Hey me again testing the 2.2 version. Files that belong to enb files and do not get cleared by your application: d3d9injFX.dll dxgi.fx dxgi.dll Awesome work
Well, the dxgi files aren't even for skyrim, they are sweetFX files for dx10 applications, but many enb profile creators add them in because they don't know, I'll add something for it. I'll add support for fxaa. (the other file you mentioned)
In the screen shots you have "Skyrim directory found." Did you just hardcoded the C:\ProgramFiles\etc... or is the program actually looking for the path? Because I have my Skyrim on extra SSD drive. Also in Steam folder.
It finds it if you have it in the default location. If not, It gives you an option to browse for it. Again, in the next version it will remember where you set the directory to so you don't have to enter it every time.
Hey there nice mod/idea. Just to give you heads up SMAA.dll is not being removed for some reason. Regards D13 Will endorse when possible Edit: It is also leaving enbinjector.ini, injFX_Settings.h & shader.fx. Also maybe have it create a txt file where the program can remember you patch to skyrim folder so we don't have to input it every time. It is kind of annoying when testing over 5 enbs.
no problem EDIT: That's because this only supports the wrapper version of the ENBseries mod... FXAA is also not supported as it really isn't used as part of ENB's anymore... I guess I can add it if one you're using uses it.
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Files that belong to enb files and do not get cleared by your application:
d3d9injFX.dll
dxgi.fx
dxgi.dll
Awesome work
Edit: It is also leaving enbinjector.ini, injFX_Settings.h & shader.fx. Also maybe have it create a txt file where the program can remember you patch to skyrim folder so we don't have to input it every time. It is kind of annoying when testing over 5 enbs.
It would be perfect if it would archive ENB profiles and allow to switch between those. But I guess it wouldn't be a remover then.
it worked fine thanks