Skyrim

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  1. RavenTheCat
    RavenTheCat
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    i dont know which one it was "alternative reparing" broken. he spawned. but he wont talk to me as a khajiit STILL
    its frustrating, i wanna be different without the use of console commands to join the faction manually
    1. HighDemonMorgondo404
      HighDemonMorgondo404
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      do the olomeri (or someone idk how he's named) quest in markarth or just do it with console commands if you don't want to
    2. RavenTheCat
      RavenTheCat
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      admittedly i think i did use console haha, sorry if i seemed rude there that comment is so old omg x3
    3. Evan719
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      Ondolemar
  2. M0dmat90
    M0dmat90
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    So it doesn't work if you play a khajiit or bosmer.. I tried it but didn't work for me...
  3. serbia12
    serbia12
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    I wish to join the stormcloacks just before I officially join the thalmor will that by any chance work I want to work with the storm clocks until they are no longer needed to weaken the empire
    1. HighDemonMorgondo404
      HighDemonMorgondo404
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      "THE STORM CLOCKS"
      Nah mate, you cant join the storm clocks after of before actually joining the thalmor
  4. deleted150923488
    deleted150923488
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    The fact that we have to mod this game in order to even 'aid' the bad guys shows how far Elder Scrolls has fallen as a series.
    1. Darklustre
      Darklustre
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      I totally agree! We are never really given options in how to play. Skyrim sets you up to dislike the Empire from the beginning, when you're about to get your head chopped off. Then there's Roggvir. Poor Roggvir. It's really too bad they don't give you more functionality to start in new beginnings, have characters respond to you based on what you're wearing and your reputation/status, and give you the option to join bandits, temples, and so on. 
    2. deleted150923488
      deleted150923488
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      @Darklustre

      I know, right? So much potential completely squandered. Our character is essentially already pre-defined before we even hit the start button, and as bizarrely contradictory as it is; all of your characters end up being effectively the same as there are no racial restrictions and no weaknesses or vulnerabilities, but at the same time playing as any other race but Nord makes no sense, as the narrative all but openly paints you as a figure of 'Nord' myth! Morrowind did this far, 'far' better, but after Fallout 3, Bethesda discovered that they no longer 'had' to make RPG's in order to rake in cash, and it was all downhill from there. 
  5. Hampton864
    Hampton864
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    I'm pretty sure it's this mod, or Arma Thalmoris, but there seems to be bug that acts like the Thalmor Embassy main quest is active bc all the jarls are in the embassy. I know the bug where if you enter the kitchen it starts the quest, but I made sure not to do this. Help?
  6. hunlucansu
    hunlucansu
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    is there a SE version?
    1. Jean005
      Jean005
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      yes https://www.nexusmods.com/skyrimspecialedition/mods/75271
  7. Zenogod
    Zenogod
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    One thing I am wondering, is if there is any custom race support for this mod?
    I'm playing as an Ayleid (Re; Lost Races of Aetherius) and they're physically nearly identical to Altmer- That, and when the Ayleid empire collapsed, the survivors either established splinter tribes in Valenwood, or joined the Altmer population on the Summerset Isles so most modern Altmer are in fact descended from Ayleids, at least in part.
    Anywho, really wanting to delve deep into this while still playing an Ayleid, :/
  8. AndersonPaschoalon
    AndersonPaschoalon
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    I dont know how to contact the Mod creator... but I would like to create a second version of this mod, including correction of bugs, use synthetic voices for for actors, and create a questline that integrates with the main quest (including be a double agent among the Blades, and finishing them off after you defeat Alduin).
    1. terrorrr
      terrorrr
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      If there is one rule in skyrim modding, that is to NOT mess with skyrims existing quests any significant way as possible.
    2. Staggerfall77
      Staggerfall77
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      Please please a Mod to finish off the Blades :)
    3. AndersonPaschoalon
      AndersonPaschoalon
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      I'm finishing my mod about the silver hands, I think I'll try ramake this one next (or remake the one about the Vigilants of Stendarr)
  9. mamabear8198
    mamabear8198
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    doesn't work with Skyrim Special Edition. Dialogue won't pop up
  10. Think you could add an option for Bretons? They may not be a direct line to the Altmer anymore but they're still essentially their sons. Just a little bit of Nordic blood mixed in now lol.
    1. Skoomadealer666
      Skoomadealer666
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      NO!! the thalmor in the lore ONLY! ALLOW WOOD ELVES KAHJIITS AND HIGH ELVES THE THALMOR ARE ELF AND BEAST SUPREMACISTS
    2. BonezDWB
      BonezDWB
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      Actually this is ESO lore. This Aldmeri Dominion isn't the same Aldmeri Dominion isn't the same as the ESO one. In short, they don't like anyone but High Elves.
    3. DarkPhoenixxy
      DarkPhoenixxy
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      Actually they they are Altmer only, and think Bosmer are good for slaves/servants. Khajiit dont make sense at all (its just stupid ESO thing where they horseshoed them cos they needed 3rd race for the faction. Dunmer would make more sense, at least they are Mer)
    4. deleted136622868
      deleted136622868
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      Shame because I wish some custom races were allowed in this like the dwarven race mod or and custom elf mod here on nexus.Dwemer are basically classified as elves if you are well enough into their backstory and their disappearance