The "No Name" / "Can't Interact" / "Can't Loot" Bug
This is the dreaded no-name bug. It comes from having your language incorrectly set in at least one of your patchers. Fix your language settings and rerun. I'm currently bugging Dienes for more information, and I will post it here when I get it.
Better later than never. It is because you don't have corresponding string files, this mod will help you, you've got an easy to follow method to solve this problem.
you can try MAGIC version , SWAR at http://www.nexusmods.com/skyrim/mods/88826/? I can propose you to use the same things after this step of strings i had to deal too as developers, maybe not required its always a good idea to start with this kind of important install steps,
Okay, user ServantOfSin ( <-- Follow that link and give ServantOfSin some Kudos! ) updated the Lootification patcher to work with the USKP. With both ServantOfSin and Dienes permissions, I have posted it. Unfortunately, my computer is still down to 2gb of RAM, so I haven't been able to test it yet. Please report any issues (or lack of issues) here!
Gracias EggOver & ServantofSin for updating skypropatchers. Can I have little request and you guys? Could you guys update the skyprocpatcher for Wintermyst? http://www.nexusmods.com/skyrim/mods/58635/?
None of that makes any sense at all. Why in the heck would loot be race or gender specific??? Seriously, makes no sense, that is a retarded idea. Only a straight up racist or sexist would even think of such a thing.
Maybe it's because armor mods are frequently incompatible with certain races and sexes? For instance if a modder didn't make a helmet compatible with an Argonian or Khajiit head, or if a modder made a female-only armor set?
Updated XML files EggOver has kindly made an updated version of the XML that support a bunch of other mods. Get them here and be sure to thank him. If anyone else has XML files posted let me know and I'll link them as well.
<strong>Troubleshooting</strong> There is a lot of stuff that can go wrong with Lootification since its quite complicated. The most common I see is not using a merged patch. Check out <a data-ipb='nomediaparse' href='http://www.nexusmods.com/skyrim/articles/32339/'>this wall of text</a> about them. Lootification needs keywords on weapons and armors from Lootification.esm to function and a moderately modded setup will mess that up without a merged patch.
Errors include crashes during patching, naked npcs, or items never showing up in game. Really you need a merged patch. Even without Lootification its super important.
Make sure your load order actually works in Skyrim exactly as it is setup when you run lli.jar (that is with lli.esp and everything that comes after it disabled as they won't be visible to lli.jar). If you cannot get past the main menu in game the patcher won't work either.
Finally I've seen logs with more than 256 mods imported. Skyrim cannot load more than 256 plugins so there is no way that will work. I don't know how skyproc handles that but it won't be good. <strong>Crash Log</strong> LLI.jar will try and write a number of common errors into skyrim/data/skyproc patchers/lli/debug/lli_crash.txt
<strong>Bug reports</strong> First make sure you have the most recent version. If you get a crash please post the error you got (if any) and then copy and paste the contents of the skyrim/data/skyproc patchers/lli/debug/=--Debug Overview--= file to <a data-ipb='nomediaparse' href='http://www.pastebin.com'>pastebin</a> and link it. If there is anything in skyrim/data/skyproc patchers/lli/debug/lli_crash.txt pastebin that as well.
0.6.6 uploaded. New version of skyproc. Also added two new command line options. -AllModsAsMasters will skip the adding masters phases of patching and add all mods as masters for the esp. This can speed up patching substantially. -DoneSound= lets you specify a .wav file to play when patching is finished like -DoneSound="C:\Windows\Media\Windows Notify.wav"
0.6.5 uploaded. Minor tweaks to subrecord parsing.
0.6.4 uploaded. Fixes circlets of waterbreathing showing up everywhere. Also stops BOSS from running automatically when you patch (I hope).
0.6.3 uploaded. This adds some error reporting but not functionality. If you haven't been able to get the patcher to work this might help.
0.6.2 uploaded. This is the existing 0.6 line recompiled with the latest SkyProc fixes. This adds support for false master esp files like the 2.0.0 unofficial patches as well as a number of other fixes.
There seems to be an issue with BOSS running automatically when LLI is run through SUM, even if BOSS is set to not run in SUM. I'm looking into why this is happening but for the time being you can work around it by opening LLI outside of SUM and using the argument -NOBOSS to skip running BOSS.
The easiest way is to create a shortcut to LLI.jar. Right click it and select properties. Then add -NOBOSS to the end of the target outside the quotes. Then use the shortcut to run the patcher.
If you are using Mod Organizer find LLI.jar in the data tab and right click add executable. Then add -NOBOSS after lli.jar in the arguments field (again outside the quotes).
Out of memory error: Java restricts how much memory a program can use. If you are using SUM I believe it has an option to increase the allowed memory. If you are not using sum you can set the memory as an argument for LLI.jar like with -NOBOSS.
