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  1. JohnNav
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    FLP can be used with any Skyrim DLC combination, plus AFT, EFF, and more. Options are listed in the easy NMM/FLP installer.
    {-To Upgrade-}
    In this way you should retain all Clothing lists, Combat, training, mortality and other assignments intact-
    -> Important todo First: (if using) Completely uninstall any previous FLP ReTranlation MOD
    -- Install NMM/FLP with your correct DLC Setup and any other listed MODs you may be using (just overwrite)
    =Note=
    -If using Wrye Bash- Please 'Rebash'
    --(If using ReTranslate MOD) first install FLP, then install the >exact< corresponding all DLC version of Retranslate MOD
    ---(If using old version of Loose Files): Uninstall to delete all Loose Files from older version first, then install newest FLP version.
    = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
    ( If you wish to use Bojanni's very informative FLP 'Retranslation MOD' You will need all the Skyrim DLC's )
    {Please only use with 'same' FLP All DLC main #.# version. Just overwrite FLP with the 'same' new Re-Translate MOD #.# version}
    Follower Live Package - ReTranslation by bojanni
    http://www.nexusmods.com/skyrim/mods/56850/
    +++
    My Home is Your Home (MHiYH 2plus) by Volek and upgraded MCM options by Smashly
    (MHiYH MCM 2plus) is Fully compatible with FLP with no need to worry about editing a priority change.
    Remember to turn MHiYH on in both MCM FLP/ 'System' and espeacly 'Individual'
    http://www.nexusmods.com/skyrim/mods/62040/


  2. JohnNav
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    Lucjan posted @ 7:50, 18 Feb 2017

    Thank you so much for creating this awesome mod!
    I have just spent a few weeks using FLP on its own and it is just incredible! I’ve spent my fair share of time with UFO, AFT, iAFT or EFF, but FLP is simply in a league of its own. You just need to give it a chance and overcome the steep learning curve.

    It has been actually my second attempt at FLP. I tried it like 2 months ago already and removed it the next day, because I mistakenly thought it isn’t working right. Turned out FLP was working great, I was just too limited by my past mediocre experience with followers…

    I was actually quite happy with AFT and liked its feature for followers to have different outfits at home, in town and outside a lot. You see, I was never really a big fan of followers and my conviction was that a follower is pretty much the most reliable way to get killed in Skyrim. Hence the importance of an outfit feature for me. If they are useless, at least have them look nice and be a bit more immersive when I am not out there killing stuff. Even when with a follower, I usually had them wait outside the dungeon.

    This changed a bit when I started using Vilja and Inigo. They certainly are a lot more interesting and their AI makes them useful in many situations. Some of the ones in iNPC aren’t bad either. Unfortunately it’s here where my beloved AFT failed me: it just doesn’t deal well with custom AI followers and no matter what I tried it interfered with them at some point or other rendering them broken in the long run.

    I thus followed the common advice of switching to EFF since it deals with custom followers a lot better. And indeed it does. I started to like EFF really quick, but I was really missing the outfit options from AFT and if you use a follower like Vilja that has a nice outfit management built in, the lack of outfits on standard followers stands out that much more.

    In my search for a follower manager I focused on the outfit part since my expectation for the AI part, beside relax, weren’t really high to begin with and I knew Followers Can Relax would take care of that.
    This is how I first came across FLP like 2 months ago. Once I figured out how the outfit feature works in FLP I tried to have it match the outfit management that Vilja comes with. That was easily achieved and by the next evening surpassed by a mile. I mean the things FLP can do here are just staggering. Like having each of your followers switch to a different outfit when at your home, another outfit when at a generic home or shop, yet another when in the town and then switch to yet another while visiting a temple. Just mind blowing. And if you set it up right it even deals nicely with those pesky undress scripts in various house mods so no more randomly naked followers either. Don’t worry, if you spend more time on LL than Nexus, FLP can go the opposite direction as well.

    Unfortunately, the following and combat part didn’t work for me, or that’s what I believed at the time. Sometimes my followers weren’t even following me! What a shame, I really like the outfit part, so I tried a couple of other mods, but in the returned to EFF…

    Except that didn’t stick for long. While my followers worked nicely with EFF, every single moment I was reminded about the lack of those awesome outfit features in FLP and how much I miss them. I tried to redeem that with a dedicated outfit manager. The changer and maintainer stopped working properly just about when I was finished sorting out 4 followers and its slot are too limited. Wardrobe manager offered me pretty much everything FLP offered…except it broke down completely after a couple of days and 2 days later took my saves with it.

    So I started a new game and decided to give FLP another shot. In the meantime I did read on reddit about a fellow who was very happy with how FLP handles his followers, especially in combat, and that he uses FLP on its own without any other follower manager. I figured I give it another go and this time spend a bit more time on the combat and following options.

