollower.esp
    92 PopulatedCities2.esp
    93 radiantBlocker.esp
    94 Recorder Follower Base.esp
    95 Quest Sorcery (Workshop)
    96 Drinking Fountains of Skyrim.esp
    97 Quest and the Realms of the Daedra (Workshop)
    98 Frost Giants in the Cold.esp
    99 mihailicetitans.esp
    100 Unique Villages Shors Stone (Workshop)
    101 Shor's Stone with a Stone.esp
    102 vMYC - meet your characters.esp
    103 SnooSnoo.esp
    104 Apocalypse Magic of Skyrim (Workshop)
    105 fine goods from Morrowind.esp
    106 Minerva.esp
    107 RDO USLEEP patch.esp
    108 Adrianne BijinNPCs.esp
    109 Carlotta BijinNPCs.esp
    110 Gerdur BijinNPCs.esp
    111 Hulda BijinNPCs.esp
    112 Idgrod BijinNPCs.esp
    113 Ingun BijinNPCs.esp
    114 Irileth BijinNPCs.esp
    115 Karliah BijinNPCs.esp
    116 Maven BijinNPCs.esp
    117 Rikke BijinNPCs.esp
    118 Sapphire BijinNPCs.esp
    119 Tonilia BijinNPCs.esp
    120 Vex BijinNPCs.esp
    121 Shiamar.esp
    122 ApachiiHelmetWigs.esp
    123 warchiefarmor.esp
    124 better females - eyebrows.esp
    125 Bijin Wives.esp
    126 Chesko_WearableLantern.esp
    127 DeadlyDragons.esp
    128 Dr_Bandolier.esp
    129 grimsever2h.esp
    130 Hothtrooper Immersive Armor_Ecksstra (not sure what else is there).esp
    131 Purewaters_Leg_5-0_DrinkEastSleep.esp
    132 Purewaters.esp
    133 RSChildren.esp
    134 RSChildren Patch - USLEEP.esp
    135 Skyrim Ladies - Astrid.esp
    136 SKUI (Workshop) - claims to be "outdated" when I open the map, but it's at the latest version
    137 SRG Enhanced Trees Activator.esp
    138 Improved Bards - All-in-One.esp
    139 [MPX] NPC Gender Race Heights.esp
    140 RS Children_PatchHeightAdjusted.esp
    141 GrayMane Reborn.esp
    142 Consistent Vignar GrayMane.esp
    143 FNIS.esp
    144 TakeNotes.esp
    145 Beards.esp
    146 Mirabelle.esp
    147 Gold to Septim.esp
    148 Serana (from Seranaholic).esp
    149 Valerica (from Seranaholic).esp
    150 Hearthfire Display Case Fix.esp
    151 Havok BrePhysic Dawnguard.esp
    152 Havok BrePhysic.esp
    153 Havok BrePhysic Dragonborn.esp
    154 Toccata as Elisif.esp
    155 FNISSexyMove.esp
    156 RaceMenu.esp
    157 RaceMenuPlugin.esp
    158 Guards Armor Replacer.esp
    159 Heavy Legion.esp
    160 Heavy LegionCraft.esp
    161 Bijin Warmaidens.esp
    162 Book Covers Skyrim.esp
    163 RND.esp
    164 RND_DrinkingFountains-patch.esp
    165 RND_PureWaters-patch.esp
    166 XPMSE.esp
    167 Alternate Start.esp
    168 Warburg's 3D Paper World map.esp
    169 ELFXEnhancer.esp
     

    1. Auge1
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      Did you check with Skyrim monitor and see if you reached the 3.1 GB RAM limit in this place where you experienced the CTD? Are you using „crashfixes“, ENBoost and/or Sheeson‘s memory patch? Are you using SKSE?
    2. StormcloakViking
      StormcloakViking
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      yes i do have SKSE and crash fixes
    3. RexLittle
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      Try fast traveling to Adal Matar (after you discover it) instead of walking up to it. That worked for me.
  7. mastaChi
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    Having weird issue with the mine, when I enter caverns the screen gets dark and blurry, cannot access menus or change view, and getting attacked by what I assume are trolls that I cannot see. I thought that it was a cutscene where maybe I was supposed to die, but I have DA installed, so not really an option. I had to try TGM to manage to kill invisible enemies, but can't seem to go anywhere from there.
    Not really sure what I am supposed to do, eventually just COC'd out because I was getting frustrated.
  8. StormRider32
    StormRider32
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    is there any quest that can be started or am I just supposed to follow the notes?
  9. msutanana
    msutanana
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    Sir.. Would You Mind Make For Skyrim Special Edition?, Please...
    1. edcase7
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      FYI I have ported all 4 "Episodes" to SSE and played them without any major issues. I never actually played these "quests" in Oldrim so I don't know if they are 100% WAI.