Go to LLI.jar and right click and choose make shortcut. Right click it and choose Properties. Find the Target box, it should have something like [ "C:UsersDienesDesktopModOrganizermodsLootificationSkyProc PatchersLLILLI.jar" ]. Change it to [ javaw -jar "C:UsersDienesDesktopModOrganizermodsLootificationSkyProc PatchersLLILLI.jar" ] and click apply. It should fill in the path to your java install so it will look like [ C:WindowsSystem32javaw.exe -jar "C:UsersDienesDesktopModOrganizermodsLootificationSkyProc PatchersLLILLI.jar" ]. Click OK and open the shortcut to make sure its good, then cancel out of the patcher. Go back and change the target to [ C:WindowsSystem32javaw.exe -Xmx#1M -Xms#2M -jar "C:UsersDienesDesktopModOrganizermodsLootificationSkyProc PatchersLLILLI.jar" -NOBOSS ], with #1 being the max memory you want java to use and #2 being the starting memory (starting must be less than max). If you are using 32bit Windows or Java the max it will allow is 4096M.
If you did it right the Debug Overview file should start with something like The reported values will be slightly less than your set values because java reserves some.
With MO the memory options should be at the very start of the arguments box, before -jar "..." so something like [ -Xmx1024M -Xms1024M -jar "C:UsersDienesDesktopModOrganizermodsLootificationSkyProc PatchersLLILLI.jar" ]. Because MO only allows 32bit java you are limited to about 1300M, but going over 1024M is probably a bad idea.
[1] [OPEN DEBUG FILE] Opening Debug File [2] [Build Variants] Building Base Armors [3] [Build Variants] Building Variant Armors [4] [EXCEPTION] java.lang.RuntimeException: Index: 0, Size: 0 Outfit: [OTFT | 03DED3Skyrim.esm | BanditArmorHeavyBossOutfit] is coded to have a matching set but could not find any. You are almost certainly not using a tesedit merged patch correctly. at java.util.ArrayList.rangeCheck(Unknown Source) at java.util.ArrayList.get(Unknown Source) at skyproc.SubList.get(SubList.java:66) at skyproc.LeveledRecord.getEntry(LeveledRecord.java:168) at LeveledListInjector.ArmorTools.buildOutfitsArmors(ArmorTools.java:86) at LeveledListInjector.LeveledListInjector.runChangesToPatch(LeveledListInjector.java:539) at skyproc.gui.SUMGUI$ProcessingThread.run(SUMGUI.java:952) at java.lang.Thread.run(Unknown Source)
Hi i would like to know if there is a way to make the merged item only spawn on merchant or chest because i notice that even hostile and not hostile npc have those items on and most of the times armor equipped.
Made a merged patch out of a whole lot of mods (including DLC-sized ones like Falskaar and the like), Tera Armors Collection too (the UNP one, obviously, the CBBE one would be a b&@*$ to get to work fine) and it's going pretty well so far, vendor lists are even being updated immediately after patching.
I use CCOR and this need bashed patch, I can use Lootification instead? And I need all my mods activate or only mods which adds items when I create lootification patch?
You pick what equipment you want based on your existing installed mods. As far as I know there is no other way to separate gear into enchanted vs. unenchanted gear.
For some reason when i open the patcher through Mod organizer (im using the legacy version) and move my mouse around, the window becomes progressively blurry, what is causing this and how can i fix it
1545 comments
This is the dreaded no-name bug. It comes from having your language incorrectly set in at least one of your patchers. Fix your language settings and rerun. I'm currently bugging Dienes for more information, and I will post it here when I get it.
edit: after some test and manual translate of lootification.esm, i have magic items untranslate.
I can propose you to use the same things after this step of strings i had to deal too as developers, maybe not required its always a good idea to start with this kind of important install steps,
http://www.nexusmods.com/skyrim/mods/58635/?
Honestly, though, I never use that patcher as Lootification will distribute the Wintermyst enchantments.
Maybe it's because armor mods are frequently incompatible with certain races and sexes? For instance if a modder didn't make a helmet compatible with an Argonian or Khajiit head, or if a modder made a female-only armor set?
Think before you type.
EggOver has kindly made an updated version of the XML that support a bunch of other mods. Get them here and be sure to thank him.
If anyone else has XML files posted let me know and I'll link them as well.
<strong>Troubleshooting</strong>
There is a lot of stuff that can go wrong with Lootification since its quite complicated. The most common I see is not using a merged patch. Check out <a data-ipb='nomediaparse' href='http://www.nexusmods.com/skyrim/articles/32339/'>this wall of text</a> about them. Lootification needs keywords on weapons and armors from Lootification.esm to function and a moderately modded setup will mess that up without a merged patch.
