Anyone know if this mod impacts scripted events that use random encounters? For example taron dreth or Boethiah's cultists?
I have been trying to figure out for years now at this point why these random encounter events (and who knows how many others) are not triggering and I am wondering if it is one of the 'encounter' mods I have. I currently use this one and extended encounters.
This mod uses a spawn system completely separate from the game and all encounter mods. This is not the problem. The issue here is using more than one encounter mod. Depending on what mod has more priority in your load order some encounter will appear and other dont.
This mod is very touchy. The spawning works, but the MCM control usually doesn't work. If you adjust numbers to something like 1, they end up often being default numbers instead. If you turn off an encounter type (like Spriggans), you see Spriggans.
I dont know whether to like this mod or not. It adds different varieties of enemies(controllable in MCM) you could fight throughout your travels which is AWESOME! BUT the way this mod spawns enemies is too unnatural. like the spawn points are VERY NOTICEABLE.. . Because what usually happens is that you would find npcs fighting each other or npcs just standing in the middle of nowhere... and supposed you kill them. then if you just go far enough outside that certain spawn point where you just RECENTLY killed the spawned NPC..... and decided to GO BACK to that spawn point, theres a HUGE CHANCE theres going to be another batch of magically spawned NPCs right there... AGAIN.... . Whats more funny is if you find an NPC spawned by this mod--for example a GIANT-- just standing still then you just go near it.. then SAVE your game. go to MENU... LOAD that save.... BoooooM! you would see how this MOD just magically spawned another batch of npcs EXACTLY right there beside the Giant LMAO
356 comments
You can find it here!
I have been trying to figure out for years now at this point why these random encounter events (and who knows how many others) are not triggering and I am wondering if it is one of the 'encounter' mods I have. I currently use this one and extended encounters.
10/10.
.
Because what usually happens is that you would find npcs fighting each other or npcs just standing in the middle of nowhere... and supposed you kill them. then if you just go far enough outside that certain spawn point where you just RECENTLY killed the spawned NPC..... and decided to GO BACK to that spawn point, theres a HUGE CHANCE theres going to be another batch of magically spawned NPCs right there... AGAIN....
.
Whats more funny is if you find an NPC spawned by this mod--for example a GIANT-- just standing still then you just go near it.. then SAVE your game. go to MENU... LOAD that save.... BoooooM! you would see how this MOD just magically spawned another batch of npcs EXACTLY right there beside the Giant LMAO