      My finding on these mods are that no quests are added, just player homes and explorable areas where you are supposed to follow clues contained in books, journals and orders in order to lead you to the end bosses thus clearing the areas.

      Issues:

      Part 2 adds places that are very close to the border crossing created by Beyond Skyrim - Bruma, which makes the area a warzone between the Thalmor & Imperials from Bruma. I also needed to incorporate the CTD Fix (a single line edit easily done in xEdit).

      Part 4 I experienced some issues with the water immediately outside the mine entrance, and interior lighting within the Dragonmourn Inn, but nothing major.

      I have been experiencing a sound bug wherein if I alt-tab out of Skyrim upon going back into Skyrim I would hear the combat music. Further investigation has led to the conclusion that this series of mods (Part IV?) is the culprit:

      https://forums.nexusmods.com/index.php?/topic/957744-music-wont-play-or-only-plays-dragon-combat-music/page-3

      The solution is simple, open console and type "removemusic MUSCombatBoss" without quotes, save. Reload this new save and continue as normal.

      I will not upload due to MadFrenchie's readme statement "Please do not rehost this mod without my explicit permission." and it appears that he hasn't responded to anyone since Mar '13 so contacting him is a waste of time.

      So, Port process:

      1. Manually download and install with your Mod Manager
      2. Load the .esp in CK and save (Converts to Form 44)
      3. Update meshes with Nif Skope - not doing so will result in black faces for NPC's created by this mod.
      4. Unpack any .bsa - Parts 1&2 do not have a .bsa
      5. Repack archive with updated files for backup purposes

      A good guide to porting mods can be found here:

      https://wiki.nexusmods.com/index.php/Porting_Skyrim_mods_to_Skyrim_Special_Edition

      the section "Bald character (hair mesh not rendering in game)" covers updating the meshes
    2. darroughgt
      darroughgt
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      I don't know what the permissions are for this, but could you please please please upload your port? I know for a fact that a lot of people would be ecstatic, even if they had to go through a 3rd party site to get it
    3. davethepak
      davethepak
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      This is yet another reason why the DEFAULT permissions for Nexus need to be some of the creative commons non-commercial share alike with attribution.
      or at least share alike on nexus non commercial.

      Then mod authors would not have to explicitly go out of their way to help their mods survive over time.

      Note: this is in no way a criticism of mod authors - after all, life can get busy, priorities change, etc. But often they may not think "hey, those tens of thousands of people who loved my mod, might want it to live on after I move on to other projects, and I forgot that nexus default permissions are antiquated and unless I specifically remember and go out of my way to set up permissions without a list or guidelines to help me decide, those people are screwed...".
  10. Wolfstorm
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    Where can I download a SSE version? Found one but it is in german.
  11. Raycheetah
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    Played this through, and, while it is dated, it provided a few more hours of gameplay, and some interesting challenges in the Lost Ruins. My only real complaint is that the Adal Matar mine has an exit to Skyrim (at the Adal Matar Orc hold) which appears to be crocked. I get a "gone blind" effect and an inability to revert to quick save there when exiting, but not when using that entrance. Much worse is the fact that the Adal Matar Caverns has the same issue, making that segment of the dungeon inaccessible.

    Still, I really hate the Thalmor, so I will play the rest of these mods, and I hope I won't run into any similar problems. ='[.]'=
    1. Raycheetah
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      Had similar issues on FAtT IV, South Dragon Bridge, but was provided a solution by another commenter, there. Using the utility mod, STATUS:

      http://www.nexusmods.com/skyrim/mods/32657/?

      I could go through the exit with the "black smoke" effect, then take a coupla steps forward, access STATUS in the MCM, and check the coordinates (X, Y, and Z) in "Cell." Using that information, I could look for the Xtel coordinates in TESVEdit, and change them to the new ones I had discovered.

      The corrected Xtel coordinates for Mine to Adal Matar Stronghold (FormID 0203322D) were:

      X- 188046.375000
      Y- 9469.023438
      Z- 9327.003906

      The corrected Xtel coordinates for Mine to Cavern (FormID 0203051) were:

      X- 1929.504395
      Y- 712.504944
      Z- 7580.298828

      I hope this helps anyone else who runs into that issue. =^[.]^=
    2. Zylice
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      I have the same issue. Hopefully it will get fixed pretty soon. :/
    3. afeq
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      i open the esp with the creation kit and move the headXmarker of the door outside the range of the object.
      You should do that for all the bugged entrances, that will fix them.
    4. IAmDarkPhoenix
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      I was able to search for the FormID 0203322D but I can't find 0203051. Is there a digit missing or something?