Errors include crashes during patching, naked npcs, or items never showing up in game. Really you need a merged patch. Even without Lootification its super important.
Make sure your load order actually works in Skyrim exactly as it is setup when you run lli.jar (that is with lli.esp and everything that comes after it disabled as they won't be visible to lli.jar). If you cannot get past the main menu in game the patcher won't work either.
Finally I've seen logs with more than 256 mods imported. Skyrim cannot load more than 256 plugins so there is no way that will work. I don't know how skyproc handles that but it won't be good.
<strong>Crash Log</strong>
LLI.jar will try and write a number of common errors into skyrim/data/skyproc patchers/lli/debug/lli_crash.txt
<strong>Bug reports</strong>
First make sure you have the most recent version. If you get a crash please post the error you got (if any) and then copy and paste the contents of the skyrim/data/skyproc patchers/lli/debug/=--Debug Overview--= file to <a data-ipb='nomediaparse' href='http://www.pastebin.com'>pastebin</a> and link it. If there is anything in skyrim/data/skyproc patchers/lli/debug/lli_crash.txt pastebin that as well.
0.6.5 uploaded. Minor tweaks to subrecord parsing.
0.6.4 uploaded. Fixes circlets of waterbreathing showing up everywhere. Also stops BOSS from running automatically when you patch (I hope).
0.6.3 uploaded. This adds some error reporting but not functionality. If you haven't been able to get the patcher to work this might help.
0.6.2 uploaded. This is the existing 0.6 line recompiled with the latest SkyProc fixes. This adds support for false master esp files like the 2.0.0 unofficial patches as well as a number of other fixes.
The easiest way is to create a shortcut to LLI.jar. Right click it and select properties. Then add -NOBOSS to the end of the target outside the quotes. Then use the shortcut to run the patcher.
If you are using Mod Organizer find LLI.jar in the data tab and right click add executable. Then add -NOBOSS after lli.jar in the arguments field (again outside the quotes).
Out of memory error: Java restricts how much memory a program can use. If you are using SUM I believe it has an option to increase the allowed memory. If you are not using sum you can set the memory as an argument for LLI.jar like with -NOBOSS.
Go to LLI.jar and right click and choose make shortcut. Right click it and choose Properties. Find the Target box, it should have something like [ "C:UsersDienesDesktopModOrganizermodsLootificationSkyProc PatchersLLILLI.jar" ]. Change it to [ javaw -jar "C:UsersDienesDesktopModOrganizermodsLootificationSkyProc PatchersLLILLI.jar" ] and click apply. It should fill in the path to your java install so it will look like [ C:WindowsSystem32javaw.exe -jar "C:UsersDienesDesktopModOrganizermodsLootificationSkyProc PatchersLLILLI.jar" ]. Click OK and open the shortcut to make sure its good, then cancel out of the patcher. Go back and change the target to [ C:WindowsSystem32javaw.exe -Xmx#1M -Xms#2M -jar "C:UsersDienesDesktopModOrganizermodsLootificationSkyProc PatchersLLILLI.jar" -NOBOSS ], with #1 being the max memory you want java to use and #2 being the starting memory (starting must be less than max). If you are using 32bit Windows or Java the max it will allow is 4096M.
If you did it right the Debug Overview file should start with something like
The reported values will be slightly less than your set values because java reserves some.
With MO the memory options should be at the very start of the arguments box, before -jar "..." so something like [ -Xmx1024M -Xms1024M -jar "C:UsersDienesDesktopModOrganizermodsLootificationSkyProc PatchersLLILLI.jar" ]. Because MO only allows 32bit java you are limited to about 1300M, but going over 1024M is probably a bad idea.
[1] [OPEN DEBUG FILE] Opening Debug File
[2] [Build Variants] Building Base Armors
[3] [Build Variants] Building Variant Armors
[4] [EXCEPTION] java.lang.RuntimeException: Index: 0, Size: 0
Outfit: [OTFT | 03DED3Skyrim.esm | BanditArmorHeavyBossOutfit] is coded to have a matching set but could not find any.
You are almost certainly not using a tesedit merged patch correctly.
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at skyproc.SubList.get(SubList.java:66)
at skyproc.LeveledRecord.getEntry(LeveledRecord.java:168)
at LeveledListInjector.ArmorTools.buildOutfitsArmors(ArmorTools.java:86)
at LeveledListInjector.LeveledListInjector.runChangesToPatch(LeveledListInjector.java:539)
at skyproc.gui.SUMGUI$ProcessingThread.run(SUMGUI.java:952)
at java.lang.Thread.run(Unknown Source)
[5] [SUM] Exit requested.
[6] [DEBUG] Closing Debug File. Time was: 101238
What to do?
nexus 88826