    And I did. FLP has some incredible features here, but for now I was happy with those imbeciles just following me properly and was curious to see if the individual options would indeed turn Lydia into basically a combat bard that heals you, the other followers and casts and chants buffs on top of that. Now that would be something.

    I’ve spent the whole evening reading the posts here and playing with the settings and decided to take Vilja, Lydia and Faendal for a spin in Bleak Falls Barrow to see how that works before I actually start my playthrough. Well, Vilja followed me nicely, but Lydia was nowhere to be seen and the stupid elf was hacking wood in Riverwood at the river bank while I was already up the slope on the road to BFB. Not a promising start and pretty much the same experience I had with FLP the first time I tried it.

    Now I’m approaching the bandit tower on the way to BFB and my other followers are nowhere to be seen, except reliable Vilja. And the bandits just spotted me and the fight begins. The archer on the top took half my HP with a single shot and I realized maybe turning all those hardcore mods for testing might have been a good idea. Oh well, it was a failed experiment anyway, until…
    A heal lands on me out of nowhere and I see buff icons stacking on the right side of my screen. And the archer isn’t shooting me anymore. He is busy with Faendal who is now sprinting toward the tower.
    I’m sure there was a lot happing around, but I was perplexed by Lydia standing behind me singing a chant to buff Vilja and me - like real singing as in proper audio. Just wow, that did put the cherry on top of the buffing and healing.

    Once the fight was over Lydia and Faendal immediately started walking. I started to pay attention to them and they just went on about their business, exploring the tower, picking plants etc.
    So they do work, I was just too blind to see it! I expected them following my every step like let’s say Serana and idle around when I stop - basically how my followers reacted with all my past follower managers.
    Instead, FLP breaths new life into followers. Basically it turns followers into friends who have their own life and interests and help you when you need it rather then puppets following your every step or rather blocking every single door in Skyrim.

    I was watching Lydia and Faendal for like an hour in various locations and it’s incredible what this mod does. They just do their thing, often at quite a distance and as it turned out it is not just for show either. Faendal was hunting and he did later indeed have pelts in his inventory and Lydia had ingredients, gold and some gear that must have come from a bandit. And it did: when I checked near Embershard Mine, the bandit at the entrance was dead. Now that adds to immersion.


    It’s few weeks later now and I am much more familiar with options in FLP. My followers are just amazing and I now actually prefer standard followers to the intelligent ones, because with the things FLP can do, they make Vilja and Indigo look almost like vanilla followers - except their nice dialogs ofc. Then again, FLP does very well on the idle front and I like how they now can play instruments or sing if the voice type is right or make a bedroll to sleep at night when there is no bed for them around. And they do idle chatter as well, although limited to the standard dialogs and what RDO has to offer. But most important of all: they have a life on their own. Heck, some of them go off and wander Skyrim on certain days if you allow them to.

    I also do not have my followers waiting the dungeon entrance anymore. I actually like followers now and in most cases adventure with 2 or even 3. Their combat in dungeons is quite interesting as well. Basically an extension of their normal behavior. Like they get curious and scout ahead together, can loot and do all sort of interesting stuff.

    You know, sometimes you come across a great mods with a rather steep learning curve. FLP is not one of those. It doesn’t have a step learning curve, it lets you directly hit a learning wall. But the mod itself is modding at it’s finest and just to top it off: I have not come across any issues yet and was doing the worst thing one can do to a complex mod over the past few weeks: figuring out stuff by trial and error.

    Even the issues I had at the beginning where I thought my followers aren’t following me can be set up accordingly and they also can ride horses (your own or summoned ones) without bumping into each other and stopping just to bump into each other again making walking the speedy form of transportation. Oh, btw I’m not using Convenient Horses anymore, I have no need for it now.

    Really, if you want great followers, forget Followers Can Relax, don’t use EFF or AFT with the patches provided and just go for FLP on its own. Prepare for slow progress setting the mod up, but it will be so worth it!

    Very well written
  3. JohnNav
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    WIKI
    {FLP Help info} Great stuff :)

    https://wiki.nexusmods.com/index.php/Follower_Live_Package
  4. QahnaarinDovahkiin
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    Hello,

    Need a bit of help, been using this mod since early 2015, never had any issues up until recently.  Tried starting a new game, now each time I recruit a generic npc follower with the FLP system it shows that they are recruited and then immediately "Goodbye 'Name of NPC'" with any npc I attempt to recruit.  Do any of you know of any specific mods or updates that may cause that type of weird conflict?  I even went to prior game saves of a successful playthrough, and it does the same with those potential npc followers now as well.  It refuses to allow me to recruit new followers.  Been trying to figure this out for a couple of days now.  
  5. Joistikas
    Joistikas
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    Best follower mod ever
  6. Waxwork
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    How do I stop unique followers like inigo of using the flp system? I have this weird bug where they are run next to me and when I stop they moonwalk and run around me for some reason. 
  7. thedude19950
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    NPC CAME BACK HOME NAKED (EVEN MY ARMOR still in her inventory) 
    Is this need to alter something in MCM?
    1. thedude19950
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      Nvm i found the post in the forum
  8. bloodyraven56
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    Great mod.

