Help please. I read the note that said to look for dude's body at the bottom of the "lake" by the pier with the fishing poles. I found the fishing poles pier and swam to the bottom but there isn't a body down there. The flow of the river would have taken the body downstream to God knows where. The body would not stay at the bottom of the pier. Disregarding physics, there is no body at the bottom of the river anywhere, either by the fishing pole pier or anywhere along on the bottom that I could find.
How does one enter the house. The note is not specific enough for me apparently.
I loved the video showcasing the mod, which would make me try the house itself if I used General Stores. For this reason I won't be able to enjoy your mod, but it's a lovely work you have here. It's made of little details, like that little resting corner with "poufs" in the followers room, that really makes all the difference.
Spectacular mod, house exterior beautiful, inside tremendous, great detail. Endorsed! Only two issues, the game lags badly in the dining room, and Derkeethus, normally trapped in Darkwater Pass, appears in Darkwater Crossing, asking to be freed.
WOW...I did not even touched that mate...The only thing I changed was the high of the exterior nave mesh to fit the road to the house and some fish that I moved slightly to release space for the terrain created...
Have no idea how that can happen but I am pretty sure its not related to this Mod mate..
As for the dinning area I think that haves to be with the amount of fire lights and shadow casting that I have placed and that I am optimizing as we speak for the next update...
I will post also at the main page the list of changes and fixes, but among them is the undress trigger of the bathing basement room, and some minor corrections on some clutter textures, Exterior Nav mesh has been reworked to optimize the NPC movement a bit... Plants , Curtains... Out side note as been changed and inside diary rewrote to improve the house back story and give more immersion, Etc....
Ty for the endorsements and support guys...
Small delay due to real life...guys but in a couple of days will be ready...
90 comments
Just uploaded the Latest version With scripts included and all fixes done...
Also Uploaded a BSA version for the ones who prefer it...
Read the updated changes at the main Mod page...
Planning.
Future updates will take longer Now but still working in some other changes that are on WIP.
TY all for the support and endorsements..
House looks great but needing to install general stores means ill have to pass. Looks great though.
Glitter
http://www.nexusmods.com/skyrim/images/489416/?
How does one enter the house. The note is not specific enough for me apparently.
Thanks for your time.
Have no idea how that can happen but I am pretty sure its not related to this Mod mate..
As for the dinning area I think that haves to be with the amount of fire lights and shadow casting that I have placed and that I am optimizing as we speak for the next update...
I appreciate the words of support...TY
thanks and i come back with shots for you with my new enb.
ewi
endorsed!
And of course, thanks for the awesome house, Bullfye. Great work!
Glad to ear from you..
The Update 2.1 Will be available tomorrow.
I will post also at the main page the list of changes and fixes, but among them is the undress trigger of the bathing basement room, and some minor corrections
on some clutter textures, Exterior Nav mesh has been reworked to optimize the NPC movement a bit... Plants , Curtains... Out side note as been changed and inside diary rewrote to improve the house back story and give more immersion, Etc....
Ty for the endorsements and support guys...
Small delay due to real life...guys but in a couple of days will be ready...
Bullfye