I love the Hircine mask, but didn't like the fact that it makes your character bald. So I fixed it. It's really easy. Open CK and find "KORsHircineMask" in the armor table, open it, and change the Bi-ped Object table so that only "42 - Circlet" is selected. Directly under the armor table is the armoraddon table. Do the same thing here, so that only "42 - Circlet" is selected. Hit save (will not work if your game is open).
Now open NifSkope. If you don't have this program, you can download it for free here - http://sourceforge.net/projects/niftools/files/latest/download?source=files. Load data/meshes/KORs Meshes/DeerSkull. You will see "0NiNode" appear under Block List. Expand that. Now expand "1 NiTriShape". Now click on "3 BSDismemberSkinInstance". Under your Block Details at the bottom of your screen, you will see a listing labeled "Partitions". Expand this until you see "Body Part" (should be the lowest/last listing). Under the column labeled Value, select "SBP_42_Circlet". Go to file, save as, and replace DeerSkull.
You're done. Sounds more complicated than it is, takes about 2 minutes. Note that this is just a quick fix, chances are your hair will come through parts of the skull and look a bit off, but to me it's way better than being bald. You can basically use this method to force any helm to equip while keeping your hair visible.
Are you still working on this mod? Ihavn't used it yet but weary due to some comments which say you can't be a werewolf in the ream. Has that been fixed? Also are there other hunters/bandits there that re-spawn that you can hunt in wolf form? If not can you please add them. Thanks.
You leave when you unequip the horn, and becoming a werewolf unequips everything, horn included. There is a mod called Extra Werewolf Perks that allows you to keep your equipped gear equipped while transformed, which could serve as a workaround.
Although, I must say I was expecting something... A bit bigger. Perhaps in the Future, you could add a much bigger "Hunting Ground," with infinitely-spawning Enemies that coorispond with the Player's Level? You could also make it so that the Player doesn't get teleported out of the Map when transforming into a Werewolf, and make the Beast Form effect last infinitely inside the Realm.
Looks like an excellent mod, the only thing i'd personally prefer having is NMM downloads (as I'm a bit nervous about manual mods cause Ive had some horrific "not able to uninstall" issues lol)
115 comments
Now open NifSkope. If you don't have this program, you can download it for free here - http://sourceforge.net/projects/niftools/files/latest/download?source=files. Load data/meshes/KORs Meshes/DeerSkull. You will see "0NiNode" appear under Block List. Expand that. Now expand "1 NiTriShape". Now click on "3 BSDismemberSkinInstance". Under your Block Details at the bottom of your screen, you will see a listing labeled "Partitions". Expand this until you see "Body Part" (should be the lowest/last listing). Under the column labeled Value, select "SBP_42_Circlet". Go to file, save as, and replace DeerSkull.
You're done. Sounds more complicated than it is, takes about 2 minutes. Note that this is just a quick fix, chances are your hair will come through parts of the skull and look a bit off, but to me it's way better than being bald. You can basically use this method to force any helm to equip while keeping your hair visible.
edit: nevermind, it worked now
Although, I must say I was expecting something... A bit bigger. Perhaps in the Future, you could add a much bigger "Hunting Ground," with infinitely-spawning Enemies that coorispond with the Player's Level? You could also make it so that the Player doesn't get teleported out of the Map when transforming into a Werewolf, and make the Beast Form effect last infinitely inside the Realm.
Either way, This Mod has Huge potential!!