    Only bug I've encountered is the "Ride Non-Humanoid"
    I talk with a wolf, somehow it hires it as my follower without prompting, though I can tell it to go home.
    But the issue happens when I attempt to "ride" the wolf. I float above the wolf, the wolf will move but I stay floating where I initially mounted the wolf.
    I see the wolf running around with my controls, but I stay put. After this, whenever I speak with the wolf I notice "Ride (Wolf name)" pops up as the only option. Once I speak/mount the wolf - I get the FLP menu. I've tried killing the wolf then resurrecting but the script doesn't change. I will be testing this option with larger animals to see if the problem consists. Could just be a mod interfering.

    EDIT: I think I found the issue. On the Follower Live Package Wiki linked here (https://wiki.nexusmods.com/index.php/Follower_Live_Package?_gl=1*1x14s4k*_ga*MTYxMzIwNzg0MS4xNjc1MDM0NjI1*_ga_N0TELNQ37M*MTY3NTMwNDEzOS4xOS4xLjE2NzUzMDQ2MjIuMC4wLjA.) it states that Follower Live Package is NOT COMPATIBLE with XMPSSE. I have XPMSE for Legendary Edition but I feel this could be the source of the problem given the wiki specifically mentions to not use the creature riding option if running XMPSSE. Can anyone confirm this? Does anyone have a solution?
  9. DHGplastyk
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    I haven't found an answer to this, so maybe someone here can help. I am having a problem with the auto wardrobe when adding items to an outfit.

    -lets talk about you
    -wardrobe
    -usual
    -select outfit 1
    -edit outfit 1

    This is where things seem strange and possibly wrong. The follower inventory window appears and then FLP opens again with the option to select an outfit, edit an outfit, save outfit etc. So I select edit outfit over and over until I get all the pieces added.

    -save outfit 1
    -exit
    -try on next outfit from  number (1)

    The follower then changes into the outfit, except they aren't wearing all the items I added, if any at all.

    I have tried repeating this process by adding one piece of the outfit at a time, but it can take many tries to get a piece to save to the outfit.

    Has anyone else had this problem or know of a way to fix it? 
  10. LeelooMinai
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    Finally stumbled over this gem. It’s intimidating for sure but makes followers actually helpful in battle and makes it such a joy to have them as your support. Thank you so much for creating this. I never gonna play without it anymore. 
  11. Yoodeeyoo
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    I have this problem where lydia keep warping me when i use emergency warp, even though i parted ways with her.

    I only use UFO and FLP.

    Anyone know how to fix?
  12. Maui81
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    Is there any way to recruit ure adopted child as a follower with this mod? Recruit human through comversation option does not work on them
  13. G606M
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    I had to uninstall this mod because causing so many issues on AI, especially about their combat. If my follower have more than one weapon in their inventory or combining their attacks with spells and swords etc. they always ended up with some kind of weapon glitch, when that glitch appeared AI look like using a 2H or 1H weapon etc. but the weapon not in their hands! Animations are still normal but the weapon not there and of course they're not doing any damage to anyone, for fix this issue I had to remove the weapon from their inventory and gave them back again but this is just a temporary fix, this glitch always return! Another glitch I encountered is "formation glitch", while you're moving your followers sometime stop, breaking formation start running backwards and then returning back to you, I only found one fix for this glitch, which is disabling the auto relax and looting, looks like these scripts keep overwriting active formation script or something like that causing some kind of loop in background... Another bug I encountered is "Minerva follower mod" face bug (Yes I already installed the patch for minerva) sometime (not always) this mod messing up the minerva's face, it fix itself when you reload but one way or another it always return. Another thing I suspected about this mod looks like a have it's own "skeleton.nif" in bsa file right? Because Minerva face bug, followers weapon equipment bug and the some animations bugs looks like incompatible skeleton issue, when I removed this mod all of this bugs are gone, I really don't like the idea of "putting a new skeleton.nif file" in to the bsa file without telling the people, this will cause issues for some people especially if they're using a lot of custom animations and the different skeleton.nif file (like me)... So no, this mod not for me returning the AFT, thanks for your hard work tho, I know mod like this not an easy task to develop but this mod definitely need some testing.
    1. deleted3617823
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      It's unfortunate you experienced so many issues, but one thing I'd like to point out: either MO2 or Vortex should make you aware of file conflicts (such as skeleton.nif in multiple mods) and let you choose which mod overwrites the others.

      If you're not using either Vortex or MO2, I'd *highly* recommend starting to.