It's are simple and great mod :} other some mod were feature too many, for showing npc information... It's great to show it when we want to see info immediately for example after combat. Thank you for upload this mod.
do you think you could do something similar but that would show us all spell (and unplayable spell/visual FX) that an npc/monster have on him ?
and possible to to just that on our own character as well ? (i somehow added a smoke effect on my character and i dont know with visual FX it was.not to mention that im playing enderal so there is much less documentation about ID code than in vanilla or even hard moded game.
use mfg console, http://www.nexusmods.com/skyrim/mods/44596/? with that mod installed all you need to do is open the console, click on any npc, and it will show u every single thing about that npc. Ranging from what equipment it has, what active effects it has, what skills/perks... everything
i'd like to try this mod but i seriously prefer mods that are NMM supportedd so even a few months later, when i dont remember how i installed or how i shouldd uninstall a mod i can use NMM to deactivate a mod. otherwise i might just delete the ESP and mess up my save file.
so first comes the question - how can i uninstall the mod safely?
Instructions on how to safely uninstall are in the readme file, which is both included within the download and also available directly on the mod page (it's at the right hand end of the same set of options that allow you to switch between the description, files, images and posts). In short, there is a quest running which you will want to stop, then the files can be deleted.
Note that the quest script isn't doing anything except when the spell is cast, so there shouldn't be a conflict if the .esp is deleted without the script being stopped, it just might hang around in your save file.
I don't use NMM myself, so I'd have to work out how to get a NMM version sorted out properly. It's not going to be top of my priorty list, but I will get round to it at some point.
i think most nexus members use NMM so it's probably a good idea to include a supported version. i wouldnt guess it's hard to do, but whenever you get around to it will be fine. also a SkyUI version that has a menu where you can stop the quest comfortably by choosing an "uninstall option in the menu is probably the best you can do to make sure there are as little bugs as possible with updating or uninstalling.
thanks for the reply, man. im gonna follow this baby. it seems to do better than the other mod you referenced to which i wasnt a big fan of.
16 comments
other some mod were feature too many, for showing npc information...
It's great to show it when we want to see info immediately for example after combat.
Thank you for upload this mod.
a small suggestion - add in resists in a future release please!
and possible to to just that on our own character as well ? (i somehow added a smoke effect on my character and i dont know with visual FX it was.not to mention that im playing enderal so there is much less documentation about ID code than in vanilla or even hard moded game.
with that mod installed all you need to do is open the console, click on any npc, and it will show u every single thing about that npc. Ranging from what equipment it has, what active effects it has, what skills/perks... everything
EDIT: can it also show the faction? (despite I think the name may suffice) cuz I mistake fosworn and bandits with hunters.
EDIT: we could opt to show those info on a message, instead of a dialog; so it would just say on top left corner the level, name and soulgem size
so first comes the question - how can i uninstall the mod safely?
and second - will you upload a NMM version?
Note that the quest script isn't doing anything except when the spell is cast, so there shouldn't be a conflict if the .esp is deleted without the script being stopped, it just might hang around in your save file.
I don't use NMM myself, so I'd have to work out how to get a NMM version sorted out properly. It's not going to be top of my priorty list, but I will get round to it at some point.
i wouldnt guess it's hard to do, but whenever you get around to it will be fine.
also a SkyUI version that has a menu where you can stop the quest comfortably by choosing an "uninstall option in the menu is probably the best you can do to make sure there are as little bugs as possible with updating or uninstalling.
thanks for the reply, man.
im gonna follow this baby. it seems to do better than the other mod you referenced to which i wasnt a big fan of.
nice job, budddy.