I think you can open it up in SSE's creation kit (from Bethesda launcher, not steam.), change something besides an ID (names work great) change it back again and hit save. This should be enough to fix it for SE. EDIT: If you're like me, you probably want to change where it mucks with the cellar in order to improve compatibility. It's probably easiest to do this in SSE edit after using CK to convert it to SSE.
I agree, and would truly love for this to be properly ported to Special Edition. However, it does still work if you use the Vortex launcher and just select to have it install to Special Edition instead of the original. Not all mods carry over well, but I have had no issues with this one.
Greetings Jokerine. Thank you so much for this mod series. I consider it an essential component of Lakeview Manor and refuse to play a game without it installed. I'm working on 6th game install since the beginning of September (testing different mods out and breaking the game like ususal lol) and LOOT is bringing up "TES5Edit found 27 ITM records and 3 deleted references. A cleaning guide is available here." for atticlakeview.esp. Should this mod be cleaned or are the ITM records and deleted references intentional? I looked around through here and on the description page but didn't see anything.
Edit: I went ahead and cleaned it. I added a screen capture in the images section of what TES5Edit changed for reference.
Well, to be honest I am not planning on making one. You could however give this TESEDIT automatic script a shot - it's really easy, and I use it for merging small mods that are not worth their own slot in my modlist
http://www.nexusmods.com/skyrim/mods/37981/?
But I have heard that merging house mods (which I guess this kind of is) does not work very well. The safer alternative would probably be for me to remake the whole thing with the attics, but to be honest, that's a bit too much work, and I have moved on to other projects. If you decide to give the script a shot, let me know how it goes!
For some reason the atticpale.esp edits the Lakeview basement, adding in a logpile where the coffin goes and placing a dragon skull over it (where the human skulls are normally). No its not a mod conflict, yes I can see it in the CK with nothing else loaded. I went in the CK and removed them myself, but others may want a clean esp.
29 comments
EDIT: If you're like me, you probably want to change where it mucks with the cellar in order to improve compatibility. It's probably easiest to do this in SSE edit after using CK to convert it to SSE.
Edit: I went ahead and cleaned it. I added a screen capture in the images section of what TES5Edit changed for reference.
http://www.nexusmods.com/skyrim/mods/37981/?
But I have heard that merging house mods (which I guess this kind of is) does not work very well. The safer alternative would probably be for me to remake the whole thing with the attics, but to be honest, that's a bit too much work, and I have moved on to other projects. If you decide to give the script a shot, let me know how it goes!